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MAXIMBD

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  1. Hi all, Looking for a mature guild that is in need of a healer at 9:00 or 9:30pm server time for any HM Ops and other guild related weekly HM OPs, WB or PVP. I left the game because of RL issues soon after the legacy patch came out last year, but I've been back now for 2 months and have plenty of time to play. Post offers if interested and thank you Operative Healer Current Gear rating: mostly 162 mk2 Black Market 830 + bonus healing 30K+ health
  2. Just wanted to say, If a player has reached is weekly limit for classic commendations or any other from dailies or ops. Why not prevent us from loosing 75+ commendations if they (meaning I) opened a Token commendation from a vendor and clicked ok by mistake. Why not give us warning that all these will be LOST! since we've reached our weekly limit! The only thing it said was that I wouldn't be able to sell the commendation package after opening it. The simple courtesy of having done this would of been nice! I can't believe this issue wasn't brought up and fixed during Beta. A very angry player at this moment!
  3. End Game PVE DPS can't be achieved will this Hybrid build which is only good for crowed control & leveling. My build is : 33/5/3 Here a link that could be useful to you: Smuggler-dps-build & more
  4. @ SpoeMeister (healer build) Why waste 2 point in slip away (Debilitate). If you run any Flashpoints or OPS these 2 points are a complete waste! You should put your points in Med Shield. let me explain. You already get 9% extra healing on yourself from Survival Training but with med shield on, you gain another 15%, total extra heals on your self = 24%. (good for PVE, awesome for PvP) This helps me survive in any situation, pop shield probe (instant + no energy cost) then pop Kolto Probe(s) (15 energy) on your self when you take damage and watch as your life points come back very fast with no effort from you and at very low energy cost. You can then spend your TAs on your group and not wast them on your self. I understand that this does not apply to all situations. (example: SOA Hardmode when you have to eat the lightning ball damage) this does not heal you back to full fast enough, but in most cases as a healer you shouldn't take too much damage on yourself and this helps a ton to not wast time on healing yourself.
  5. How Recuperative Nanotech ever pass as a viable last tree skill is beyond my understanding... Its suppose to be an AOE heal if i'm not mistaken. So why is it so LAME! When i use this skill i feel like a useless healer, i can only heal 4 other allies in a group of 8 or 16 for a ridiculously low amount...and the energy cost is very high for such a low amount of healing applied. It makes no sense at all... Are there any future plans to make this skill a real healing skill for the Operative. Because right now, between having to manage your energy like a hawk, generating and only having access to 2 tactical points at a time, while having to heal FP and OPS all at once can be a bit overwhelming at times. So when I use this skill because you can't really not use it, I'm never sure if my group will actually live through the damage that's being dealt or fail miserably because they took so much damage and it hard to play catch up with the operative on more then 4 ppl. When i use my sorcerer to heal I don`t have to deal with any of this stuff... I just heal and it's easy to do. But I want to keep playing the operative, not my Sorc So, why make a healing skill that is so under powered (healing & energy wise) to use compared to the other healer class? It makes me feel more like a supportive healer then an actual one. And in a group of 8 or 16, supportive healing isn't what's needed. Sincerely Redick
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