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Serranex

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  1. Hi guys, I was doing "Most Wanted" (Belsavis Smuggler quest) I had a friend that was fighting the mobs while I looted the weapon cache. A blue box popped out of it and there was something there for my buddy that was helping. However, I never got the quest update for looting the weapon cache, and I can't re-loot the crate. What can I do?
  2. This is a very well written and well thought out post. I like how you managed to balance all the professions pretty well, while maintaining worth in each. I especially like your choice to move the aim/cunn armoring to armormech and will/str to synth, while still maintaining the vast variety for mods in cybertech. It would feel a lot more balanced than what it is today.
  3. I was absolutely going to come into this thread and make a combat log joke. Glad to see someone do it. @OP - everything you know is purely anecdotal. "We couldn't do it with a scoundrel healer, but then a sage came in and we succeeded. Ergo, the healer was the problem." That MIGHT seem like a logical statement to make, but it would only make sense if everything else was constant. Did the Sentinel wake up and start interrupting? Did you make better use of your cooldowns? Did you just take less damage due to RNG? Did other people take less damage from moving out of things? Another major thing is: Was the Scoundrel healer a "good" player, but he was not able to carry your underleveled toon through? Did the Sage basically "carry" you by healing you significantly more than is expected from a healer for that level due to having a far above average skill? Basically you're blaming the healer for being "bad", when it could just as easily have been you being "bad", and a merely "adequate" healer wasn't good enough. Perhaps you needed another overleveled, highly skilled player to cover for your deficiencies. Without a combat log (note: combat log = death log, interrupt log, dispel log, damage taken log, healing log AS WELL as damage log), you won't ever know the real answer, and hold on to your notion that this scoundrel was terrible with no actual data to back it up.
  4. Grats on doing things on the hard mode (16 man) I hope that, like in WoW, the actual tougher difficulty (25 man in WoW) becomes the community standard for progression.
  5. Hi there, thanks for the guide! For a primarily PvE player trying a Sab/DF spec, is Sabotage really that good? Reading the tooltip tells me that approximately every minute, I get an extra 50 energy and ~650 damage. This feels somewhat lackluster. Is it better in practice? I'm only level 38 at the moment, but I was thinking of going for something like this (again, purely for PvE): http://www.torhead.com/skill-calc#700ZrIbboobZGbbkrMhd.1 With Shrap bomb, shock charge, vital shot, it would appear that wounding shots would be a higher DPS upgrade than sabotage would (considering the 50 energy is most likely spent on extra charged bursts where you'd have to use flurry of bolts otherwise). The other build that does take sabotage would be: http://www.torhead.com/skill-calc#700ZrIbbRoboZGbbkrMh.1 We lose wounding shots and 4% crit on wounding and speed shot, but maintain the energy regeneration from DoT criticals, as well as gain additional energy savings from dealer's discount and sabotage. Basically in the end, I'm trying to evaluate how good Sabotage is in the grand scheme of things for PvE. Thanks!
  6. I don't believe you. You didn't have a: /1 (Rot #) Serranex is casting Complete Heal on %T /cast Complete Heal /delay 45 /1 (Rot #) Setanian is NEXT! macro? The clerics in your guild manually typed out who was next? They had an egg timer to tell them the delay? Damage meters also existed on EQ. Your officers probably used them.
  7. You're right. The best gamers are the one that can adapt to both a healing role and a DPS role when given the correct tools. Not the "omg, my guild is gonna ask me to DPS and I hate it WAHHHH" type.
  8. Then don't. Don't get it. Join guilds that don't require it. It's not that difficult no? Or say explicitly in your guild app "Will ONLY DPS/Tank/Heal". To be honest, it's not that big of a stretch. In WoW, when a healer applies, they apply as a healer, and they are basically expected to heal. If a healer WANTS to offspec, we let them. When a fury warrior apps, we don't immediately make them get a tank offspec (unless they request it). Obviously having flexible people is better than not, but you really only need 3-4 flexible people in a 25 man raid, or 1-2 in a 8 or 16 person op. You don't HAVE to be one of these people. So here's the thing, you got asked to DPS, and you said yes. Your other option is to sit out and have your guild recruit a DPS, then rotate you two in between fights depending on the encounter. Which do you prefer? It's not a bad thing to think the latter. We had some great healers asking to sit out in Firelands since healer requirements ranged from 6 to 4, and the healers really did not want to DPS at all - much less at a level that's required of them for the extremely hard bosses. What in the world is this? Dual spec defines the end game in WoW? Jesus christ. I don't even know how to respond to this drivel.
  9. Noone would force you to DPS if you wanted to. What would you rather do? A) "We have 1 tank, 5 DPS and 2 healers online, because our 2nd tank is MIA for some reason. Guess raid is cancelled." B) "We have 1 tank, 5 DPS and 2 healers online, can someone that doesn't mind go into tank spec for tonight? Would be appreciated! Let's kill some bosses!" I'm a DPS player. I love to DPS, I love to compete (lol, can't do that here without combat log though). However, I'm also a team player. If they ask me to heal, I'll immediately respec, throw on my healing gear, and heal just so we can continue to progress as a guild. They know I'm a world class DPS player, but a weaker (albeit solid) healer. They expect great things when I DPS, but when I heal, they expect solid play. This is what the concept of a team is about. Not, "If dual spec is implemented, they will expect me to play my off-spec that I HATE HATE HATE!"
  10. If you can kill every boss in the game without recount (not only the DPS side, but the death log, damage taken, resources gained, healing done etc.), that means the game is far too easy. If I can hit any combination of buttons and attack any target I want and still beat every encounter, then you're right, you don't need recount. But it's also not a game I want to play (but maybe you do).
  11. There are no cons with dual spec. In addition, if we do get dual spec, I'd like for them to add in an "outfitter" type UI functionality to save gear sets.
  12. I'm curious what you think slicing should be then Leper. You've convinced me that every gathering skill can make millions of credits except slicing and that you can make 3x what pre-nerf slicing makes from UWT. You've made relatively strong arguments regarding how competition is negligible, and thus, the "no risk" factor of slicing is completely negated. Should slicing be buffed to 3x its previous level? Perhaps more? Maybe you get a mission discovery every time with any lockbox mission? What should be done about it if pre-nerf slicing was still underpowered?
  13. What crew skill IS worth your time at level 50? Would you click a couple times to do UWT or diplomacy? Would you go out of your way to grab a bioanalysis or scavenging node? I guess my point is this: At level 50, from what I read in this thread, the "only" way to make money is to use level 50 revenue streams - killing lvl 50 mobs, doing lvl 50 dailies, doing lvl 50 PvP/space missions. This would probably hold true for every other crew skill, not just slicing.
  14. Just saying this is an excuse for bad players. Good players do everything you say you do, AND put out top notch DPS. I was assigned to do interrupts one time. Although I could've just wallowed and did garbage DPS since I had a crucial role, I continued to maximize my DPS while performing my role. Doing something you shouldn't be doing is not an excuse for poor performance.
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