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StarDaimyo

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Everything posted by StarDaimyo

  1. I played my Shadow as a pure Light character all the way but ended up marriying her since I never want to miss out on anything in games. It feels so wrong now. I actually regret it. I have customized her, and make her wear clothes that cover her completely (Ancient Seekers Headgear) just to avoid thinking about it too much. Blergh.
  2. Crit-crafted 4 of these last night on Rogue Moon. Sweet. Qyzen will be happy, and hopefully so will the people visiting the GTN
  3. Good going, OP. Always nice to have som goals to work towards. Am probably sitting on about 4,5 mill myself, but then again I hardly have time to play at all. Nice job!
  4. Hi. I'd like to suggest that closed threads are moved to a stickied thread (Like "Closed threads") or a separate forum. The reason is that the closed threads are cluttering the forums - especially "General Discussion" when people complain or leave their leaving remarks etc. I am not saying these closed posts should be deleted, no; I just don't want to see them clogging up the forums. That way they will still be available, just not in our faces all the time.
  5. Ah, no I did not realize actually - thanks for pointing that out. That explains it, hehe. Rookie mistake on my part - did not notice the post date.
  6. While I respect the title of the thread, I want to see screenshots of all the orange weapons from Armstech; not just the Blaster Rifles Annoying that the ingame screening room is so bad. It has low resolution, is un-zoomable, unturnable and does not show weapons ... Hope they (BW) remedy this in the future. I'd gladly pay 100k + more pr item to get a certain look
  7. Nice thread - I wil read in in detail later - replying to subscribe
  8. So like I said, I'd run through all the Republic Space Missions to see if this happened to me and here is the result: TL,DR - I did not get any bugs; everything is working fine on my end. However, Zemn - the Empire missions must be different than ours, eh? Because in our final mission there is no Torpedo target - the bays and the engines on the mine layer must, (and can easily be) taken out by missiles. (List copied from http://www.wikiswtor.com/Space_combat but with my own results and comments.) Republic missions Operation Midnight Freedom [15] Space Combat: Fondor Escort Working. There are 3 destroyers in this mission; the first is not on screen long enough to target the bridge, on the second the bridge can be targeted and destroyed, and the third never shows the bridge on screen and hence it cannot be targeted. Operation Searing Light [15] Space Combat: Javaal Fleet Action (Bridge can be destroyed) [15] Space Combat: Balosar Outpost (Array can be destroyed) Working. Operation Noble Gambit [20] Space Combat: Archenar Interception [20] Space Combat: Makem Te Assault Working. The bridge can be destroyed in both missions. Operation Ardent Wave [28] Space Combat: Syvris Evacuation (Bridge can be destroyed) [28] Space Combat: Llanic Station Strike (Hard version of Balosar Outpost) (Array can be destroyed) Working. Operation Glory Cyclone [34] Space Combat: Pakuuni Defense [34] Space Combat: Kovor Ice Field (Hard version of Javaal Fleet Action) Working. The bridge can be destroyed in both missions. Operation Sunder Zero [40] Space Combat: Hydian Way Blockade (No bridge or array available) [40] Space Combat: Drexel Sweep (Hard version of Archenar Interception) Working. The bridge can be destroyed in Drexel Sweep Operation Grand Nova [44] Space Combat: Kalee Fortification (Hard version of Pakuuni Defense) [44] Space Combat: Zosha Advance (Hard version of Makem Te Assault) Working. The bridge can be destroyed in both missions, and in Zosha Advance so can the Shield Generators. Operation New Eclipse [48] Space Combat: Impossible Sector (Hard version of Hydian Way Blockade) No bridges or arrays in this mission.
