Jump to content

Aythful

Members
  • Posts

    67
  • Joined

Everything posted by Aythful

  1. They're not randomly selected. They have a process and I'm thankful there is a process at all. What you would rather have, a ton of questions with "later..." answers or questions they can actually answer now. I'll take the now.
  2. If you want to get your opinions out there even more, send an email over to Feedbackswtor@swtor.com. They were asking for people's thoughts and well my email looked very much like your post so I can relate. Best advice I can give to getting your ideas heard other than posting them here
  3. Just an idea or not, don't lose it and always voice it. Just don't expect immediate action
  4. They'll be on it as soon as they can, they're very enthusiastic about this stuff but want to get the absolutely necessary stuff first. I personally can't wait for pazaak, interactive games, etc. I love the play and tend to be too lazy to do the work, hah.
  5. They've already talked about selections for Warzones. They won't implement the feature till they have cross-server queues. As for when cross-server queues are coming? Pretty much to quote BioWare? "later..." Your request has been heard and will come once they jump on cross-server queues. In the meantime, just try to be patient. Your in the same boat as many of us who are sick of Huttball. Thankfully the new Warzone in 1.2 should hold us off a bit longer.
  6. Go post in Customer Service, that GM is an idiot and the ones in the forums will service you better. No suggestion to be had, it is not working as intended if you don't get loot for killing the boss, despite what the GM told you.
  7. I'm an uber sorc healer, and this nerf seems completely fair to me from the Healer perspective. We still have our godly AoE and Innervate (they didn't touch that). Force bending change doesn't change much to be honest, Dark Infusion is going to have it's old cast time which SUCKS but completely manageable, especially with a bit more alacrity. Yes, We've lost easy infinite force but having easy infinite force ruins the challenge of the class in long-term healing. They've made up for it by making Dark Infusion cost less with Force Bending so I'm completely fine with that, I will have close to no issues with either of the new changes. The only difference in consumption is the health cost, we have to deal with it now. PvP set 4 bonus pretty much covers it, standing in an AoE will pretty much cover it and we're way less dependent on consumption itself since Dark Infusion costs less with Force Bending. It's a fair nerf I'd say, the only thing it truly affects is my ability to heal moving targets while moving myself, and it doesn't affect it enough to make me feel the nerf is too much.
  8. It's a legitimate want, rather strange but I'm sure there are crazy enough RP'ers to want weddings within the game, with other plays as well as their companions. Nothing wrong with voicing your opinion, the feature itself won't really be even considered at this time though, still to early but once things get smoothing and BioWare is looking for new social features or roleplaying features, bring it up!
  9. This thread should be in Customer Service rather than Suggestion Box. Also, with issues such as this, this would be even better serviced as an in-game petition. I would send one of those, unless the issue gets resolved beforehand in the forums. In regards to your issue itself, I can give you some basic information in hope that it solves your problem, just to double check some common issues... When you get that notification, the items automatically get saved and can be accessed from the blinking "pending" tab at the top right of the screen. If your inventory has many open slots and your items still can't fit in there, that is definitely something you should put an in-game petition towards. In addition to the 'pending' tab, commendations do not go into your main inventory tab but actually in your third tab, called 'Currency'. I'm afraid that's all I can offer to help you, contact Customer Service if you need further help with the issue.
  10. Love the idea but I doubt it's going to happen because the idea has been stamped on BioWare's face many times and they yet do not want to do it, I don't see why they would change now. Unless the entire community wanted it and they won't because guesstimation-60% of the community barely knows anything about Star Wars lore outside the movies. Btw, Assassins and Sorcs don't even get lightsaber stances I welcome threads like this though, +1
  11. Being a windowed mode player, I would love this as misclicks on the border wouldn't resize the window and give you the loadscreen of fail. Support it, +1 Btw, if we're playing windowed mode, we're doing it for a reason so saying, "play fullscreen" is pointless.
  12. I support this, +1 I need more stuff to do on the Imperial when I'm sitting there waiting for trades and such.
