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bartmoss

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  1. No, it is not. Trademark law actually serves an important need - and it DOES protect customers, too. Yes it can be abused, but that doesn't completely invalidate the basic concept. I mean, if you buy, say, a Mac, you'd want a real Apple Mac, not some nonfunctional garbage someone decides to stick the Apple name on, right?
  2. That does not matter. Trademark law is pretty straightforward. No, I am NOT a lawyer. But basically trademark law REQUIRES you to actively defend your trademark, or you will eventually lose it. Making money or not has absolutely ZERO to do with it. Just make up your own original character name. Re-using a pop culture name is really lame anyway.
  3. I only play humans as I severely dislike the other choices we get, and so it's an extended family clan. Simple. Effective. The Oathbound thing works though. Or they could all be part of a military unit, or originate from the same planet, or somesuch.
  4. If you are a Shadow tank, take your best healer with you - once I did that I killed him on the first try. It's kind of sad that you have to "cheat" - with Nadia, I tries this about a half dozen times and couldn't get him down at all.
  5. You clearly haven't followed the MMO market very well in the past seven or so years. A botched launch is almost unrecoverable. Yes they have 1-1.5m subs now, but retention after Jan 20th is what matters. If that takes a nosedive, the game is finished. I doubt that will happen, though. The game is "good enough" that it should please a lot of people, and many star wars fans are fanatically loyal to their franchise.
  6. First of all - you say "nearly". That implies you actually get through the fights, so what's the problem? Secondly, and I of course understand that difficulty always depends on spec, class, and whatever other variables have you, but if you outlevel it by four levels, this sounds more like a "learn to play" issue. I played Quesh more or less at level and waltzed through the place.
  7. You could have created your chars on a server without a queue. That said, with a monthly sub being, what, 14€, 2 weeks of gametime come out to 7€. Even at minimum wage, if you spend 1.5h arguing over it, you wasted more money than your compensation would net you. Nevermind the fact that so far, you are playing for free.
  8. I seriously doubt that. Or was that an offer to buy mine?
  9. Is party chat bugged? I can not write in it, and neither can I read what others write. Tried this in two parties so far, same result. Worked yesterday, I am pretty sure.
  10. It is low. WoW shards originally handled 10k max CCU, and were upgraded for BC to 12k max. I can only guess they handle more now, since the HW should be better, but I wouldn't know numbers. I actually worked on some games in the ccu range you quote, a minimal setup can do the lower end of that range. And remember, I DOUBLED the number, AND assumed all planets are equally populated which is not going to be true at currentl level distributions. And yes of course this is all only a vague guess. The kind of guessing a person bored of waiting in line would do.
  11. It's called "Capacity Management", and whoever did it at Bioware hopefully got fired already.
  12. Since I have 50min (Bioware's guess) to wait before I can play a game I paid 150 Euro for, let's do some simple math here. Two nights ago, when I finally got on after 45min, Coruscant had a total pop on my server of 112 (republic side). This includes all four instances and, since it's all really just one big area, unless someone presents good evidence to the contrary I am guessing it covers the entirety of the Coruscant map, as well. Coruscant should be the most heavily-used planet on Republic side at that point. There are 17 planets in the game, plus the two Fleets, for 19 areas. Assuming that planets are either republic or imperium yields 19*112 = 2128 players online in total. Of course we have to add a bit for people in flashpoints, warzones, and doing space missions, or those idling in their own ships. Hard to estimate. Still, let's double the number to 4256, and this gives us an upper limit of 5000 players per server. This seems ridiculously low. Has anybody got any better numbers?
  13. Not an option for many since they likely have established guilds / friends on full servers (I know I have). Plus I put a whole lot of time into this already - and the content is NOT good enough to replay it again immediately.
  14. There's only one reasonable here, and that is "nonexisting". It's starting to get on my nerves.
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