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drhay

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Everything posted by drhay

  1. As a healer, I'm still very saddened by the UI. In that sense, I'd like to see addons simply because someone would do a much, much better job than Bioware has. Almost nothing has changed since launch, and it's very frustrating. Beyond that, I'd personally like auction and crafting addons of various kinds, but I'm doing fine without them. Just wish they'd improve HoT and debuff tracking, and allow mouseover casting. That's the only addon functionality I really miss.
  2. Fighting over quest items is part of the deal for doing dailies. In any game. If you don't want to do it, don't do dailies. I agree with others that decreasing player interaction for dailies is a bad idea. A better idea, instead of every person trying to click on quest objects, is to encourage people around you to group up. Even on a highly populated instance of BH this greatly speeds up the process.
  3. A thought I've had since launch revolves around why game companies aren't providing rankings for PVE content in some way. One of the best things for me towards the end of my WoW days was killing a boss and seeing that top 100 world kill. It really gave incentive to raid several days a week, as we were rewarded by some kind of actual ranking. I have wondered why MMO-makers don't jump on the competitive nature of gamers and provide a ranking of some sort. There is no real way for someone to data-mine boss kills in SWTOR. Let this be my formal request for BW to implement something that at least ranks guilds in terms of the timing of boss kills.
  4. Encourage people to group up for quest objectives also. For instance in the BH people group up to do end of torvix but then go their separate ways to do the other quests. Stay together and do the area quest and it makes it go so much faster for everyone. It doesn't take much encouragement to get people to group for dailies, in my experience.
  5. Personally I loved space missions for the first month the game was out. I have barely done one since. It needs something....else. To make you replay the same mission over and over and over. I've done the level 50 daily a few times and if I ever have to shoot another mine again, I'm going to explode. What a boring way to spend 8 minutes, just blindly shooting things and re-charging shields in between. It needs some kind of freedom, some kind of strategy, some kind of co-op, some kind of.....something.
  6. A couple of points: Maybe alot of people who left the game, there was not really anything BW could do. Maybe they were Star Wars junkies who didn't like MMOs. Maybe they were WoW/GW2 fanboys who wanted to claim the game was failing. Maybe they really didn't want to pay $15 / month because they wanted to keep playing WoW and didn't want 2 subs. It seems to me there is a really good case that it's not just about content here. 2nd, I am in complete agreement with the OP. Especially on one key point: IF THEY MAKE SUBSCRIBERS PAY TO OBTAIN ITEMS THAT CAN'T BE OBTAINED IN THE GAME THROUGH NATURAL MEANS THEN I WILL IMMEDIATELY LEAVE. This is non-debatable. That would be a horribly awful way to treat people who pay for the game and it would be a sign of what the game will be about for the next few years. If I can get a speeder by killing an operation boss and it costs 10 bucks for somebody to buy it, that's fine with me. If I can only obtain it by spending 10 bucks then I'm gone. That simple.
  7. My favorite was an imperial agent line: "I love assassinating assassins. They always seem so surprised."
  8. 1) I have seen developer discussions about armor, and the community at large has reacted negatively to the general freakishness of the armor. They have said they are toning it down considerably, but the development time for new content means that will lag behind a little. But this complain has been heard and they are toning it down. 2) It's a money sink. It is what it is. It makes decisions slightly more difficult. 3) I get the feeling dynamic lighting like that will never make it into the game. But I have seen recent developer interviews about having unique events quite often in the game. 4) Agree 5) Can't really comment based on kotor, but I think building a group of 4 out of companions would be awesome. I would even love the ability to have logic-based spell usage, similar to Dragon Age: Origins. I loved tinkering with the logic for my party in that game, and can see many ways it would be fun in SWTOR.
  9. I know alot of people have answered but I'll try to jump in here with my opinions. The levelling process in SWTOR is IMO longer but more engaging than WOW. The story lines for the class quests are amazing, and even the storylines on each planet are usually quite epic. The story in WoW requires you to read, while in SWTOR the story is told to you with excellent voice-acting. TO answer your other questions: Benefits of SWTOR: -Freaking lightsabers -story -diversity of characters (unique story for all 8 classes, 5 companions with unique stories for every class) Is this game really involved: - like any MMO, it's really as involved as you want to make it. You can level and craft items to sell and PVP and if that's all you want to do then you will be happy. You can also run operations and min/max every last ounce of dps or healing or survivability out of your gear, and play the game that way. You have alot of options. Personally, I find that end-game gearing in SWTOR is more involved because most items have interchangeable armoring, mods, and enhancements. For some (me) this can be annoying, but others enjoy it's uniqueness and customization. what do people try to earn: Again like other MMO's, there are mounts, pets, and high-end PVE and PVP gear that people try to earn. The achievement system is frankly lacking compared to other games, but if you're a collector, there will still be plenty to do getting all the datacrons, codex entries, pets, mounts, etc.
