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LordVega

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  • Location
    Suwanee, GA
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    Epic Games
  • Occupation
    unemployed
  1. This is for the Dev Team. I'm a product manager so feedback is important to me.: I returned because I heard about 7.0 and It's been many years since I played and to be honest I missed force leap. Here are my reasons for not continuing to play this game: - PvE is so easy that it's boring and pointless so leveling a character from 1+ is not fun for me at all. - The GTN is broken. This game was never designed to have items that cost 1 billion credits. You guys handed 3rd party credit sellers the key to the GTN. When I logged off however many years ago, I was rich with 1.7 million credits. Those were credits earned in game, by the game's rewards. This is the most hilarious auction house I've ever seen in an MMORPG. - I prefer PvP tbh but this game's pvp is currently the worst pvp in the MMORPG industry. - Classes are beyond imbalanced. You guys made all of the melee classes completely useless. - Gear to win at the level of this design is disgusting. 800 million for top level augments to be relevant in pvp = Pay to win. So you have Pay to Win > Gear to Win PvP. wow... Buy Cartel Items and sell on GTN or Buy 3rd Party Credits then you can afford 1, 800 million credit augment. - Every class is a mega tank now. Unkillable mega tank sorcerers, unkillable mega tank snipers, unkillable mega tank operatives, etc. So just button smash away because it does nothing. The amount of people that have 0 deaths at the end of a warzone is baffling. It's just not fun. - CC spam fest. At least 30-40% of combat is spent CC'd. That's just not fun. - Although I figured it out after a ridiculous amount of research and asking questions. The gearing up process is the worst I've ever seen in any mmorpg game ever. Extremely complex. Tons of guides online explaining how to do it the wrong way so that those people who made the guides can benefit in ranked. Once you do figure it out and get a max set with the proper mods and you should be good to go, then you realize, "Oh i'm still useless without those 800 million credit augs". - There's nothing fun about the pvp. I don't feel powerful. The gearing up process is more research than it is playing the game. Nobody dies and there's a handful of players with mega-min-maxed gear that queue up in premades just to roflmao stomp under geared players. It's just not fun. - Operations and Flash points are fun the first 1-2 times you do it. For me this was a positive and I have nothing negative to say about end game PvE. But it's also not a challenge at all. - I thought about creating a sniper but with double exp gone and the leveling up process being so boringly easy, and the end game which for me is pvp but pvp is bad; I just decided to cancel my sub instead. You guys really should have kept 7.0 a secret until it was ready. & I honestly don't know if 7.0 will fix any of these issues and I'll never know.
  2. Idk if the devs read this but it's for them. I'm a returning player. I was 98% PvP back in the day, ran the top pvp guild on my server, etc. We played PvP matches all day every day for at least a year and it's all we did. As a returning player - PvP is disappointing: 1. Every class today including squishy classes are better Tanks than a Jugg-Tank was back in the day. Literally every class is extremely, overly Tanky now. This means that a Melee class who manages to chase down a ranged class can't do anything once they get to the ranged class. Because the ranged class can just tank you long enough to get his CD's to run again. They're unkillable by melees and it offsets the balance. How it was/should be: High DPS Ranged = Mobility but Squishy Mid/Low Level Melee DPS = low mobility but Tanky. It's a balance. Now it's this: High DPS Ranged = Mobility and Tanky Mid/Low Level Melee = Low Mobility and Tanky. It's completely off balance. I play a lot of different games, I jump around a lot and currently this one is the most off-balanced pvp game. & With every class in the game now being so tanky, + healers, +shields, +mobility, +CC; PvP battles last forever and it's literally just a button smashing fest on a punching bag because nobody is dying. Literally the only way to get the upperhand is to 4v1. But that 1 can last long enough (even if it's a "Squishy") for his friends to respawn and then the loop of nothing happening continues.... There's zero balance in pvp and everybody can easily run from a fight and get away because they are so tanky that they get away with it which means it requires less skill to pvp because you can just... Run away. Expertise was taken out of the game because it was unfair. People without expertise literally couldn't pvp properly. So they queued and got wrecked for weeks so that they could earn expertise gear. This new system is exactly the same, except for, it's no longer as simple as buying expertise gear. Oh no no no.... To Gear Up For PvP: You have to ask hundreds of questions. You have to look at excel sheets. You have to watch youtube videos. You have to pray to the RNG overlord. You have to RNG your Gear's Mods........... You have to do wayyyyyy toooo much BS to get gear now. It's terrible. It's such a headache and the only other game on the market