Jump to content

Soupmaster

Members
  • Posts

    15
  • Joined

Reputation

10 Good
  1. Apparently channeled abilities get pushback immunity (full auto) and not cast abilities (charged bolts)
  2. The fine print says official date is Dec 9th while early access is Dec 2nd.
  3. I believe that guide focuses on crew skill synergy including Efficiency ratings which I don't have an opinion on efficiency's usefulness. You should never have to have more than two of the same crafting skills except for maybe Biochem and Cybertech for their reusables if you wish to do so. Now on the basis of which class gets a crit in a crafting skill then (I got this from psandak's post that summarizes them) Synthweaving: Knight/Warrior (+5 crit) Biochem: Knight (+5) Armormech: Trooper (+5) Armstech: Smuggler (+5) Cybertech: Droid sensoring unit (+5) Artifice: only treek and HK (+1) These are the absolute best crits for each crew skill of those classes. I don't remember the classes that have craft crits that aren't (+5) like (+2 crits). For missions skill crits: Diplomacy: IA (+5) Treasure hunting: Warrior (+5) UT: IA and Inquistor (+2) Investigation: Smuggler and Warror?(+2) For slicing: Knights, Inquistor, IA, (+2 crit), Smuggler (+1) Again these are just the "best" or highest and some class will have crits in those areas like trooper and Consular both UT (+1) and Dipolmacy (+2) For "best" synergy in terms of crits not including efficiency : Trooper: armormech Smuggler: armstech These two just practically seem to be made with those craft skills in mind Cybertech: (need droid sensor unit for Crit) Trooper (crits in UT and scavenging), can also do consular (crits in scavenging and UT) Not as important synergy: Artifice: SI (Archeology crit +5 ) or SW for TH (+5) (also SI gets +15 artifice efficiency if you care) HK and treek needed for Artifice crit Biochem: knight (high crit +5) or BH (bioanalysis crit +2) I might miss some other classes but those are the synergies off the top of my head. Also if you plan to do many alts then just the craft crits matter since all other alts should be pure gatherers/craft supplementers. and can supply material for your crafters. Lastly crits don't matter as much (still beneficial though for costs vs gains) in gathering as in missions or crafting as it gives more of the same thing within that rank. It seems Pub heavy so if you don't want that then for IMPS: BH:Biochem/armstech IA:armormech SW:synthweave SI:zero believe or not (+15 artifice efficiency which is extremely high) I'm not an expert on crafting bonus perferences and whether or not +2 vs +5 crit is a big difference. Psandak might chime in and help on this topic.
  4. I wanted to add that SI also has +2 to Underworld trading Critical but its tied to Andron that has +2 critical slicing. So SI has a companion that has two criticals attached to it.
  5. Look at the two lovers and now ignore the white color and concentrate on the grey area. You should see dolphins then.
  6. I'm interested in looking for more raid runs at HM and NiM level. I already belong to a casual (kind) guild. We only have one progression group per week usually in evening (swaps around each week) and our guild have no interest in clearing NiM runs. I have a lvl 55 sentinel and a lvl 52 gunslinger available. I'm working on the gunslinger to get to 55 asap.
  7. I saw that for surge, it shows up as "increased critical damage', but surge also increases critical heals. Thank you for updating this thread and putting up the secondary stats because they were confusing as to what they did. My question is does presence affect bonus heals when you are receiving it from companions and does power affect healing? I am just curious as to which secondary stat is important or beneficial for a healer.
  8. Bioware is going to put level 50's in their own bracket.
  9. I am also rolling with Shield spec pvp. I have mostly tanked for healers in the pvp though and it gives you protection points.
  10. How do reset the mission if you accidentally made the wrong choice. I know pressing escape during a mission reset the current convo but I don't remember how to do over the mission quest
  11. i like the idea. It's not an unfair advantage at all especially since it cost creds to do those crew skills. As mentioned already, you can't gain creds if you aren't playing the game, so all you do is lose creds. Its just a nice option to have (mainly for casual players, players who have lives and for people who are in group sessions; it prevents having to queue up the screen during a flashpoint/operation since you can do it from your phone) and to me it won't force people to have to get back on the game just to do some crafting.
×
×
  • Create New...