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Revvik

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  1. Well we aren't really supposed to use Shadow Strike without Infiltration Tactics, so we only really "learn" to use it at lvl 40.
  2. Maul also used to wind up backwards. For some reason, the animation was changed in 3.0 (with no documentation or warning). Aesthetically, the new Maul animation has felt weird after having used the old one for so long.
  3. Interesting, in Ilnox's guide, he recommends using Mental Defense over Misdirection. Can you comment on why you think Misdirection is superior? Thanks
  4. Hi all. Many, if not most Shadow/Assassin players have noticed the fact that Leg Slash (and Spinning Kick/Spike) no longer proc Infiltration tactics/Duplicity on a separate rate limit. Although I'm sure there are good reasons for this (for example, Shadow Strike/Maul now sunder the target, and set bonuses grant auto-crits) one is left wondering what role Leg Slash plays for the PvE player. It doesn't play a role in our main damage rotations (I am using Ilnox's guide as my reference point here), and will probably not see use outside of fringe cases. So here is my suggestion for what to do. Make Leg Slash grant Infiltration tactics/Duplicity on a separate rate limit (like it did pre 3.0), but have Leg Slash only immobilize the player, instead of incapacitating them. The increase in PvE functionality would be clear and, if Evolixe's thread regarding Infiltration vs Serenity damage is anything to go by, then Infiltration probably needs this boost. Does this change break PvP? Although it is still very early in 3.0's life cycle, I don't think this would be unbalanced. This would mean that in PvP the player who gets hit by Leg Slash has a chance to respond the procced Infiltration Tactics/Duplicity with a stun or root of his own, buying time to fight back. As a final note, this opens up the possibility to improve the usefulness of the Martial Prowess/Hand of Darkness heroic level utility talent. Instead of adding a 1 second immobilize effect to Leg Slash, it could restore the incapacitating effect (not necessarily the full 4 second duration). This would make a highly questionable utility talent much more usable for the Infiltration/Deception discipline, and increase build diversity. For example, should a PvP player take Insta lift, stun immunity, shroud on cloak, or the mezz for Leg Slash? Any thoughts on the above? TL;DR Make Leg Slash grant Infiltration tactics/Duplicity on a separate rate limit (like it did pre 3.0), but have Leg Slash only immobilize the player, instead of incapacitating them.
  5. I know that raw dummy parses are not indicative of how things proceed in actual encounters, but I would be curious to see a comparison of the numbers between Infiltration and Serenity. I would do it, but my Shadow is only currently level 26. Are there 3.0 parses out there?
  6. You get it at lvl 26 now. I don't quite understand the reasoning behind the change myself. It certainly makes the infiltration levelling experience less fun for this first part. On the flip side, getting Force in Balance at lvl 10 is great, and getting Force Strike at lvl 20 is even better. So what I'm doing is using serenity until I reach lvl 26, at which point we get both Clairvoyant Strike and Shadow Strike. P.S. On my assassin I have noticed that the animation for Maul (the imperial counterpart to Shadow Strike) has speeded up dramatically. I have anecdotal evidence that Shadow Strike's animation is still the same. If anyone can share some info on this I would appreciate it.
  7. I also noticed that Maul's animation is now faster, with the old initial part essentially clipped off. You mention that Maul's animation is faster than that of Shadow Strike. My Shadow is currently only lvl 24, so I cannot confirm yet. It definitely feels strange to have the animation clipped like that. Can anyone confirm if this is intended?
  8. Thanks a lot, I think that I will level up in tank stance with a DPS companion. This should give me much faster group finder queues, plus I don't mind stopping to heal here and there. I also don't really have a choice since we get our healer quite late
  9. Thanks for the careful answer. I want to make my levelling process as smooth as possible. Also, I wanted to confirm that the difference between them at the lower levels is small enough that levelling in tank spec makes the most sense, since the difference in survivability at that level seems to be quite large.
  10. Hey guys, the title pretty much speaks for itself. I want to know how what the difference is between the dps of a tank specced guardian, and a dps specced guardian. The reason is that I want to compare the numbers for Tank + DPS companion versus DPS + Healer companion. I searched and couldn't find any numbers. Whenever I searched for the DPS of a guardian, you only ever find threads about DPS specced guardians...
  11. So, the title pretty much sums it up I guess. Should be pretty easy to implement. Thoughts?
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