that has it worse than this is BDO. Expertise was a 10x better system because at least then, I didn't have to do research and spend hours combing through loot to find relevant mods. (Division 2 had the same problem where people were spending half of their time sorting through loot looking for mod upgrades. Then they fixed it.) Last but not least, there's way too many bubbles. Everything is already zomg-tanky then you add the bubbles and everybody has a bubble. So you switch targets and fight somebody with out a bubble. Then that person gets bubbled. So you switch targets and fight somebody with out a bubble. Honestly, there's just way way way too much defense in this game. It's like watching 2 teams of punching bags with arms fighting. Between the Tankiness and the Gear-2-win system, it completely removes the skill from pvp. With that individual skill being removed, it's replaced by Discord premades. Because now, the deciding factor, is voice chat. "He's bubbled, kill him", "ok switch to X because he's bubbled now". The entire system now revolves around verbal communication; not skill. Back in the day, 1 skilled player could wipe out 6 players easily. End Game PvE on the other hand is absolutely amazing now. 1-75 is terrible because it's so easy. Unless you're all about the story, I honestly recommend skipping/power leveling to 75 because the end game pve is so good now. So many options and it feels really good. But Leveling up is atrocious now. It's so mind-numbing easy. If I'd never played the game, and I logged in, I'd be bored and quit. I and I'd never have gotten to experience the best part of this game which is End Game PvE. I would honestly give all new accounts 1 free boost just. I don't know what happening in 7.0 but I honestly hope it's dramatic and I hope it's not buffing the punching-bag system. And honestly guys... For the sake of people with lives or for new players or for returning players, etc. Please ffs add end game gear with the mods that, that player needs to succeed, instead of sending them down a rabbit hole of misguided information all the way to some dark corner of discord where they share super secret excel documents. It's disgustingly over-complicated right now and it's such a time-sink away from actually playing the game.
  3. That's actually a different set with the same name. I saw those. Compare those with the pics I posted https://i.imgur.com/s0eBWvJ.jpeg . They're different.
  4. 1. So according to this: https://torf.mmo-fashion.com/battlemaster-war-leader/ Where to Obtain: No longer available. Orange sets still available with schematics purchased prior to Game Update 1.6: Ancient Hypergate (11 December 2012). 2. Further down the rabbit hole: This person found it 2 months ago: "Update: Found someone in-game that can craft them." 3. Further down the rabbit hole: This person was looking: Can this armour set still be acquired in game? (Champion Vindicator) and one of the comments delivered: https://i.imgur.com/s0eBWvJ.jpeg 4. Further down the rabbit hole: Per This: https://torf.mmo-fashion.com/battlemaster-war-leader/ No longer available. Orange sets still available with schematics purchased prior to Game Update 1.6: Ancient Hypergate (11 December 2012). So basically, can anybody on Star Forge make this? thanks :S
  5. Is it possible to get Z0-0M at level 10? I want to level up with this companion. thanks
  6. "The Imperial Agent base class will see quite a few changes with the 3.0 update. Fragmentation Grenade is now a single target ability, which allows it to deal more damage. " Frag Gernade = a single target ability. You guys should of just removed it. Its completely useless now and the oxymoron of having a "single target grenade" "Shatter Shot no longer has a cooldown and no longer reduces the target’s armor." Well, now under the "Virulence Tree" (aka Lethality) I have no way of bursting Juggs down. Its taken me 3+ months to PVP my way to level 42. I don't like MM, its boring, and stationary and single target based. So I (believe it or not) self-discovered a Lethality/Engineer build that met my playstyle. I used AoE and Dots. I move around ALOT, hardly ever used Cover and did quite well. Now my build/character is obligated to go from 3 DoTs, 2 AoE's, + Burst poential to ... 2 dots and a channeled Aoe which is useless and my burst potential is horrible. Its like building something for 3 months and somebody comes along and breaks it and then gives you a lesser version of what they broke. The play style is completely gone. Its now, dot everybody, cry when i see groups of people that i cant frag nade, and slowly and pathetically burst fire people with Cull or Series of Shots - Knowing that my team will kill so its pointless. "Gunslingers and Snipers will likely first notice that being in cover is no longer a requirement for many of the abilities that previously required it, but also that being in cover is advantageous" Being in cover... Its literally like Tanking now, I had 5-6 people on me while in cover and i was fine for 15 secs. So they nerfed our dmg, and made us a tank. fun... They also nerfed our dots, my dots use to tick at 800-900 now they tick at 400 So u killed my burst, u killed my AoE poential, and nerfed my dots. *** is the point in my character now? Here's another problem, The ability points are aimed towards MM, They have nothing to do with the Eng or the Leth tree. I look at these things and i'm like *** do i need any of these things for? Least they could of done is made Disciple oriented ability points... They've taken a beautiful pvp system, a beautiful class system, and dumbed it down to a preschool level that would be compatiable to something found in an X-box game where "premade classes" are already built. IE HEAL, TANK, WIZARD, PALA. You guys have devolved MMORPG's with this crap. You've literally backtracked 5-10 years. Character Trees and the ability to customize abilities, skills, and advancement is an evolution to gaming.