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Tressith

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  1. I'm glad someone else said it so I didn't have to. The weird screen-covering bullseye mechanic is particularly egregious, because its range is actually *farther* than the normal aggro radius of an enemy group. It actively punishes you for using a core class mechanic. It's so bad I don't even want to dock on Dantooine. I'm not playing SWTOR because I like wading through swarms of trash enemies for thirty minutes at a time. (Or, in the case of KOTFE/KOTET, an hour or more a chapter, jesus christ.) If someone else is, great, they can do that on their own time and make that choice for themselves. That's why I rolled a damn stealth character, to have that choice for myself. Don't offer stealth if you don't want people to use stealth, especially if you're going to balance the entire class around the assumption we can use stealth. Of course that's going to piss people off. It's practically false advertising.
  2. That's not fair, really -- The hardcore ops runners aren't happy about 7.0 either. A lot of statics just fell apart a month or two after launch.
  3. This is weird. It seems like the bug was fixed for my impside guild -- we've been getting our guild conquest rewards even on patch weeks now. But maybe it has to be applied to individual guilds? I don't know why customer service doesn't just grant the encryptions instead of gaslight players by saying they didn't earn the rewards. I don't understand why Bioware would even employ people who just... Don't do their jobs. Hope this gets fixed for you.
  4. I'm sorry that it's gotten to this point. I hope they fix it soon.
  5. Good thing of you to do. Doesn't surprise me. Pretty sure the pruning was actually an effort to coerce older players to buy masters datacrons for class stories -- squeeze some money out of the segment of the player base that doesn't bother with the expansions. And, uh, it worked. Of the people I know who didn't quit after 7.0, most of them have been just buying masters datacrons when they new roll characters because so few classes work in class stories, under level 50. I don't know why a sincerely new player would stick with the game through that. It's, I think, the thing I find least forgivable about 7.0 overall. They made the game worse, created a problem that didn't exist before, just to sell us a solution. Levelling used to be a really good experience, and now it's pure misery.
  6. New, interesting development on my character Roxmae. Didn't know you could track guild conquests like a mission! https://i.ibb.co/jVDr13F/Capture.png
  7. Reporting in that we got our encryptions on the other side of the conquest reset straddling week, too! We might actually be fixed! We might be free from the bug now!
  8. As stated earlier in the thread, the issue is that you don't generate rested experience while logged out. You've always been able earn rested experience just idling online inside a cantina. That part isn't bugged.
  9. I wonder if that's related to the bug that steals my guest's conquest rewards every patch week.
  10. Do you mean your guild conquest reward? Personal conquest rewards immediately upon completion, not on server reset.
  11. Happy to report that in spite of the timing of last night's maintenance, my guild actually got its rewards! We'll reach the conquest this week to check to see if the patch day bug has been resolved, but this is very exciting for us.
  12. Today while I was attempting to grind out the data packets I'd need to unlock the Rishi datacrons, Straugh spawned, but killing him didn't drop me the item I needed to progress. Other players that tagged him did get the item.
  13. Oh boy yeah! Can this be shifted back after the conquest end? My guild already worked for this week's conquests. We didn't have enough warning to *not* play this week. As it stands, we'll be missing out on this week's (that we've already worked for) and next week's!
  14. Wow, you really nailed the worst parts of both on the head. To be honest, I feel like no one would mind Kaliyo and Corso as much as we do if they weren't our first companions. Having to wait all the way until Alderaan for Vector is really painful, and Bowdaar being the smuggler's second companion is rough because he doesn't speak basic, which makes it hard to bond. I've got to say I hate Corso more personally. He sort of personifies everything that's wrong with a fem!smuggler playthrough on top of being fem!smug's only love interest. He's patronising and weirdly possessive and condescending, and he gets so pissy when you're interested in other people. Or when you're doing anything remotely smuggly. His commentary reminds me constantly that fem smugs have 4 fewer romance options in the base game than male smugs. (And of the remaining choices, one of them is... A man whose name starts with an S and ends with a K, essentially a joke option.) Bioware! Let women have sex and stop being so damn judgy about it! PLEASE! He makes me feel like the smuggler story writers are directly commenting on my decision to play a romantically available female smug. It's slimy! Kaliyo sucks, but "at least" Keeper's twisting your arm about keeping her around. I don't know why my smugs haven't ditched Corso yet. We're free agents, baby. No one can tell us what to do. And he's not even good or helpful with actual smuggling ****. He hates doing crimes for money! Besides, the agent story doesn't suffer based on the gender you pick, so she gets to stand alone as your really ****** coworker that your boss has a mildly disturbing obsession with. I mean, it's Imperial Intelligence. **** gets weird there. Now, who's the worse person? Kaliyo, definitely. She tries to sell you into slavery, even if you've romanced her. Can't top that. Garden variety sexism doesn't compare.
  15. Update to this: the social button on the guild leader's tab doesn't flash anymore, but we still don't get guild conquest rewards on patch weeks. We're holding up fine so far though - the generosity of the community and compensation from the CSR team has put everyone back in high spirits.
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