  9. OK; thanks for the input. I will run through all the Republic Space Missions tomorrow and see if I encounter any problems. I will come back here to update, but if memory serves me right I have never encountered any problems. Stay tuned. EDIT: See my next post for this update. Ran all the missions today,
  10. Good post. Now I just hope we will get more people playing on Rogue Moon so that our economy will get more fleshed out. Some categories in the GTN I completely control due to lack of competition, and others are plain empty. So come to Rogue Moon and get crafting and make bank, people
  11. I do not think this is a good idea, OP. I think choices should have consequences, and what you are suggesting would be too hard to balance in order to not have too much of an effect on the current crafting system. We need to rely on each other in order to get all the gear; that is the point of MMO crafting in my opinion; I craft some things for profit in order to buy things other people have crafted. It adds flavour. I got a really cheap augmented double bladed lightsaber on the GTN yesterday - I got all giddy when I purchased it. If I could have crafted everything myself I would have missed out on this experience
  12. I play Republic side and am basing this post on my own experiences. (Work in progress - may get edited to clarify later) I have played the game since early access and have been lurking in the forums since then as well, and one thing that keeps coming back is the myth about how equipping the Proton Torpedo tube will mess up how the normal missiles work in the game, and that something is bugged or not working in this regard. This is wrong. (Edit 25.05.2012 - Exception; some individual players are experiencing a bug where it seems they are not able to use all 4 torpedoes: Please see page 4-5 of this thread. Thanks to Fuzzytoad for pointing this out.) TL;DR: The torpedoes do not tamper with how missiles work; in fact the missiles work the same way they are meant to. You can still tap the right mouse button to fire multiple missiles at unshielded targets, you can still drag the mouse while holding the right mouse button to mark multiple unshielded (4) targets for missile release upon releasing the right mouse button. Edit: Brutalos clarified an important point in this respect (on page 2 of this thread) - this applies to all unshielded targets. In other words if you target a Shield Generator while still having one or more torpedoes left you cannot tap the mouse button to fire missiles - you will have to spend your torpedoes first. After having spent the torpedoes though you can still tap and paint even shielded targets with missiles Also some tips at the end of this post. -------- You can in other words safely equip the Proton torpedoes, and you should. While I like the space combat missions I also want to get the most out of my time spent doing them, so when I do a space mission, I want to ensure I get all the open and hidden bonus objectives done in order to maximize my output in terms of experience, credits, fleet and daily commendations (only one mission for those at the moment - I know). In the missions with a station or a capital ship (Destroyer) the Proton torpedoes are very handy for knocking out the Communications Array (on the stations) or the Bridge (on the Destroyers). These can be knocked out with missiles and blaster fire, sure, but the torpedoes are very time saving - also in some missions you do not pass the bridge on the destroyer often or long enough to use missiles and blasters to do the job. There are many threads and guides out there talking about the various missions in detail and I will not try to overdo the efforts of others in this regard. I will however list some space combat tips that may be useful to some: You don't need upgrades for most missions - even the final missions can be completed without upgrades. Having said that however it is my humble opinion that you should get the upgrades unless you have made a point of doing without them, so: Keep your ship upgraded at all times to ensure a smooth experience and some leeway when it comes to having fun while boosting your survivability. You can upgrade by way of the Spaceship Upgrades vendors or by way of the GTN. Cybertech crafters (players) provide the purple upgrades, or you can try your luck with boxes from the Spaceship Upgrade vendor in the Fleet. (Would be nice if someone could confirm that the upgrades drop from these boxes) Use they keyboard to maneuver the ship on your screen to avoid incoming fire - this frees up the mouse to target the enemy even while your ship keeps moving in other directions than towards your target. Use spacebar to do barrel rolls to avoid incoming fire. Use the Power Converter Module upgrade to enable switching power between blasters and shields to boost them when needed. Note that your shields only regenerate when you are NOT firing your blasters so switch power to shields in the lull of battles, stop firing and watch your shields recharge. If needed you can use missiles without them stopping your shield regeneration. Keep your Power Converter Module set to Blasters when fighting - pop on shields only when needed. Your blasters do a lot of damage, even on shielded targets like communications arrays, bridges and shield generators. In early space missions (before you hit 50 and can get the torpedoes) save your missiles for hard targets like special elite fighters or the bridges, arrays and shield generators. In general - you have plenty of missiles; no need to save them unless you are acting according to the previous bullet point. Avoid hitting solid objects like asteroids as they do a lot of damage to your shields and/or ship. Want to avoid the chat window being spammed with experience messages during space missions? Hover the mouse over your chat tab (like for instance "General"), right click, choose "Chat Settings" and remove the ticked box next to "System Feedback". Your weapons will pass though solid objects, so you can target missiles and blasters through space stations, debris, asteroids etc. Whenever your target reticule turns red you are in business - fire away! Be sure to take out the special fighters that turn up - they do a lot of damage. The EMP generator is great for taking out mines, space stations, turrets on Destroyers etc. The Electronic Warfare Pod is very handy when the Sith hits the fan, like in Drexel Sweep, or when being targeted by special fighters. Many fighters approaching you, and some flying by you? Hit the oncoming fighters first as they will open fire earlier - the ones flying by you will need to turn first. (Doing escort missions? Then swap that priority around as the target is the vessel you are following and not (primarily) you).
