I'd like to adress the last post, specifically two points that don't make sense at all for me:
So, instead of coming up with a new, more impactful utility point tree, you just reduce the available moveset/set of skills in any certain situation.
How is this going to be a more fun and enjoyable gameplay!? Why even bother removing what isn't broken, instead of improving what needs fine tuning!?
I also highly doubt that this will make balancing more easier for the Devs... There would have been way better solutions to achieve the same goal, especially in PvE, but also in PvP.
All in All, if you will follow through with this concept, we will ultimately end up with a dumbed down game. And this is definitely nothing I am looking forward to.