\ SWTOR Had advanced PvP. It was a rich and complex system that catered to a very deprived MMORPG PvP community and with this 3.0 you've killed it. I'm sorry but its just a matter of time when there are just 4 classes being played for PvP. Its going to come down with which classes had trees that didn't need to be hybrid to be sufficient to make a difference in a game. Veng jugg = u could load all your pts on that tree and be fine. Well Leth Sniper = not so much, Eng Sniper = not so much, Together = a good meal, however. "Now a not so much" Tree, is deprived of its only viable AoE = Frag Gernade. The whole sniper tree has just taken a low blow. the only thing i do in this game is PvP. I find PvE, eh time consuming and it makes me sleepy to be honest. When i was younger PvE was the market for me but i'm older now and PvP is more exciting. My character, due to having less abilities, essentially does less, thus Its not non stop action, thus, i get sleepy now, and bored, that's the word, bored. I already unsubbed, just saying. I hate that there will be a bunch of forum trolls saying bad stuff below but as a gamer, as a swtor pvp enthusiasts and promoter; i just wanted to express myself. SWTOR 3.0 is a devolved version of SWTOR 2.9 Did Anybody else experience anything like this? do you feel deprived of what u once had? PVP personal only please. PvE = irrelevant
  7. <3 Ty so very very very much for this. I'm figuring out the tricks of the trade and this will help boost me to the next level. Man, TY x10 seriously. <3 Ty
  8. Ok.. Marauder PvP Take 3. This will be my 3rd time attempting to roll a Pure PvP Marauder from lvl 10-55 leveling solely in Warzones. Lets talk 10-30 for starts. We all know that Mara from 10-30 are hands down the worst pvp class in the game. Lets not debate this please. Not here. Lets focus on making this a learning and sharing thread. 1. What is the goal of the Marauder from 10-30 PvP? IE. A. A jugg protects, owns huttball, objectives. B. A Sniper,sorc,PT,merc gets max dmg etc. C. Healers heal. D. Sins/OPs guard and capture nodes etc. 2. So what should the Marauder focus on? A. Mara's in AoE areas = BAD #suicide. B. 1v1 = ok not bad. Should the Mara just run around dueling? C. Objectives = lets leave that to other classes. D. 100% focus Healers? That could work. I'd say it works about 50% of the time. If they have friends w/them then its #suicide. E. Focus snipers? HAHA sike. Impossible to kill snipers with Mara unless the Sniper is mega bad. Inf act Snipers are the marauders greatest bane imo. So now that we have a general idea of my thread; let me just ask questions and please (Skilled PvP Mara's) help me to love this class and to dominate in PvP as I have with my Jugg and Sniper. If I can go 29-30 wins / 0 losses regularly with a premade or pugs then I think I am ready for this challenge again. 1. What is the goal of the Marauder from 10-30 PvP? 2. So what should the Marauder focus on? 3. How does one obtain Max Damage as a Marauder in 10-30 PVP? How to beat all other classes in max dmg output? 4. Annihilation Tree: How does a Marauder optimize dots? 5. Carnage: What is the main goal of this Tree? 6. Rage: What is the main focus of this tree? 7.How do i dwarf all the other Marauders in the Warzone? As a sniper i can do double or tripple DPS more than another other sniper in the WZ. How to do this with a Marauder? 8. What are the biggest noob mistakes a new Marauder makes? *please dont say by rolling a Mara 9. What class should fear the Marauder? Who is my *****? With my sniper; Marauders are my toys. 10. Avoid snipers at all cost or has somebody figured out this enigma? I dont expect 1 person to be able to answer all these questions. If you do answer a question then please answer it in the form of. 1. "answer" in regards to question "1." If i have left anything out then please educate me. I really, really want to make this class work. I really want to pwn as a Marauder and I really think its possible but I need solid knowledge. 10-30 pvp first. Help me out plz. Thanks
  9. LordVega

    Best PvP Server?

    I picked the west coast server "The Bastion"
  10. LordVega

    Best PvP Server?

    I'm returning and my characters where randomly assigned a new server and butchered of their names so i started a new character. I chose Ebon Hawk because at the time all the other servers were on low pop and that was the only one that was standard. However i cant express how bad PvP is on this server lol. The "Dedicated Pvp guilds" are just awful. I like to play MMO's because i like teaming up and excelling as a unit. idk. Back in the day I ran the top PVP guild on Infinity gate, we went 29/30 all the time because we were a solid team and everybody got serious during game time. So, i'm either going to char xfer or start a new char but which server should i choose?
