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Rhayge

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    Georgia
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    Reading: Sci-Fi, Urban Fantasy, Paranormal
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    IT Project Analyst
  1. @ EnanoMaldito: I have seen plenty of people post in the Ops forums, and other places generally speaking, always complaining and thrashing Operative healers. And I stand by my original statement...I think anyone can be a viable Operative healer for Ops (potentially even better than a Sorc depending on the player) but it's all based on how you play the class. @ Bohnur: I am not trying to say "Ops are great at healing! LRN2OP, all you baddies, just like me!". I am not, nor will I ever go on any forum anywhere and claim to be the best ever. Also, I stated explicitly in my post that I was referring to my experience healing PVE Operations. I just think that if people spend some time learning the nuances of the class and working with the tools given, it just isn't all that bad. @ SpoeMeister: You are correct. I don't PvP and I know I am not that great at it, I won't pass judgement on Ops healers in PVP because I do not have any real first-hand knowledge of the challenges PVP presents to Ops healers. As I stated in my original post...yes, there are things that need to be fixed, and yea there balance issues. But until that happens, you work with what you've got and try to be your best as an Ops healer (and pray that BW fixes us right!!) or you re-roll!
  2. Just gonna post my 2c being a full Medic healer who has healed all T1 normal Ops and most of the T1 Hardmode Ops. The people who keep saying that operatives 'are terrible healers' obviously a) don't play an Operative healer or b) don't know how to make the most of the tools they are given. I am so tired of people implying that Operative Healers = crap. It's not the case. I have been very successful at healing end-game content. The most challenging fight so far (imo) is Heavy Fab. If my guild can heal that fight successfully with me as an Operative healer and a Sorc healer (who is also doing consoles), then Operatives can't be the bottom-of-the-barrel healers lots of folks try to make us out to be. Are there glaring disparities between the healing classes? Yes. Are there serious issues with the current Medic talents that need to be fixed? Absolutely. But, it is possible to adapt and be a viable healer, even with the challenges we are presented with, through no fault of our own. RN has it's uses, and could definitely be made better - but that could be said about the entire Medic tree as a whole. Bottom line is, until BW decides to address the issues, you do your best to excel with the tools you are given. That is part of the fun of MMO's, mastering your class to be the best you can no matter what.
  3. /signed Hopefully we get some visablity with the devs and hopefully at a bare minimum some acknowledgement that they realize there are in fact serious problems with broken abilities and a sub-par healing tree (comparatively speaking).
  4. /signed I do not like the new CD indicator changes on the HotBars. Please give options for how we can set up CD indicators on our hotbars or allow external mods/addons to do it.
  5. I think alot of the 'disrespect' for OP healers is the fact that people who don't play them don't really 'get' the mechanics of this spec's healing. The energy resource and how it works for us does not operate the way people are used to for healers. In my personal experience, most of the other people in my guild didn't have the first clue about what operatives bring to the table as healers, because most of them had just never had the experience of partying with them (let's face it, it's not exactly a hugely popular choice overall). I myself was skeptical when I hit 50 as to my viablity as a healer in HM FPs and end-game operations, but after some experience healing Ops and healing HM FPs I have no doubt that we are a completely viable healer for both types of content. Granted, there are significant improvements that can be made to make the class better - but that being said...if you want to do end-game and you enjoy and are confident playing an Op healer, tell the guild who told you to re-roll to stuff it, and find a guild that's a better fit for you and is willing to consider you based on your abilities as a player/healer.
  6. Sith Wyrm is more heavily populated on the empire side. It's an east coast PVE server and I have seen a pretty steady population in the evenings since launch, and I have been on some during the day and it's definitely not a complete ghost town. Except for maybe first thing in the morning.
  7. It is a very well known fact that there are absolutely, positively no women on the interwebs. (if you take this seriously I have a nice bridge I would like to sell you...)
  8. That's a crappy situation for your 'friends' to put you in for sure. I think it's a tad bit insensitive of your 'friend' to tell you that you have no right to be upset. Don't know what server you're on, but if you happen to be on Sith Wyrm, and are looking for guildies that won't abandon you, send me a PM
  9. Also playing light side IA. The only thing I have seen is that I got a quest reward for a color crystal that I couldn't use because I was light side. The upside is, it was BOE so it wasn't totally wasted! I really enjoyed playing light side with this class.
  10. /signed I agree 110% !! I like the fact that we actually get tons of usable abilities and such, but we need more real estate to use them! More action bars plx!
  11. I agree. I am playing an IA and am working on the romance with Vector and I am enjoying every minute (Aside from the quirky convo bugs...) I think he's a great companion, I love the story and everything about it. Sorry you don't like Vector as a romance option, but that doesn't mean everyone thinks it's bad!
  12. bumping to first page to get some visibility. Come on folks, there are tons of these posts, lets consolidate and try to get a response out of the BW devs. Some kind of Operations Guide explaining loot mechanics, resets, etc. would kill so many birds with one stone.
  13. I understand how the loot system works for Flashpoints, my (and other players') concerns have more to do with the 'unknowns' about how Operations loot is supposed to work. I realize that items are being auto-looted in normal mode operations and there is some more control on other difficulty modes, my whole point is, there is nothing that I have been able to find 'officially' from BW about how loot was designed/programmed to work in end-game operations, and this is important to know. That is what I am asking for. An explanation from BW Devs about how they intend for it to work, officially. There was an indication during Beta that they were going to use the 'loot bag' concept, but that doesn't appear to be the iteration that made it to the production version of the game.
  14. In an attempt to consolidate the community's concerns on these two issues, I would ask that folks /sign this thread to bring this to BW's attention and hopefully spur a response from the BW devs that will provide a detailed explanation of: 1. How is the loot system for Operations supposed to work in each difficulty level? Is the 'loot bag' concept dead, and has it been replaced by something else? If so, what? 2. Is the current system implemented at launch 'working as intended' or are there some bugs with how it's actually working today? Are there any plans to fix the bugs if they exist and when can we anticipate these changes? 3. When can we anticipate the /roll function being added to the game? As many players/guilds are venturing into/towards the end-game content, it would be helpful to have an 'official' explanation of how the loot systems in Operations are intended/designed to work, as well as having the ability to /roll for loot if groups/players prefer this method for loot distribution. Here are some of the other threads that reference these topics: http://www.swtor.com/community/showthread.php?t=25697 http://www.swtor.com/community/showthread.php?t=103864 http://www.swtor.com/community/showthread.php?t=102567 http://www.swtor.com/community/showthread.php?t=98527 http://www.swtor.com/community/showthread.php?t=86766 I am sure there are more, but these are just the more recent ones I have seen. Devs, I love this game, and I am sure I share this opinion with hundreds of thousands of your subscribers, so please - look at this issue and help your customers/fans/subscribers by giving us some information on what is apparently a very hot topic.
  15. Posted on some other threads regarding the SWTOR loot systems. BW really needs to come out with a detailed explanation of how the loot system is supposed to work in Operations (all flavors of difficulty) and explain if this system is currently 'working as intended' or is bugged?
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