  10. In my opinion, and this is slightly off-topic, but internet connectivity is so much worse for the experience of most gamers than the game industry evolving towards excessive story-telling. Console gaming is essentially worthless right now to me, unless you're playing an online game, and compared to an MMO, I'd just rather play the MMO. I spent a good part of 5 years just shooting people in halo, and while it's an adrenaline rush that kept me up way past decency, i just don't see the point anymore. On to my main point. The prevalence of internet connectivity in this generation of consoles has led game developers to be lazy: 1) in the amount of content they put into a game, because they can milk us for 45 more dollars with the sham of 'downloadable content' (which has really just made games shorter while making us pay an excessive amount of money for a few more hours of game that would have been there in the past anyway) 2) in the quality of the product that is initially released, because it can be patched later. This is particularly prevalent in EA Sports titles, to single out one company who puts out horrendous products then fixes them over the course of 6 months, so that essentially the life cycle of one of their games being 'complete' is only a few months. This is a real crisis in console gaming. It's the main reason I'm an MMO player now. Playing 1 console game costs ~90 bucks with all DLC, plus you're paying half the monthly fee of an MMO for the internet service. It's a complete and utter sham to be a console gamer in this day and age. end slightly related rant.
  11. a 'comma' is used to indicate the decimal point in a number of foreign countries. So nice rant there, but I think you're the one who has no idea what he's talking about.
  12. Once LFR came out I was no longer interested in downing the content. LFR cheapens the entire process of raiding IMO. Dungeon finder was a good addition IMO. LFR takes it way too far. If I had to pick a reason why I unsubbed WoW it would be the combination of LFR and kung-fu panda happening at about the same time. I felt no excitement for the game. In truth it's been building for all of Cata, but these were the single greatest catalysts.
  13. 50 operative, 39 sorc, 10 warrior. Bored on the operative, but I actually just dont really like the character. Both of the siths I like alot more. I made the warrior because I was annoyed that my sorc just holds his lightsaber while lightning blasting people all day. It's just there to taunt me while i cant really use it for anything. This game would be alot more fun at max level if it were easier to get groups. My server is finally starting to see quite a few pugs for operations, which is excellent, but getting a decent group for flashpoints is still very tough. They'll improve the system, I'm just going to patiently enjoy the other stories and character types while I wait. By the time the game really hits it's stride I'll be able to pick and choose which character is my favorite and go from there.
  14. I've literally spent 15 seconds in a heroic quest as a healer trying to click on someone's companion. It's insanely difficult to get the cursor to click on them. I've found the only way to really do it is to click on their feet.
  15. I think it's kind of cute. My guild has a person who when you ask how he's doing, he always says 'fit and deadly, as always'. If this is really a reason to quit the game then you have frustration issues IMO.
  16. I think all this shows is that you haven't played an operative healer.
  17. I would ask them to keep improving the game, especially performance / optimization wise, and to keep putting out new content for people to do at max level. I would ask them to consider ways to increase the per planet population during leveling and to increase the rewards for heroic quests to encourage the 30-some people on a planet to not blow me off when I say 'LFG for ______'. That would about cover my 30 seconds I think.
  18. It's a lack of effort that causes people to post things up for dumb prices anyway. The person who is watching for badly posted items, buying and re-selling them, does way more work than the idiot who sells it for 50% of the cost to make the item.
