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-Azimov-

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Everything posted by -Azimov-

  1. Yeah sod the set bonuses, just been waiting for the cheaper extraction costs to restyle myself
  2. /quit to exit the game fully. /camp to go back to character select.
  3. Are the augment kit parts universal? So if I re for bits on synthweaver I can use them to make kits on armourmech and vice versa? Planning on making kits with Armstech, but I don't think I have anything that is such low material requirements to reverse.
  4. For image shack there is a field "Image resize" with a drop down arrow to the side, set that to "Do not resize". Providing the image you are uploading is a .jpg format it shouldn't be too big in file size to use this option.
  5. It's a bug, they know about, it is getting fixed in a future patch.
  6. Logitech G600, is like Naga 2.0 http://forums.logitech.com/t5/Community-News-and-Announcements/New-Product-Logitech-G600-MMO-Gaming-Mouse/ba-p/846660
  7. Yeah that is the most frustrating thing, and has caused a few swears to be uttered. Practice standing jumps on the ground, where you start stationary , press space followed immediately by forwards. Once you can get a consistent jump it is easier to replicate, and if you need to go a shorter distance you can often jump diagonally to avoid overshooting.
  8. It is a bug and they are fixing the recipe in 1.3 http://www.swtor.com/community/showthread.php?t=463539#CrewSkills They don't specifically mention materials, but if they are adjusting the skill level to where it should be, I expect the materials have been adjusted too.
  9. If it is like similar abilities from other classes you will get a little wrath icon appear on your buff bar and that is all.
  10. Okay so that bit is wrong, that is how the armourings are set up, the mods have the same primary stat and endurance amounts with the choice of either crit or power on them. If in your original post you mean mods with actual +defence as well as STR/END no you don't get recipes for those. Things like shield, absorb, defence are included on enhancements of which there are a lot of different versions.
  11. What level is your crafting, and what level of mods are you after? They are definitely in the game, at 49 there should be 8 mod types 2 for each primary stat, where one version favours end more. Will double check my cybertech when I play next.
  12. It is probably for sale and anti-scam purposes. So if I go to buy a "chest piece of awesome" it isn't some stripped out shell worth very little, but has the mods it is meant to have.
  13. It's Elo not ELO! Unless you are actually doing an Electric Light Orchestra rating system, which would be cool though it might cause some "confusion"
  14. Turn on nameplates for enemy NPC if you are struggling to notice patrols. This should help you see them coming, and let you move your fight away before they get into aggro range.
  15. That assumption is based on all legacy levels being the same amount of XP to acquire, is that a known fact?
  16. Yay for pretty charged burst, wanted that for ages Not that keen on the new quickdraw sound, quite like it the way it is.
  17. Yeah it is a hair cheat issue I have seen in quite a few other games. In order for your hair style to not clip through the hat they make you bald, to cover up the fact you are bald they put in the flaps.
  18. It can, but I think you still need an Augment kit of the right tier and credits. That's what I gathered from this blog anyway http://inquisitorsroadhouse.com/2012/05/16/patch-1-3-crew-skills-changes-qa-with-swtor-systems-designers-david-hunt-and-patrick-malott/
  19. The collar I think is linked to her default character skin. I haven't removed it as a level 11 Juggernaut, but because I am using a companion customisation the collar is missing. Conversations are normally linked to affection level and story progress, I don't know the exact requirements to get Vettes next one though.
  20. There are 4 heroic 4s for Voss republic side you can repeat, also 1 or more of the flashpoints should give Voss commendations. I can't remember if you can get the flashpoint daily needed for them at 50 or not, but that is another possibility. Also bear in mind an Armstech can make you a cheap custom level 20 or 50 Techblade, though you will need to add mods to it. If the AH doesn't have them shout in trade chat on fleet or ask your guild.
  21. They are toggle skills, so you activate them once and you stay in them until you deactivate or change to a different form. So they are sort of semi passive, activate once then keep getting the buff benefits like a passive.
  22. Took me ages to get a pruple techstaff RE too, seems to be much quicker on mods though it is only anecdotal evidence.
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