  11. I use to be apart of the #1 PvP guild on Infinity Gate: "Gloom Walkers". We had a private forum with a few pvp tips for our members. I've dug around and finally found it. And enjoy... -Skorn __________________________________________________ _____________________________ (A few things have changed on this map since I last played so some things are obsolete however, there is still valuable tactical info in here so I am going to post it.) **** NOTE ***** (Left and Right are also called "Snow" and "Grass". 4 Speeders no longer spawn so the L&R tactics changed a bit however, still enough good info here to post it.) #tooLazy2Edit *Facts* The key to winning this warzone map is the outside nodes. They reason why is because once you have control of the "Left" and "Right" node, then you can use the speeders to fly you directly to that node. After you capture those nodes, when you respawn, you will notice 4 speeders instead of 2. If you take the speeder to the far right, it will fly you directly to the right node. If you take the speeder to the far left, then it will take you directly to the left node. *Tactics* What happens at the beginning of the match is the most essential. Communicate with your team. Take charge and be a leader in order to get them to listen. At the start of the match send 2 people (no healers) to the left. Preferably 1 Tank and 1 low-level. Send the rest of your team Right. You must succeed in capturing these nodes in order to ensure an easy victory. Rest after battles. Before the match, or right after the nodes are taken then explain to your team about the speeders ( Facts ). After you take the right node, if you see that nobody is coming then send all but 2 of your men back to the left node immediately. Two People to guard each node at all times. Call your Incomings. If you are at the node alone and you are outnumbered then your job is to stay alive, keep them from capping that node, and to calling incoming. You can use the walls and node to interfere with ranged attackers; blocking their line of sight. Use your CC's so that you will take less damage. Run down the stairs, around the wall, back up the stairs, and stop them from capping. Be a one man defense machine through cleverness and cunning. Fight as a unit. Healers die first. If you are fighting a person and he doesn't take damage or keeps regenerating then turn around and look for his healer. Jump on the healer and rip him apart. Use your disruptions and CC's on him to stop him from healing himself. Order your team to "ATTACK NAME = HEALER". After the battle tell the OPS Leader to put a Mark over the healers head so that in the next battle, the whole team will know who to attack. Winning is playing the map not the players. When you are guarding the node, then other team will try to draw you out to fight in the snow. Don’t be a fool and play their game. They are luring you out so that a Stealth can "ninja cap" the node. Make them come to you. If there are 3 of them then knock two of them off and concentrate on one of them. Stay at your node and instruct your team mates to do the same. Communication is the key to victory. If you lose one of the outside nodes then you are probably not going to get it back right away because they are going to use the speeders to respawn on top of that node. It's time to hit middle and hit it hard. Keep 2 on your node and tell the rest of the team to zerge the middle "mid". If a prolonged fight takes place in the mid, then you know that the enemy outer node is vulnerable; now's the time to attack. Send your team to that node and you keep going to mid to keep their team distracted. Make them think that you are going for it. Stay alive, use the node and the walls to keep ranged players from targeting you. Before they know it, your team will have the outer node again. Thanks for reading, -Skorn Credits to Mugatuu for shared tactics.
  12. I use to be apart of the #1 PvP guild on Infinity Gate: "Gloom Walkers". We had a private forum with a few pvp tips for our members. I've dug around and finally found it. And enjoy... -Skorn _______________________________________________________________________________ Okay, so after playing a couple Voidstar battlegrounds I realized that you could save a good minute when attacking the enemy base. 1st your team must destroy the 1st set of doors by themselves. After the first doors are down (save your Force Speed, because you will need it for the next part), run to the next set of doors. As you know, you must activate the computers and let out the two bridges in order to get to place the bomb on the second set of doors. What I found out, is if a Sith Inquisitor is standing in between the two computers (So on the little platforms in the middle, which also happen to have the speed buff that the map provides), they can activate Force Speed, and with the right timing they can jump over the gap and sneak to the second set of doors, even before the computers are activated to let the bridges out. I have done this multiple times and people from our guild such as Skorn, and Roselin (<---Who also has done it) have seen me jump this platform. It is do-able and I highly suggest Inquisitors to practice this. This saves people a good minute in the battleground, and avoids the problem of placing the bomb while every Jedi Scum is trying to kill you. If you have any questions about this I can verify this online and show you how it is done. -Milkydeez :3 __________________________________________________________ This still works . Also one can force leap across that gap if you have a target close enough to the edge.
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