Jump to content

terk-was-here

Members
  • Posts

    38
  • Joined

Reputation

10 Good

1 Follower

  1. I cannot begin to express how excited I am for this. MY WALLET IS READY. I'm so glad I came back to this game recently. Re-subbed and ready.
  2. On most servers, if they did this, the queue times would go up. The pool of queuing players at 50 is limited by server size, it wouldn't even make sense to divide it further.
  3. You don't ask a question in your post.
  4. Arjen - Vanguard (I like Dutch names) Tubbs - Commando-to-be. Guess what body type he is? Was pumped to actually land that name on an RP server. Sergeant Tubbs, mega-fatty ordinance expert!
  5. Whatever amount of time and money they spent on making these videos... i LOL'd. So it was time and money well spent.
  6. Hi! My fiancee and I recently started some new characters on a busier server. On our old server, we each had multiple characters of at least level 30. We normally would play different character classes and help each other out with class quests, which allowed us to "double-dip" and see 2 character class stories develop and thus allow her to see what it was like to be a Jedi Knight, because she doesn't like melee characters and would never play one herself just to see the story. Anyhow, I have a high level Assassin and really like the playstyle of the tanking tree, so I want to make a Shadow on our new home server. I've seen the first 2 chapters of the Consular story played out through 100% LS choices and it seems like the story was designed with lightside choices in mind. For those of you who have played through the consular story as a darkside-aligned character, how did you feel about it? Did it seem disjointed at all, or were some of the choices really out of place/out of touch with the consular character? Having seen a lot of the story/plot, I don't mind spoilers if you want to give specific examples. Please use the spoiler tag if you choose to share them though, as I don't want someone to stumble on this thread and nerdrage about something spoiler-related. Thanks in advance.
  7. I have posted a thread in the Suggestion Box forum (under General Discussion) regarding Force Clap in 1.2. As this is an issue PVP Guardians are passionate about, I encourage you to chime in over there as I feel it has a better chance to gain the attention of the Bioware staff than it does in the class forums. http://www.swtor.com/community/showthread.php?t=370472
  8. Looking through the Knight and Juggernaut forums, there are massive debates about the current implementation of this ability on the PTS. The arguments center around a core class ability being modified in a way that will drastically and negatively affect PVP players by forcing this core ability to add to a target's resolve bar. This change discourages the use of these classes in coordinated PVP, where teams (especially those who are going to be playing heavy amounts of ranked warzones) need to coordinate their crowd control abilities to be successful. Force Leap is THE iconic Jedi Knight class skill, and the Knight's primary tool to close gaps to melee in PVP. Discouraging the use of this skill by adding a passive effect that many competitive PVP players do not want/will not take is a crushing blow to Guardian and Juggernaut gameplay. The current, passive version of this ability should be changed to either a toggle-able version (in the same way stances are set up, as an example) or an on-use ability with a cooldown that will affect the next Force Leap your character uses. This would allow players to play their classes to their full potential in group play, and provide them with more diversity in their playstyle. It will also discourage the exclusion of Guardians and Juggernauts from rated teams based on their core ability's detrimental effect on coordinated team play. If anyone has other suggestions regarding this skill, please post them below and I ask that you remain constructive in doing so. Thank you. Karo, Jedi Guardian enthusiast
  9. The solution is so simple... Make it a toggle-able ability, like the stances. Want it to activate when you leap? Toggle it on. Want to keep it off? Toggle it off. Doesn't mean this is going to happen, but it seems like an easy solution that everyone could learn to use simply. It does add a pinch of micromanagement and another keybind to a class that has a ton of them already, but nothing too drastic.
  10. I'm looking for some tips on healing in PVP. I've played a lot of MMO's over the years and have always been drawn to melee damage and tanking roles, and have a good handle on that particular playstyle and feel confident in my ability to learn how to do those things if I roll up a new character with a new playstyle. Healing, on the other hand, is foreign to me and I also haven't played a lot of ranged classes over the years. My first reaction when I see a bad guy is to run toward them in order to dispatch them and it's taken a while to even break that particular habit. The server I play on is not very populated, so practicing healing in FP's and Heroics while questing is not really an option. Here are some of the issues I've run across (at level 29 at the moment, full Medic) and I'm hoping some of you with more experience can help me out. 1.) Every match puts the Republic at a numerical disadvantage (6 on 8, 7 on 8) and there are a few panty-waist quitters who leave when they see this, which only makes the problem worse. This isn't specific to commandos, of course, but it doesn't make things easier. What types of players should I focus on healing when we're short-handed to at least give us a chance? 2.) Dealing with being focused... at my level, my options include my 2 minute cooldown shield and my AOE knockback. Do we ever get another snare or escape ability of any kind? 3.) The UI and lack of mouseover abilities... I've done as much as I can to put the team's health bars somewhere easy to reach but the targeting still seems clunky and slow. Is it faster to just try to click actual players on the battlefield? 4.) Lack of other players guarding and peeling. I can't control how other players play, but it seems like this kind of awareness is sorely lacking. I don't want to be that guy who berates teammates in chat but what kind of things can I do gameplay-wise to encourage people to do a better job of this? It's especially frustrating when the same people that aren't helping to keep the other team off me are the ones complaining that they aren't getting heals when they're jumping into the middle of 3 sorcerers and doing their best lightning rod impression. (I'm used to this kind of verbal abuse and accompanying tactical stupidity from years of tanking randoms in WoW so I've grown kind of numb to it... Sometimes you tank the boss, sometimes you tank the mobs, and other times you tank the rest of the group.) 5.) Supercharge usage - best to use as frequently as possible, or best to save for when it's needed? I like this mechanic but forget to activate it as often as I feel I should so I'm working on that. 6.) Switching to DPS mode... when the team isn't taking a lot of damage, what abilities are actually worthwhile to help go on the offensive? Sticky grenade seems lackluster, as does Full Auto. Is it just straight-up CB spam and hammer shot to keep ammo decent? Thanks in advance for your replies.
  11. I remember the day I bought my Naga a couple years ago. So skeptical, and so wary of spending a good chunk of my hard-earned money on a mouse. It seemed so wrong at the time. Looking back, it was the single best investment I've made in my gaming hobby. I've played a lot of MMO's and generally gravitate toward melee and tanking classes, and the ability to have 15 buttons on my mouse hand allows me to fight and move at the same time. Once you get used to it (there is a learning curve involved, though it isn't terribly steep), there is no turning back. If it was a blessing for WOW, it's a freaking godsend for this game, where keybinds are at a premium early on.
  12. I play on Thana Vesh, with characters on both sides (currently playing on my Republic characters most of the time). Shoot a tell to any of the characters listed in my signature. I play during the day pretty frequently and it's hard to always find groups outside of prime time.
  13. The player I mentioned is 50. I have a 50 (Sniper) and have played my share of WZ's on him. The fact that it's not an assassin is irrelevant - I've seen enough of them played well at 50 to know it's possible.
  14. Address the content of the post, please. I'm not an idiot, I know I'm not 50 yet. I have played at 50 for quite some time on another character, and seen this class played well (in all specs) at level 50, and look forward to doing the same in a week or so. There's a Shadow on our server named Crytika who would make you cry rivers blood if you ever fought him.
×
×
  • Create New...