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alderdale

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Everything posted by alderdale

  1. He he you can sense them qwivering in their boots with the impending nerfs, the bigger the rubutle post the more apparent the OP is right.
  2. Your right lets just stop this nonsense now leaving your class as the undisputed OP class of the game.
  3. You everything is fine guys are missing the point of ALL these posts, its definitely fne for a couple of DPS classes but there happens to be people that play other classes in this game.
  4. Games are so lopsided and since you get nothing for losing and no penalty for quiting no one sticks around in a losing game.Then in comes you to fill their shoes.
  5. alderdale

    is it rly taht bad?

    You are one of those people in life that quietly accepts whatever is given to you and deals with it. The problem is Val this isnt your job, or a relationship or a tax audit. This is a game that used to be rather fun to play but has now lost a good chunk of its appeal for allot of people. So we have either A unsubbed or B came to the forums to try to get Bioware to focus on what they did well initially make a really fun and fairly balanced game. We are not like you, we do not just quietly accept and "adjust" we move on. So watch the sub numbers over the next few months they will paint a clearer picture.
  6. They have some talent over that at Bioware, but Ive never seen so many bad ideas unleashed in an MMO so fast.
  7. Really so they gut your class (and mine) and all you do is go DPS lol. Im not as forgiving as you. Ive unsubbed but will keep an eye on the forums just to follow this trainwreak of a patch.
  8. Great post, I think you nailed most of these items, its pretty obvious these guys have talent but are clueless about running an MMO.
  9. I cancelled about three days ago when I saw they were going live without a single adjustment to any of the nerfs. Meaing they arnt listening to feedback and just staing and endgame PVE raid encounter stats.
  10. A healer class that got buffed loves the changes, imageine that.
  11. Try taking one down with a high DPS class also wearing Battlemaster gear? Happens on a regular basis...... If we go all the way down the healing tree and with the best PvP gear in game it better be really hard to kill us, since we arnt going to kill anyone else who is equally geared. Thats the whole point of the build. We are constantly getting focused in PvP we have to be able to survive to be effect healers for our group. Whats the point of being a dedicated healer if one equally geared player can just take us down? None, and no one will play the class if thats the case.
  12. its not 15 or 20 secs after resolve fills its about 10 and during the 10 secs you are still able to be stuned interupted and knocked back at that point your resolve bar is reset and it starts all over again.
  13. This is what concerns me most about this patch, healing in PvP, we basically have to drop anchor and heal which means were getting zerged the whole game. As it is an equally geared DPS will always wear us out and over heat us long before we can both heal ourselfs and DPS them down, now Bioware is making it even harder. Why would me as a healer want to take that kind of abuse in every game, basically getting 2 and 3 maned and not be able to deal with the damage. Bioware, you have created zerg PvP maps so give us DEDICATED healers a way to deal with it. Dont castrate us becuase other BH's are using a hybrid spec. As a dedicated healer I dont expect to be able to kill anyone but I expect to be able to outheal ANYONE's DPS easily. Your gooing to end up with a game full of people playing DPS classes with no one to heal them.
  14. All Im taknig away from this is that DPS in general is way overpowered compared to a healer that has to deal with it in PVP, yet healing is getting nerfed to balance PVE end game. Nothing about this patch makes sense to me only that in Biowares attempt to reel in Hybrid healing damange specs they are making pure healing classes worse. Were they really needed help to compete at the highest levels of end game PvP.
  15. This right here, I played this game to heal, to heal in PvP mostly. As it stands now Im the target of 2 to 3 people every match as it is in ANY MMO Ive played in. We need the tools to survive under this kind of presure or as you put it, its just not a fun roll. Trying to keep people up shouldnt be a stressfull second job. In this game IM fully commited to the healing tree with NO dps to speak of so I should be able to fight off a player or two and keep my peeps up. Its hard as heck now and after 1.2 its going to get worse, like not fun anymore worse.
  16. Umm getting to rank 60 is CAKE sompared to how many games you will have to run to get BM gear. Getting to rank 60 valor is very start of your grind.
  17. Is it about cc or is it about an endless chain of cc.
  18. alderdale

