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bananaface

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Everything posted by bananaface

  1. fail troll copy's another trolls troll. but thnx for the bump.
  2. I do more dmg (pvp) then any other class/spec. I can take less dmg then any other class/spec. So I'm still a tank?
  3. despite the QQ from random baddies, rage aint a 1 trick pony. we do plenty of dmg with obliterate and force scream but there just is some time in between cd's that you dont really do much dmg (giving it the burst based playstyle). removing force alacrity (increasing the cd on force scream and smash) makes this even worse. 3seconds doing significantly less dmg means the difference between bursting a healer down or not. it aint about sustainted dps in pvp, it's about doing enough pressure on a healer, protecting yours and controlling the field. if sustained dps was so important in pvp, i would've been vengeance. a rotation where you have to wait for cd's on ability's aint spammable. controlling rage as rage aint an issue at all. rage is also mainly focused on force attacks so thats what you gear for, meaning you dont want that much acc. so by making us use a melee attack more often, will make us need to drop a good stat for some acc wich is another nerf. that BH's are getting nerfed doesn't mean a jugg should be nerfed aswell (while we already are the weakest of all ac's). so yur looking forward to a gimped playstyle that you yourself clearly don't play, else you would've known this.
  4. shameless self bump due to the importance of this nerf.
  5. bioware trolled us, "yeah juggs yur getting buffed next patch". reality is a fat nerf especially to rage.
  6. so what about smash and force scream our 2 main ability's? vicious slash is and will be poop unless it becomes a force attack with 100% chance on crit to refund rage.
  7. by removing force alacrity, rage will flow even worse then it already does. nuff said.
  8. Ima dps and I haz the ability to fill in a minor tank role if needed. Wut does that make me? A dps. This mindless rambling of jelly people has taken us of the subject, the 1.2 changes for juggernaut. Imo (and I'm pretty sure every jugg agrees) remove/change these changes: crash added - fills resolve = bad force alacrity removed - makes rage even more reliant on smash and gimping sustained dps even more thrown gauntlet no longer reduces cd on threatening scream - people in general find it hard to hold aoe threat as tank jugg + pvp nerf wich is not needed. huddle removed - should be put in a low immortal tier imo so vengeance still has acces to it. decimate only giving 20% bonus dmg to smash - gimping aoe threat, making effort to improve shockwave smashes with 2 skills and gimp it with 2 others (makes no sense bro!) enraged defender - costs too much rage for too less healing and makes you do 0 dmg and 0 threat while it's up thus it is only beneficial to ball carrieing while was implemented to increase the survivability for dps juggs.
  9. look at the date, OH **** BRO! healers were pugs the "premade" i had was with justin bieber assassin tank (who didnt guard me) rep team had 2 healers vid inc soon for the baddies like you, a "how to avoid a knockback for baddies" objective points highest of our and the opposing team the only valid point you made is that in 1.2 we might (can be changed still) be getting nerfed.
  10. Ima dps and I haz the ability to fill in a tank role if needed.
  11. and ***, we got mario in a star wars game?
  12. a dps jugg doesnt wear a shield. shields only work vs white dmg wich pretty much doesnt exist apart from snipers. a dps jugg cant effectively dps in soresu form. difference between medium and heavy armor isn't noticeable in pvp. you cant tank and dps as a jugg at the same time, its either of the two. bioware wants dps from hybrid classes and pure dps classes within a 5% range of each other. how does that one taste hmm?
  13. juggs got nerfed, read the patch notes again tyvm. edit: you dont crit 7k on a target with 600+ expertise so that screenie is irrelevant. the average with high surge and BM gear is 4-4.5k
  14. cant guard peeps while in a dps lightsaber form. switching into the tank lightsaber form gimps your dps by a lot.
  15. someone is buthurt that his spec gets outshined by another boohoo.
  16. failing at hitting your target with smash or avoiding a knockback says enough about your lack of skill. http://postimage.org/image/d47htsv1b/13ae3348/ try this as vengeance plx, i dare you! so pls su, cuz yu know nuthing.
  17. am using the champion crit/surge enhancements atm in BM gear since accuracy is not needed as rage at all.
  18. wow and swtor aint the same. play a jugg then play a mara see wich has the highest survivability as dps, mara wins by a mile.
  19. just dont mind retro, he is kinda clueless if you look at all his posts (not only in this thread). edit: kinda = completely
  20. play rage and immortal some time, then you'll know.
  21. its a bigger nerf to rage and immortal then to vengeance, i guess you fail to see that.
  22. jugg is a hybrid who can chose either tank or dps marauder is a pure dps get that in yur system, its how it is and its how bioware wants it to be.
  23. note the n2 on the list, he was vengeance in full BM and he was playing against the same team. also vs a good premade i can still make the same numbers if the match is as long as this one. so why dont you make a screenie of a long voidstar match with your dmg as vengeance and post it here. till then, pls su bout shizzel yu know nuthing about.
  24. the lol heal we are getting should be free for each proc as rage jugg, not just the activation. and hopefully a flat % (5%?) of our health so it scales with endure pain/rakata medpack and make it better for a tank.
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