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wintersnight

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Everything posted by wintersnight

  1. This is a kiting build. You need Deguass, HTL and Sweltering Heat. There is some dude named Oozo that runs this type of build pretty well. look him up on youtube to see if that is your type of play style. If you are more in to a Tank and Spank build, try Iron Fist on youtube. For the highest damage, but less mobility...try a max Assault spec.. very good burst, but less sustained and 1 less important immunity and 2 seconds more on Interupt.
  2. What do you mean here please? what does nerfing surge mean...I'm a leveling vanguard thinking of doing tactics because....well...just because.
  3. sleep dart maxes resolve. i wish lol-k-noobs could get deleted.
  4. You guys can say whatever you want.....there is a reason that 80% of class makeup in WZs are BH/Inq. No one wants to be Rickrolled in a WZ so they reroll to the class that stops that from happening. Right now....and for the foreseeable future, ranged has a huge advantage in huttball. since Empire plays 90% huttball, you roll ranged so you can go in there and fk ***** up. My lvl 11 BH does 160k damage in huttball, my Operative couldn't consistently do that until lvl 40. Knockbacks dont do squat to ranged. if you knock a ranged off a ledge, we ust tab to another target within 30 m.
  5. No, it's too slow of a build up for this quick kill game. Also, too many classes have a dispel...the dispel in this game works on 2 dots per click.
  6. you guys *****hed and moaned about OPs...now everyone has finished with them and are on to you and Mercs.....get ready....you have seen how hard they swing the nerf bat.
  7. you are misinformed. 20% reduction in hidden strike 20% reduction in AP 50% reduction in kockdown. The 50% reduction in knockdown means that you are going to have to snare to keep them in range. So no longer AB-HS-BS-SH-Lacerate now AB-HS-(sever tendon - because it is the only thing that will keep them near you while they have a FULL RESOLVE BAR from a 1.5 second move)-SH-LAcerate So, it's not just hte 3 reductions, it is the BAckstab that you have to replace as well. causing even more decrease in damage.
  8. lol psst..it was 50% AP now, it was reduced to 30%. total is 20% reduction in hidden strike 20% reduction in AP 50% in knock down. PS in case you were worried...BH can spam a 30 m Tracer Missile to stack to 55% AP. Did i mention they could do it from 30 m. Ours was a 6 second 4m timer.
  9. that's the point you stupid meathead......you don't need anything else to destroy in lvl 50 WZs. people are done nerfing OPs, so now they are on to BHs and their Tracer Missile spam. he sat there with only tracer missile on his hot key bar and came in 2nd most damage in lvl 50 brackets. He didn't need to do any other attack...Tracer MIssile did the job. If he's a baddie BH...just spamming TM and crushing people...what do you think the good BHs are doing up in lvl 50 brackets.
  10. tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile
  11. They rock if you're Tracer Missile spec
  12. What BW should consider doing is nerfing melee because a 4m 50% AP is OP - a ranged 50% AP is fine though...melee just needs to l2p
  13. it's because he is melee and he has no way to get back on the ledge someone just knocked him off for the 13th billion time
  14. if you're on the faction that mostly plays huttball....don't roll a melee...plain and simple.
  15. Here's a constructive guide....reroll...you bombed the class. **** you and your guide
  16. What doesn't he understand....lethality is a 10 m range tree. only grenade and dart are 30 meters. our 31 point talent is a 10 m ability and Cull is also 10 m?
  17. if you are topping charts as OP...you weren't playing against sorc and bhs
  18. Overcharged shot hits for crap - all the fotm fan bois re-rolled Op and now they will leave and make even more Sorc
  19. You are not grasping the full measure of what all the nerfs have done, just like the poor designers who are nerfing it. It is not just the 20% opener and the 20% AP it's also the 50% cut in knockdown.. This is where the real problem is. after 1.5 seconds the person gets up and snares, knockback or something. What this means, is we will have to not complete a our 3rd attack (SHIV which gives us our Proc ability. Instead of Acid Blade-> Hidden STrike -> backstab -> SHIV (for for Proc) Proc-Lacerate. We have to Acid Blade -> Hidden STrike -> SHIV for Proc-> sever tendon We lose Backstab. So it's not just a 20% nerf, it costs us 20% + Backstab.
  20. Concealment is done. I'll try Med/Leth Hybrid with Cybertech granades and a sever tendon/Leth hybrid with Biotech
  21. As it stands now, the resolve bar will fill to 8 seconds. Your are misinformed. As it is now, in order to keep the person within 4 m, we will have to AB->HS>Backstab>Sever Tendon> Lacerate>Stim Pack. This takes away 20% damage, 20% AP and SHIV....that is more than a 20% nerf on OPener. This class is already useless in Huttball where Imp spend 90% of their time for Dailies.
  22. What? they took away 20% AR and cut knockdown time by 50%. We have zero gap closers, so any range class now eats the 1.5 seconds, snares and gains >4m then we have zero chance to do anything because THEY HAVE A FULL RESOLVE BAR FOR 8 SECONDS. SO NO GAP CLOSER FOR US......EQUALS FUKED. Our only chance now is to hope they don't have their trinket ready...what we can do now is, AB>HS>backstab>.....SEVER TENDON for the 2 second 100% snare. That MIGHT keep them there while the snare they applied to us wears off. So not only did they nerf by 20% hidden strike, but they took away shiv as well.
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