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PutinDoesJudo

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Everything posted by PutinDoesJudo

  1. I'm referring to the opening of the base mod slots on purple/endgame gear, which we will be able to move into our orange gear. Not being able to remove the armouring and other base mods from endgame gear has prevented orange gear from being viable at endgame, set bonuses as well, which is also being worked on. I also think the orange gear range is pretty decent, although most the ones I like are social level dependent.
  2. *I'm going to put the negatives aside for this thread, as there is enough threads for them.* *I'm referring to the future change to purp/endgame gear, that will allow us to extract the base mods such as armouring from them, for those not in the know.* Orange Gear - When I first read about the idea and plan for them, it was love at first sight. Being able to look how you want, whether it be a sand peoples outfit, or an imperial space suit, it just sounded great. Once we got to retail however, it's like... look how you want till 50, and than don the end game gear, regardless of whether the design fits your tastes, simple because you it was the best open. With the changes, it will be a lot less clone wars out there, with people having more freedom to look how they want, while remaining competitive at endgame. Social points will actually be worth grinding for as well. So, yeah, you could say there are more urgent things that need fixing first, balance issues etc, but I think this is a very important change, and I'm pumped.
  3. I see grade 5 blues for 2.5k, which is only like 300-500 above the mission, but the real profit comes from when you hit a purple, which you can sell at like 5k(even more at the rate they sell, I'm not a rip off so I don't push the prices up), and of course keeping up the demand. Example.. mission costs 2.2k, you sell the single blue you got at 2.5k, that's only 300 profit, but if you keep the demand up, and keep pumping them out, and it's over 50x300 profit a day etc, it adds up. I could sell for more, but I want to offer a competitive price. PS: I sell my blue weapon mods for 2.5k, and purple for 5k, try selling it for 10k when I'm around... lol.
  4. Hello, I'm 400 in cybertech, and have been gathering and making all the artifact(purp) parts for the ship, but there are a few that I have never seen at any level, and that is the proton torpedoes, and the emp generator/warfare pod, are they even in the game? If anyone has a schem, and is on swiftsure, I can buy it off you, or make you one in exchange, if they even exist.
  5. Don't worry about it, I finished it.. and it only makes you realise what a POS that flashpoint is. Black Talon is a million times better. They must of rushed Hammer for release.
  6. It's funny you guys mention this one... I just solo'd it last night, haha. I'm an IA OP concealment, and I just stealthed my way in, and pressed the console, and used the ability to stop battle and escape to stealth, when the 33k or what ever it was, general attacked me. Once you get back outside the tunnel, you are facing the non-heroic enemies. Easy as pie. I would of preferred to have taken the general down, but no one was around who wanted to do it.
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