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DarthBama

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Everything posted by DarthBama

  1. I don't want to squash under geared players like bugs. What I do want is for people to put some sort of effort into their gear. This ridiculous system right now allows for someone to search the Gtn for 200 credit items and enter PvP as a BiS geared player. Re-read that and think of how rediculous that is! The bolster needs to be some sort of quadratic equation that doesn't reward laziness, but allows a reasonably geared player to compete.
  2. Add Section X to the list as well. Why am I spending time killing level 52 mobs for grade 6 resources? Also, REing 52+ green drops should give grade 9s, but it doesn't. I reached my breaking point last night with Bioware and unsubscribed (early lunch access sub). Between the PvP and crew skill (my 2 favorite things in the game) clusters, I just can't take it anymore.
  3. Your posts in this thread are absolutely spot on!
  4. Yea, now due to the ttk it only takes 1. I'm getting killed repeatedly while stunned from 100%-0.
  5. Im not sure if it is just the accounting of the stat or the actual functioning of the feature, but my protection stats do not seem to be adding up correctly. Just did two warzones where my taunts were on cool down the entire match, and I ended up with 15k. I usually hit 150k without breaking a sweat.
  6. You guys that are saying PvP gear is better than PvE gear in Warzones are not keeping up with the discussion. The top tier PvE gear has way more "base" stats on it than the top PvP gear. The Warzone will bolster the expertise stat to be competitive expertise wise, while the other stats on the PvE gear will overpower the PvP gear. This isn't that much different than everyone changing out their barrel/hilt to the 63 PvE mod pre-2.0. Now we are talking about every piece of equipment. Let's not lose sight of the fact that expertise is suppose to differentiate PvP gear from PvE gear, so the fact that this is happening completely defeats the purpose of the system.
  7. No the unused blue mats need to be taken out of the game, and a crit needs to yield more green mats just like every other tier in the game.
  8. What really drives me nuts is the issue only exists for the baby PvP bracket. Turn off ALL naked bolster 30+!!!
  9. So they didn't just pull the expertise stat riiiiight? They did replace the PvP mods with the equivalent PVE mods, right?
  10. Or maybe a Huttball game with no winners or losers, just participation trophies.
  11. Sounds like the drunk unpaid high school intern programmer has struck yet again in the crafting game. Doesn't look like we got any crew skill mission patches in the notes today either.
  12. I think (keyword think) when they fix the garbage crew skill returns, things should improve dramatically. The first day the expansion went live, I had 8 characters running mat missions for almost 24 hours straight. I pretty much cleared out all of my credits and have very little to show for it except about 15 stacks of blue mats I can't use.
  13. ^ This. Those Sons of Hutts just melt me.
  14. I put mine up for sale the second I saw Amber's post.
  15. The good news is the blues only take 4 min, lol. I was lucky enough to get a blue on my first RE.
  16. Also note we are getting blue resources in Scavenging and Archeology missions that do not appear to be of use in any schematic. Thank you for getting them to look into this!!!!!
  17. You are dead on!!! If they don't fix the TTK in pre-55, I can't see myself continuing to play the game. It's not fun to press 4 buttons and be in the respawn area. I watched a scoundrel on my own team tonight solo take a guy down in around 3 seconds. How is that fun?
  18. Thank you for the heads up. I have a couple of these in my inventory.
  19. One thing I am struggling with is the time to kill to so stinking short, I feel like I am dying before my channels get off in Marksman spec.
  20. Welcome to the clusterbomb nightmare that is 2.0 crafting. I think they put a high school intern on the programming.
  21. Thank you Amber for reading my main forum post !
  22. If you wouldn't mind community representatives, could you make a rare appearance in the crew skills forum and help us out? You have a page of complaints / bugs that pretty much has crafting a mess right now.
  23. I still don't understand why archeology gets the shaft on collecting in the wild. Not only are there no things to kill to get them, I noticed today on my scavenger, those nodes are all over the place on Makeb.
  24. So what happens when you get into a WZ without a healer? I should have taken screen shots of the THREE I just played without one. Made me want to quit the game.
  25. The person in charge of crafting programming must have been on drugs the last few months. There seems to be all kinds of screw ups occurring.
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