    Resolve Fix

    Make resolve work against all forms of cc, stuns, slows and knockbacks. and you start, START to have something that makes sense in this game. Your bar would fill up quicker and once full provide you complete immunity to start fighting back.
  19. Um okay it works perfectly fine for CC but I think everyone else is talking about the other loss of control abililites that happen after your play your resolve bar that people toss at you, stuns and knock backs. So its common to be stunned for 16 secs break out of the third cc only to be instantly stunned for another 4 seconds then knocked backed (another 4 seconds of down time) oh and now your resolve is just about used up so your back to being cc again, but your prety much dead at this point so I guess it really doesnt matter. Ya works great. I imagine you never have a problem with it because you dont have 2 to 3 people attacknig you at once. edit: Let me restate that, you have 2 or 3 people attacking you and never had the chance to get even one attack off. Its not about whether you could of killed one of them its that fact that you cant even fight back at all.
  20. Neto, but almost all of your analogies are based on crystal ball type senarios. If you can predict that ONE person is going to do something then resolve starts, starts I say to make sense fundamentaly. Im not sure how things go for you in PvP. But Im a healer and as such I am nearly always fighting off 2 to 3 players that basically cycle their cc's and stuns leaving me helpless. Which is why Resolve doesnt work, its to selective as to what it prevents. Resolve works "great" in a perfect world but PvP is fast paced and dynamic with two and three people casting on a single target at once. Resolve makes sense MAYBE in one v one senariots. But I challenge you to show me any design decisions in this game that promote one v one play. All the WZ's and Ilum are designed for massive PvP otherwise known as ZERGS. What other kinds of PvP options do we have in SWTOR besides ZERGS? That my friend is why DR works so much better for mass PvP and resolve just works great on paper and in forum posts such as yours but provides little help in this game. DR works against all types of cc and stuns so your QUICKLY rendered imune to both types no matter which was cast and back in action with a fighting chance. You and I both know that even after playing your resolve bar perfectly, so after 16 second of IMMOBILITY the third cc hits and you break out of it only to be instantly stunned and then knocked back Netiher of which shoud have worked after your resolve bar filled, edit: Make resolve work against all forms of cc, stuns, slows and knockbacks. and you start START to have something that makes sense in this game. Your bar would fill up quicker and once full provide you immunity to start fighting back. See you in the zerg........
  21. This is not a Hero Engine Bash session. Even though SWTOR shipped with: Lack of a day night cycle Lack of dynamic weather Lack of a customizable UI at launch Lack of a combat log at launch Poor performance with 17 plus players fighting in one place Ability lag Camera zoom and auto rotation problems Strange disjointed map system with nothing really tying things together on a global scale HEAVY HEAVY use of instancing Missing social tools These are not the fault of the Hero Engine, these are design decisions, prioritization decisions and coding problems all at the hands of Bioware. I also believe they are all correctable problems or doable feature adds. It just steams me that basic features were missing and critical problems remained at launch just to get the game shipped in 2011. I'm sure Bioware was so caught up and proud of what they were doing differently that they trivialized basic features and underestimated the importance of game optimization. We are not your Mass Effect Dragon age crowd, we are not your Star Wars zealots. Most of us are seasoned experienced MMO players. Welcome to the OUR party, your late and you havent brought much to the table yet. But alas their is still hope for you.
  22. I dont miss night at all in MMO's since nobody does it right. But I do miss dynamic weather and this game could really use it.
  23. This cant be a serious post, I found this game to be about the most travel friendly game Ive played. Have you ever played an MMO before? What are you used to? STanding on a mailbox and queing up for dugeons and PvP? I think Ive just been had.
  24. I like many are not thrilled about spamming our pellet gun to keep our heat under control. To me its white damage / healing. Ive never heard of a class rotation that includes extensive use of white damage as an intregral part of its design. Our pellet gun should be something we use when we have done something WRONG. Its a badge of dishonor we have to wear when weve overheated. Now were being told directly from BW to use it in our rotation to make up the difference to our heat increase. That in my opinion is poor resource design done in an attempt to fix something else that is not balanced properly in the game.
  25. It seems so positively easy, just have abilities perform differently on players verses non players. On non player (NPC), ability x hits for y on player, ability x hits for z. How freaking hard is that? They already do that on some abilities, conconsion missle lasts 60 seconds on mobs and 8 secs on players, so they can do it for any abilities they want to balance for PvP.
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