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Fuggles

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  1. the only thing i really want changed is our aoe knockback. i really really hate this skill. it is soooo frustrating to fire this off, have someone else knock you back instead after you used yours, yours goes on CD and your the only one knocked back. its also extremely iffy to time correctly. project is fine, yeah it gets left hanging sometimes but i love the burst in pvp.
  2. its going down right when i get out of work, boo, and then they are taking the servers down the very next day for maintenance, boo. oh well, at least i have today to prepare.
  3. i refuse to give qyzen any gear, i think hes in the same lvl 25 scrub gear i left him in when i stopped using him. the sets you used are the same ones i used btw. what i like about the medic gear for tharan is he doesnt have energy so all that alacrity is actually realy nice for him. pvp gear may not be ideal, but its easy to come by, i have 2 fully champ geared companions and one half geared, rest are centurian.
  4. dont open with spinning kick, theres no real reason too. open with CS x2 then lowslash or force stun them then unload. if they pop CDs to mitigate your burst right after 2x CS, keep using CS or slow them, or kite them or force cloak untill they wear off, then spinning kick out of stealth and unload. regarding finding people in stealth, thats all based on your stealth level, if they have stealth detection or not, who is using blackout and just dumb luck. dont forget you need to have a stealth person in your frontal cone of vision to see them. btw regarding armor, take the shadow veil talent and is like having medium armor wich is what ops/marauders have. the thing we have operatives dont is our DPS isnt based on opening out of stealth, we dont even need stealth. that and we have force speed to close gaps on ppl.
  5. 8 snipers/gunslingers would be terrible
  6. maybe this doesnt count as unorthadox but id like to see sever force's damage increased. unless your talking about a tank with a very high armor ratiing forcebreach, wich is spammable, does more damage. since it has a cooldown maybe make it a aoe dot with 3 target max, to synergize with force in balance. for infiltration, ive always felt that all it needed was a little self healing. if you look at a infiltration shadow and a watchmen sent, both in reality are going to be tasked with taking down healers in pvp. sentinel gets a healing debuff and has self healing on dots as well as a shorter interupt cd. if we could say instead of debuff healing recieved wich might be op, instead leach a percentage of the healing to ourselves. it would make us alot more formidable to a healer if they can survive our initial butst and not really change anything 1v1.
  7. i would like to see something dynamic such as when your combat technique heals you it also reapplys one stack to your kinetic ward. id also like to see the stack size increased to at least 10. so anyway, you would still have to watch your stacks, still have to apply it before combat, but you wouldnt have to sit there and constantly refresh it wich is just tedious. it would also allow more value to the rapid recovery talent that enable your combat technique to trigger more often and provide more synergy with the battle readiness cooldown.
  8. if you take the stalker gear off and put survivor gear on youll notice those numbers plummet. if you change the dps of the tank spec and just add more threat to compensate, playing a proper tank will be painfull while leveling or soloing. what i wouldnt be supprised to see though is having them make force in balance require force technique.
  9. get the offhand, its actually an upgrade, after that helm and gloves. the weapon is considered to be a downgrade
  10. i tank in 31/0/10 and swap my dps gear on when we only need one tank. havent had a problem with enrage timers (although were not that far into HMs) so far and makes life easier IMHO. i tried tanking in infiltration spec, just swapping stances and it was horrid. absolutely no force management, all i could do was taunt on cooldown. if you want to spec dps and just throw on a tank stance, id try balance.
  11. i take shadowy viel, kinetic field, and jedi resistance in my infiltration build. i have 25% kinetic/energy mitigation with shadowy veil on, 20% with it off. the majority of damage that gets tossed out in WZs IS mitigated by armor. most of it bypasses defences, but its still mitigated. the only class i can think of that really really bypasses armor is a powertech pyrotech where railshot (talented for 90% armor pen) and rocket punch are the only kinetic/energy damage they do (in their normal rotation). yeah there are other classes that do internal damage, ops/rauders do but alot of their main hits are still kinetic or weapon damage. you do more DPS the longer your alive. 5% isnt a ton but it helps. if i were balance, well that would be different. its more of a kite build and i wouldnt have to sit in aoe to get kills. id also have self healing as well, something infiltration lacks.
  12. BM tokens go away in 1.2 you will only be able to trade them for random stuff. if you can buy the gear now, youll need it to swap for warhero gear or honestly park your toon and just wait till the BM gear gets easier to get.
  13. good video, fighting a sent/maruader that knows how to use their defensive CDs almost seems unfair but i suppose its the same for us when we have force potency/relics/adrenals up. lucky for me most you run either dont have their CDs up or arent spart enough to use them like that.
  14. wow, way to stay on topic guys. when i hit 60, i had 1k merc/1k wz comms banked, i bought my ear peice and implants that day. soon after, i had 1k/1k again so i could buy a BM comm. i waited to turn in my dailies and weeklys for that week/day untill after i hit BM, and have since done my dailies / weeklys every day since then as well as bought maybe one or 2 other BM comms. not counting ear/implants x 2 i have BM bracers, OH, helm, chest, gloves, boots. that still leaves legs, belt, weapon wich is what i said originally i havent purchased yet. ive been BM for around a couple weeks or so i really dont remember, ive probably gotten 20 or so bags in that time frame so im guessing if its 2 weeks or so thats roughtly 50% from BM bags on getting a token.
  15. personally im getting as much BM gear as i can and just wearing it as is for now because the stats are getting fixed in 1.2. i dont see it worth the money to fix them. im 65 now, and only have a few peices left to buy, legs, belt, saber because they are all so horribly bad compared to champ ive saved those for last. my reasoning is that youll need the BM gear to trade in for WH gear and as soon as 1.2 hits i dont want to be farming peices of BM gear in regular WZ, i wanna be working towards WH gear in rateds. also the BM tokens wont be worth much in 1.2 either, might as well spend them now.
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