  13. Ah; that explains it ... (Too long ago for me as I quit WoW in 2007 after having played for 2,5 years - so rusty on the WoWlingo) Sorry to the OP, but that should settle your worries then; keep tanking and get those stacks up
  14. Why do you say it makes you unable to shield, parry and dodge? That makes no sense, eh? (Please elaborate) I don't think your defense, shiled, absorb is affected by what you do; as long as you are in Combat Technique they will proc whether you are moving, channeling, using your lightsaber etc Also; the description is pretty straightforward: "Project and Slow Time have a [50 / 100]% chance to grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Telekinetic Throw by 25%. Stacks up to 3 times. At 3 stacks, each tick of Telekinetic Throw heals you for 3% of your maximum health" Healing, more dps (more threat) - what more can a tank want? (Besides - buildd 3 stacks gives you other benefits as well like the debuff from Slow Time og the mob you are fighting, or the added dps from PA on your Projects.) This is a must have skill for shadow tanks as far as I have understood. I may be wrong, but Gangsta's tank guides, Kitrus posts, Astralfire's guide etc - they all talk about this.
  15. Astralfire stopped playing? Well, that is a loss for the community. Hope someone steps up to update this very nice guide.
  16. Hello, people. I have levelled as a tank and originally wanted to play as tank, but my guild has need of dps for operations and there are no tank spots available. I am a casual player so getting a toon to 50 takes a lot of time for me (am 49 now on my main), so simply rolling an alt and playing a more traditional dps class is really not viable. How are Shadows as dps in Groups/Operations? Are there any good threads etc outlining PvE dps rotations, advice on skills, gear, playstyle etc? (Have seen plenty of PvP threads but PvP is not for me) If someone could offer advice or point me in the direction of good sites/threads/guides I'd appreciate it. (Maybe I will keep my tank gear and gear for dps as well; keeeping both sets will make it possible for me to respec back to 31/0/10 if viable in the future.)
  17. The subforums for the servers are the place to do it. Most other threads regarding guilds and recruitment get moved /deleted. Good luck finding a good bunch to play with
  18. Almost every time a thread like this is started some guilds reply and try to give advice etc ... (Or recruit ...) However - the only place where we can discuss this openly is in the server specific forums. So unless you want this to be moved/deleted etc you should try to ask in your specific server forum: http://www.swtor.com/community/forumdisplay.php?f=309
  19. I like that there are "meaningless" boss drops like this in addition to the normal loot. Nice for the "got to collect them all" types
  20. Aye, what the previous poster said; good going! Am in a nice guild (Resolution, Rogue Moon - PVE EU side) so have no need myself, but this is a great thread. You seem like a good bunch! If I was playing in the US, I'd come knocking on your door. (And not because of the free stuff, but because of the prosa; more guilds could benefit from actually telling people how they roll)
  21. I think they have always been like this? At least been like that for a few weeks. (If they ever were different)
  22. Personally I will wait with RE'ing until the change is in place that increases our chances of success. Link: http://www.swtor.com/community/showthread.php?p=2613451#edit2613451
  23. Bookmarked, and responded here to subscribe. Keep up the good work. Now I only hope people will help you collect info so that this becomes the "go to site"
  24. Also note that he does not appreciate the top gift (weapon) as much as other companions appreciate their respective top gifts, in other words it is harder to level his affection by gifts than it is to level other companion's affection levels by gifts. There are several guides out on this, here is one http://www.swtor.com/community/showthread.php?t=44009&highlight=Companion+gift
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