How Recuperative Nanotech ever pass as a viable last tree skill is beyond my understanding... Its suppose to be an AOE heal if i'm not mistaken. So why is it so LAME!
When i use this skill i feel like a useless healer, i can only heal 4 other allies in a group of 8 or 16 for a ridiculously low amount...and the energy cost is very high for such a low amount of healing applied. It makes no sense at all...
Are there any future plans to make this skill a real healing skill for the Operative. Because right now, between having to manage your energy like a hawk, generating and only having access to 2 tactical points at a time, while having to heal FP and OPS all at once can be a bit overwhelming at times. So when I use this skill because you can't really not use it, I'm never sure if my group will actually live through the damage that's being dealt or fail miserably because they took so much damage and it hard to play catch up with the operative on more then 4 ppl.
When i use my sorcerer to heal I don`t have to deal with any of this stuff... I just heal and it's easy to do. But I want to keep playing the operative, not my Sorc
So, why make a healing skill that is so under powered (healing & energy wise) to use compared to the other healer class? It makes me feel more like a supportive healer then an actual one. And in a group of 8 or 16, supportive healing isn't what's needed.
Sincerely
Redick