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thief_of_words

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Everything posted by thief_of_words

  1. This is not SWG. There is no Path to the Jedi and, therefore, no reason for another level of specialization. What you're essentially speaking of is another specialization on top of your advanced class, based on a selection of skills you would tailor pick/mix and match. At the very best I would agree that expansion of the Skill Trees would be great, but having the Devs delve into a tangled mess of mix and match abilities, skills or powers would simply bring about the sort of chaos which was SWG.
  2. All these events you speak of, concerning Anakin, the Republic, the Empire and Palpatine, take place thousands of years after this game. In the between time, the Sith Empire falls, the Rule of Two is instituted and the Republic prospers. A sithlord then takes control of the Republic and names it the First Galactic Empire. This isn't the Sith Empire. This Empire is eventually brought down by an armed uprising of its own citizens. The Empire loses this war.
  3. This is true. 10k to unlock the next levels of crafting. I agree, this was a move which I find confusing, as well. I've bought the expansion, I'm going to have to buy the new schematics, I've never had to pay credits to unlock, say, 300-400, so why charge me? This release is full of questionable moves like this one.
  4. I'm staying and sustaining my sub. I want unlimited access, on demand, and retention of everything I've built up. I am still enjoying the game. Maintaining my subscription is a no-brainer. Additionally, I'm happy to hear about a F2P option being put in place. A few of my friends still play regularly, under sustained subs, but a few of my friends unsubbed either because they didn't consider it worth the sub, or time constraints make a sub impractical. This seems like the best of both worlds, to me. And, it seems to favor the subbed. F2P is restricted and subscription is rewarded. I like this.
  5. No, he brought up a possible flaw. Your guild is not all guilds. While you may have an ethical way of going about gaining members, not all guilds will, and therein lies the possible problem. I saw the same possibility when I read the OP and I have no doubt some guilds, if not most, will do this.
  6. I think one of the worst things about SWG was the era in which it was set. For a game to grow properly, options have to be open. In the GCW era, the outcome is known, the future is set and nothing can really change. Events must progress as we've seen them in the movies. Starting SWG in the period which passed between Episodes 4 and 5 was foolish. We knew the Alliance was going to win. We knew the Empire was going to fall. Predestination at its worst. With this game, the immediate future isn't already mapped out for us. We know that, a long time from our game era, the events of the movies would come to pass, but they are so far in the future that they simply have no effect on what happens in TOR.
  7. 1. All stories are linear. They start with a beginning, run through the story arc in a single direction and come to an end. I have never seen an MMO with non-linear quests and I doubt I'd like a quest where I had to spend an hour figuring out what to do next. Because stories are linear, and our quests are linear, so are the paths we travel along the planets while we do said quests. The meat of an MMO, (or any RPG video game I've played), is kill this, loot that. I expect that. I like that. I hate puzzle games. I like clear cut goals and outcomes in my game. Linear is never an issue for me so, saying linear is bad is really just your opinion and not a fact by any stretch of the imagination. Although, I find it strange that you complain about things being too linear and then complain that you had to actually work to figure out the one way to the hostages. If the game was as linear as you say, you would have been pointed in precisely the right direction. 2. Your choices do make a difference, but not in any way which would effect the game as a whole or your toon dramatically. People always say, "My choices didn't matter", and I'm always finding myself asking, "What did you expect?" This isn't a single person game. I know for a fact that the JK outcome is different depending on whether you go light side or dark side. I know that, in many storylines, in many places, your choice has an immediate effect on the quest you're on. If you choose the one option you may walk away from the quest not having to fight anyone. If you make another choice you may have to engage in combat. Aside from that, what really did you expect from this system? 3. Again, kill this/loot that is the meat of an MMO. I doubt I would play an MMO where I sat around talking all day or trying to figure out puzzles for my levels. Time sinks in the form of travel are also found in just about every MMO, (and every MMO I have played). Even when I have a mount, whether it's driving, riding or flying, it's still travel time and it's still a time sink. Bonus quests are not required to keep level, unless you are just questing. On most of my toons, I quest, do the pvp daily and do my space dailies. On one toon, I don't do the pvp dailies and, with just him, I need to do the bonus quests. There are many ways to gain xp in this game, more than in most MMOs. If you don't like one way of gaining it there are other options. 4. I've gotten story quests from Corso, Vette, Kaliyo. It seems that, at least as far as I've seen, I get one companion quest per toon, and that's fine with me. The companion quests are a good side thing but these guys are supporting characters, literally, and their issues simply aren't as center stage as those of the toon they serve. A companion is what you make of it. If you see them as pets, they are pets. If you see them as Chewie or R2 they become more than pets. Again, this is opinion on your part and far from fact. 5. I've seen my saber briefly lock with my opponent, so I'm sorry to say you are wrong on that account. And, in my opinion, I find combat to be excellent, quite heroic in some cases. Not every gunfight is going to be a magnificent shoot out and not every time you ignite your saber are you going to have a drag out duel. But, there are enough moments where I am either leaping from target to target, kept alive by my healing companion, destroying everything in front of me. Those moments certainly feel heroic to me. What do you consider a suitable level of heroism? 6. Stallers are good, IMHO. Some stories, quite a few actually, have stallers. You are headed to a goal you need to accomplish and something else gets in your way, making you have to work around that to get what you want. It happens in single player games, as well. OP, in my opinion, you would rather have a single player game. Most of the things you gripe about are MMO based. The world changing choices you want to make, the deep relationships with companions, those are things better left to SPGs, where you're not sharing a world with so many other people who are just as heroic as you.