  19. I like this thread and here are my ideas about crafting: 1) More crafting skill-specific benefits that are BoP, in order to bring most crafting professions in line with i.e. biochem, for people who spend most of their time in end-game content. I'm not talking about more rakata level 140 items (with no mod slots, etc.). 2) I hate the idea of making every item in the game orange. Hate it. I already hoard mods, enhancements, and armoring.... this turns managing your gear into a completely insane nightmare. Instead of worrying about the 7-9 slots for gear, now you're worrying about 30+ mod slots, and collecting the right itemization for each of those. It's a complicated mess and players shouldn't be FORCED to gear that way. Having items with slots is nice, and people can change mods if they like, but I think it works fairly well the way it is right now. 3) for midlevel items at least, RE'ing should have an increased chance of proccing schematics. I am trying very hard to use crafting the way it should be used; level your crafting while you are leveling, use the results to help you level. Use it to help you gear up when you hit max level, then use all that hard work to sell BoE items to people who need them. It's currently very frustrating to craft using this model. For one thing, it takes so long to proc midlevel purples, that I level past their point of usability before I get them. For instance, on my alt, I am an artificer. I am level 30, and for 3 levels I've been trying to make the purple version of the rage enhancement. Getting the blue one to proc was relatively quick. Building up the mats for enough blue ones was expensive, and finally somewhere in level 29, I got the purple. Which require 4 purple gemstones which come from crit treasure hunting. I'm trying to do all of this with 1 companion because I need 1 to level with. I'm now 3/4 of the way to level 31, which has the next green version of the enhancement, which is barely behind in stats the purple one i've been trying to make since level 27. Quite frankly it is completely useless to try to use RE to get purples while you are leveling, unless you are a very slow leveler. This is reflected in the lack of purple mods, enchancements, armorings, hilts, and barrels on the GTN for midlevel players. What I would love to do is level with orange items, crafting what I can to put into them, and buying the others. This is the way that crafting should work. But no one bothers to RE to the purple THEY need, let alone ones others might need, to put up on the GTN. When you couple this with the frustrating lack of items for max level players, many crafting professions do not seem to be worth the time and money sink that they are. I have no problem with max level items taking a long time to RE; I think this is appropriate. But midlevel items should move through the RE process more quickly. It both improves the enjoyment of crafting, and provides items for players to buy on the GTN. In order to make this useful it will probably be important to increase the crit rate on midlevel missions as well, in order to provide more of the purple materials for crafting. The economy in this game is largely stagnant because there is a lack of supply for items, especially at midlevel, a lack of demand for them because selling items is hard and therefore people have less money (and not everyone likes to do dailies), and the GTN, frankly, sucks. The easiest way to stimulate the economy is to improve crafting usability and improve the GTN interface.
  20. For mid-level items, that you would use while you're leveling, they should increase the RE chance for sure. Pretty much every item you want to make in a purple, you level right past it in both character levels and crafting levels before you finally get what you want. Then you wasted all that money on something that's already obsolete from quest rewards, and as people said, then theres no gear on the GTN for companions and such. At max level, I think it's a little too low, and they definitely should get rid of the 'you already know this schematic' issue, which is absurd. But at max level I think the chance should be lower than for the midlevel items.
  21. I've spent hundreds of thousands of credits trying to get the RE items I want to try to sell, only to have almost no one buy them because the GTN sucks. They definitely need to increase the RE chance IMO. There is almost no benefit to RE'ing items because if you try to do it as you're levelling you always level right on past the gear you were trying to make because the proc rate is so low. If you do it with max level items then it would take you months just to recoup the costs of getting the item.
  22. I think the OP's underlying point is that getting a group is difficult..... the best solution at this point in time is to create a LFG channel that involves the entire server, not just the place you're at. I know I would look for a group to run HM FP's while doing my Belsavis dailies, but I can't. Even if I could, it would take me 10 minutes to get to the fleet and get to the FP anyway (if my fleet pass isn't up). The real reason for issues with finding a group is the fact that travelling around the galaxy is SLOWWWWW and at any one time, a small percentage of the server population is at the fleet.
  23. As an operative healer, who has half of my spells controlled directly by a random proc, I'd like to jump in and say 'please for the love of god, give us 2 things. 1) someway to track our procs, either by removing all other buffs from the bar, or some other system. 2) someway to track our hots and the debuffs on a player, without having to target them. I waste so much energy by having to recast 2 stacks of the hot, simply because I can't see it without targeting someone. It'd be nice to track how many I have out there, and what their remaining duration is' Making the game more difficult simply because the UI sucks is not fun. There are certain things that I find completely foundational in any UI these days. HoT/debuff tracking, DoT tracking (NOT including the dots of everyone else that's the same class as you....so stupid), and proc tracking. Without those they are simply handicapping the player and creating frustration, not actually making the game more difficult due to something GOOD, like difficult encounters, but making the difficult due to something BAD, which is lack of options for players.
  24. You can do this... in one of the preferences panes, I can't remember which, turn on the 'operation party frames' or something like that. It gives you a raid-frame type box which is movable.
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