Agree with most OP points. However, debating myself...
There is ignorance still in ourselves. Learning the system over more time will help before bad decisions by development are made... We barely know our characters, limits, lag effects, and what exactly is happening during the PvP battles, what might appear as this and that may very well be from doing THAT and THIS...
Regardless, there is a fluidity problem that needs help and I am sure they are working on improving it...
As far as cc goes, I do agree, cc is a issue.. What''s amazing is we learned back in Ultima Online how CC and getting crushed while being rooted is a very demoralizing game factor and a game breaker... Rooting is fine, but any major attacks on a rooted user must break the root, and if other players attack roots, then so be it.. That's a situation of skill... Dieing with no ability to even cast one command is a game breaker for most... Especially with the lore of a Sith Warrior Jedi Knight... to go down in a fight with no recourse... makes no logical sense in this game.
I am saddened to see it used so much in TOR.. Did these developers just get off the gaming school bus?
Other notes...
I am also saddened by the force blast, which is the equivalent of the waaagh, in WAR, which i guess the development team from them brought over.. another truly disappointing feature going to be abused in the near to soon future.... Just wait till you go on the bridge in the door bomb scenario.. all the cloakers now stand on the bridge and blap.. off you go into the darkness, from something you could not even see.. Punting people into lava was one of the reasons I quit playing WAR, other than the extremely boring questing (solo shaman from day one)
Getting back on topic... Most all who play Hutball, who have gotten the ball, can agree, that passing the ball when getting pounded on is a problem, as there is literally no feeling of being able to complete any action... Which again can be ignorance.. lets find out if it is us, or if its indeed the game fluidity..
If we press PASS BALL, and get attacked, does that break the AOE cursor on the field of play? Or perhaps is there just a bit of lag, and we are pressing it twice, thus queuing or screwing up the PASS BALL, by jamming buttons, seems there is little time before CC, gang ***** to know for sure, time will tell.. Lets step back and sacrifice a few games to learn if it is our actions or the game servers problems in regards to passing the ball...
Good Luck fellows.. Regardless, I am here for the long haul and I'm sure it will improve in the times ahead... Enjoy!