  8. Are you willing to pay for this on demand transfer service?
  9. Player housing is a good idea. But, player housing as it was executed in SWG, and the Player City System, was awful. Let me explain why I think so. There's nothing Star Wars about a great realm of player houses, like some giant subdivision, ringing every city on Tatooine. Aside from the headache of having to wait for every single item in every single house I pass to spawn and the horrible lag that caused, the sheer volume of player houses ruined areas like Dantooine, or Tatooine. Mos Eisley had no suburbs, except in SWG. Because of this, I think that instanced housing, like that used in EQ2, would be the best way to go. Yes, someone might want to live in a house somewhere on Tatooine, like Obi Wan, but 1000 people living in the limited space on Tatooine sort of ruins the "Old Hermit" effect. Also, the "live in your ship like a bum" idea is sort of ...again, not Star Wars. Han Solo certainly did live out of his ship. While I agree there should be player housing, I vote for instanced housing.
  10. If the toon is only level 11, he doesn't have Kira, yet.
  11. You have a good ways to go, yet. Technically, you'll get your next companion when you get your own ship. The droid that comes with the ship is useful, pretty much, for just crew missions. I can't recall when precisely the JK gets a second combat companion.
  12. Right but, I play on Ebon Hawk, as well. Because of my time allowances, my "prime time" is similar to that of Oceanic players. The rampant us vs. them mentality present in the anti-American sentiments found within this thread, as well as outright telling someone they didn't belong in the thread, really is just as condescending as you accuse someone else of being. It's disingenuous, hypocritical and makes me not want to speak up in support of your cause no matter how much I may benefit from doing so.
  13. So, assuming you have already thought about logging in before the children are put to bed, have you tried it and, if so, why did it not work for you? I'm just curious. I play on Ebon Hawk and, when I see I have a queue, I do something else until it pops. If I think I may have a queue, I try logging in before I intend on sitting down and playing. This works well, for me, so I'm wondering why it doesn't for you.
  14. If a person bought this game, they received time on these forums for, at least, the free month. They had the chance to express their views about the game during that time. If they paid and continue to pay, the subscription to the game, their forum access is continued. They are customers who play the game, pay the cost for the sub and, therefore, have a stake in what goes on with the game. If they decided the game was not to their liking and did not pay the subscription, or stopped paying it, they are no longer playing the game. They cannot give feedback on what is happening to the game. They cannot express opinions about ongoing content. They are not experiencing the game in it's ongoing state because they stopped playing it. What possible feedback could they give? What possible opinion of worth could they offer concerning a game they no longer play? There is absolutely no reason to allow those who are not subbed to post here.
  15. 1. How would you holocall your friends? How would the game be able to have your character speak with his or her own voice, complete with animation, without the devs knowing precisely what you are going to say? That's extremely adaptive tech and I doubt any game has it at all. 2. Yes, it would be awesome to have our Jedi be virtually unstoppable to just about everything, taking down entire armies without any help at all. I would find that boring and feel unchallenged. Also, it ruins group play. If you can kill everything all on your own, why bother with a group. Might be cool, but this is an MMO, not a Jedi-centric single player run. 3. Yes, it would be awesome if our Jedi and Sith could jump all over the place at will. It would also be game breaking. Jedi jumping all over the place is only iconic for Eps I, II and III. I think Luke jumps once in Empire and once in Return. The lack of constantly leaping Jedi isn't a really good example of what doesn't make this Star Warsy. 4. Fights with either my Warrior or Knight are always jumpy affairs. Yes, there are level playing fields, but there are also complex ones in this game, where it is possible to do all sorts of things with jumping. All of your complaints seem to be with the Jedi and Sith classes and not with the game.
  16. Time that you have now wasted because you weren't paying attention to what you were doing. Chalk it up to you learning how to pay attention, delete the new Sorc and make a new toon. You are in this situation due to your own lack of care, not anything anyone else did. Suck it up and roll a new one.
  17. I spent about sixty bucks upgrading my video card. I am not at all disappointed.
  18. Perhaps a mentoring system, where, if I group with someone of lower level than myself, I can scale down to their level. It's got to be possible. If they can scale up for pvp, they can scale down. Works in other games.
  19. All this "bad game" noise. I don't play the forums, much, but I know this for certain; I'm having a lot of fun playing this bad game. I think that makes it a good game, to me.
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