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truevalon

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  1. Hatred and Madness are bottom tier specs at the moment. Carnage has top tier burst, but its mobility is lacking. All those classes do however also have access to some of the best performing specs. Lightning, Deception and Fury.
  2. My issue recently is that there seems to be little done in terms of class balance for the warzones. Pretty much every huttball I've played this weekend has had one side get all the operatives and completly dominated the other side.
  3. Allowing Force Lightning to be channeled while moving would be of great aid too.
  4. Madness selfhealing used to be 25% Ever since it was nerfed to 10% the spec has consistently had the worst surviability in the game. I'd even say below pre 6.0 PT.
  5. Deception is one of the strongest dps specs currently in the game. Hatred on the otherhand is widely regarded as one of the worst. Deception has a slight edge in terms of aoe, but is worse in every other aspect of the game.
  6. Lightning does not really have the kind of burst that we see from other classes. The highest hit I've taken was a 44k concentration strike from a guardian. To get that kinda damage you need to crit with 2-3 abilities as lightning. And agreed on the defensive cooldowns? We have the trollbubble which after the nerf to our utility pretty much only delays the inevitable. Calling non healer specced sorcs/sages a joke is a bigger insult to jokes than it is to sages/sorcs
  7. After having done a lot of pvp with madness the last few weeks I have found the following: 1. Our saber strike ability hits harder than our dots, and you can use it quicker than they tick. 2. My biggest hit was 1/3rd of what a immortal juggs biggest hit was. Dont even think about comparing it to mercs. 3. In 4.0 I had pressure damage, now I have fluff damage. 4. A kittens fart has more burst that sorcs do. 5. We have the sustain of a water balloon inside of a active volcano 6. At average an arsenal merc I teamed with had twice the healing I had. 7. In 4.0 it was easy to reach 2.5-3 million damage in a good wz. My average now has been 1.8 mill. 8. Death field hits for less than it did in 4.0, even though my current gear is about 24 rating higher. 9. Force Leechs damage seems roughly unchanged from 4.0. Creeping Terror and Affliction damage also seems unchanged.
  8. Hatred, while once a glass cannon, has now been reduced to a glass water squirter.
  9. Should gunslingers and snipers be allowed to channel these battlemods while entrenched? Not sure how many times I have seen a sniper roll onto a objective, get entrenched and immunity to interupt and use a battlemod to deactivate it.
  10. I think a lot of people are no longer enjoying regs even, and in addition to the class balances it is also due to so many of them becoming stalemates over a objective as both sides just shower it in a unending torrent of aoe. Another idea could be to have the spammable, instantcast aoes(Sweeping blasters, lightning storm, etc) no longer affect it while other multitarget abilities with longer cooldowns would interupt the channel
  11. Been around and pvping since the release of the game. Generally I've not had much to say here, but I figured it was about time to add my thoughts on the current state of pvp. What really set this off was a game I had today where I was guarding our sorc healer. She had four other people, a powertech, two mercs and a marauder firing off all they had at her for around five minutes while fighting over a point. Not at a single point did her health dip below 70%. Another game both teams had 3 healers. After fighting over the mid turret for 15 minutes on Novare Coast with neither side being able to score a single kill I think most people just gave up and a lot left on both sides. So what is my point here? Pvp since 5.0 has shown the following imo: 1. Healing is too power/Guarded healers are too powerful 2. There is too much CC in the game. 3. There is too much AOE that interupts objective capping. While I know the devs do not know of the exsistance of this forum I figured I'd just add some ideas. 1. Stronger healing debuffs. At the moment tanks can add a 20% healing debuff. Boost these debuffs to 50% and increase their duration to 12 seconds. 2. Nerf guard Might be a controvertial statement from someone that mains tanks. What I would suggest is a reduction of guard to 15% plus the defense value of the guarding player. This would decrease the value of the skanktank somewhat, and increase the value of the defensive tank, not allowing tanks the best of both worlds. 3. Only direct damage interupts objective channeling A while back it was changed so dots would no longer interupt channeling of objectives. Right now there is just such a massive amount of aoe spam from almost all classes that it just makes it stupid. Change it so that only direct damage attack will interupt the channeling. This will end the brainless aoe spam and actually reward players with a certain situational awareness.
  12. Even before 5.2 Lightning and Madness Sorc had their dps crippled. Powertech are not glasscannons, they are glassfarts Mercs can outheal 3-4 dps'ers focusing them using their cooldowns What are operatives? Are anyone even playing them outside of the rare healer here and there, their dps specs might as well be called mild dots in terms of damage, even their ability to interupt has been castrated. 9 second aoe slow? Now way that is too much. 5.2 did not cause any of this. BW devs and their complete lack of insight did.
  13. Can we finally have some class balancing? If BW reps have paid any attention at all to the boards and the game they might notice that the game is currently in its worst state of class balance since release. There has been no word on any changes from the devs. Are they just completly blind to the state of the classes and spec?
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