  13. Your ship is and will be for the many many years, your house. Sure I would love my SWG home and mass amounts of furniture but BioWare already stated that the ship is our housing and they are going to implement new features with time that will really make our ships feel more like home. A few years from now the feature might be considered but it won't right now, they're dead-set on ships being our homes because of the massive amount of work they put behind them thus far.
  14. I support is, same-server, same-faction?
  15. If the OT dies by 2nd phase throw/mind as floor drops, hard to get past bug in 3rd phase.
  16. There were plenty of times in the final phase where out MT got mind trapped and the fight didn't reset, he just jumped on our secondary tank. I did notice the final time we attempted he reset immediately and this might be because he mind trapped out MT, while our second was dead from the throwing issue in the 2nd phase. We were always on the ground before Soa waiting for him, so no issues there. ----------------------------------- We're just moving on over to KP for now, as we're told it's less buggy. I really hope BioWare just makes this Soa fight a little more consistent without making it less challenging.
  17. The issue is that our solution was 100% workable. Because we had everyone on the ground and non-mind trappped so we DPSed Soa down and at the last second as we hit him to invulnerable he threw someone in the air and that was person was gone for the rest of the fight. I definitely don't think they intended for that, I have to agree with the others. If they do intend for it, then he should not mindtrap or throw anybody up just prior to going invulnerable.
  18. Hopefully BioWare gets on that ASAP! Because I really like the concepts
  19. Pretty good suggestions, most have already been noticed by BioWare and are in the works. Many though that should definitely be considered.
  20. I'm really glad to see we weren't the only ones encountering some issues.
  21. Just ran 8-man EV today for the first time and had a blast all the way up to the last fight. We didn't understand the falling mechanic well but after a few runs, it was no issue. The issue we did have is that during the 2nd phase, Soa would toss someone up in the air just as we'd bring him to 30% making him invulnerable and the floor would start to fall while this person was trapped in the air. They would never make it back to us and ended up being essentially locked out of the fight. Not really sure if this mechanic is supposed to work this way. We fixed it by not DPSing the Boss the last few percent while someone was in the air and so we made it to the 3rd phase decently consistent with a full group. In Phase 3, the biggest concern we had was that the boss would reset for apparently no reason. The 2 times it happened, we figured it was because we hit the max amount of time (boss was enraged for quite a bit). Our last time running it though (never completed because of this bug) but Soa reset the moment we hit 3rd Phase and we arrived at the appropriate time so there really is no cause for the bug. I imagine this is a bug since there is no logical reason why the boss should disappear the moment we start Phase 3. Happy with the Ops, not happy with the issues we encountered with Soa. I'm informing BioWare of this matter in case they didn't already know about it.
  22. Sorc Healer here and well leveling was incredibly easy for me. I haven't leveled any other healers so can't tell you my opinion on who is better but I can tell you that my Sorc was able to do +2's heroics easy, all the way up to 50, running companions: So long as my companions were pretty geared, it was easy and I could spend a lot of time DPSing to drop things faster. Once 50, with enough T1 gear I was and still able to do any daily heroic by myself with ~T1 geared companion: It's a challenge but totally do-able, for solo content, this class is about as good as it gets for heals. I wouldn't say it's easy but it can be once you learn everything.
  23. I actually do my SC missions every day and do enjoy it but there is plenty of room for improvement. At least Sandbox or option to turn it off/on, Heroic Space Combat Missions that require groups (each person flies their own ship) and more special weapons/abilities to swap out/replace to make each ship different in it's own way. Down the line, PvP would be very interesting. I'm sure BioWare has already considered everything I've suggested so doesn't really matter but oh well.
  24. cry more. JK, lol. Pretty good suggestions, I don't entirely agree with everything you mentioned but I'm not happy at all with the current Resolve system, it's flawed as hell. It definitely needs some reworking in the near future.
  25. Put your companion on Follow at start of fight. Then tell him/her to attack whichever mob you want him or her to dps.. After that mob is done, simply re-tell your companion which one to attack. It's generally easy to do. If they made it any easier or buffed companion AI"s to our level, nobody would be looking for groups anymore. They would just be running companions around everywhere. They're not supposed to be super smart.. They gave them skills so in order to make them very useful in a flashpoint you have to be able to control their skills and your skills simultaneously.
×
×
  • Create New...