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Zoiks

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Everything posted by Zoiks

  1. Uh, no. It needs to either just be rolled back to being a mez, a mez at least requires good teamwork to take advantage of. Or if left as a stun it needs to respect the normal resolve rules, as well as cost a gcd when dismissed, have no effect when dismissed, or not be dismissable at all. And that's being kind, it really shouldn't even be possible to stack the shorter cd + lowered cost + shorter debuff via gear + increased absorption + aoe cc effect, that's just plain ridiculous overkill.
  2. Well I've played one, and I see cheese. Complete and utter cheese. Anyone playing a cheesebubbler should feel extreme shame, it's so plainly broken that you would have to be suffering from some sort of mental condition that makes you blind to the obvious to not notice it. Smash spec is broken. Rail Shot procs are broken. Force Shroud is broken. Predation, Undying, and Force Camo are broken. Static Barrier WAS broken before they changed it and resolve, now it's literally a game changer. Swtor pvp is no longer just heavy in cc when a cheesebubbler is around, it's >50% of your game time either cced or running back from the respawn unless your opponents just have no clue how to abuse it. In fact, playing in wzs with cheesebubblers has caused me to come to appreciate Nicolas Cage's "acting" in the movie Deadfall. Now I see, he must have travelled forward through time to play this game now against cheesebubblers before going back to film that movie. Thus allowing him to perfectly express the emotions felt. They should even replace the standard respawn with a special Nicolas Cage "They're trying to kill me, man!" animation to truly capture the "I just respawned after being cced for 12+ consecutive seconds thanks to a cheesebubbler" feeling. It's NSFW, but trust me, search for Nicolas Cage scenes in that movie on youtube, you'll thank me later.
  3. Unfortunately this is not the genre if you want challenge. Game AI has taken very few, to no steps forward. Rote and inconvenience are the main challenges to overcome here. Real challenge is only found in optimizing your rotation/spec/gear and figuring out boss mechanics, assuming the players isn't spoiled by looking it up or someone telling them. The rest is just execution and waiting for the RNG to be kind.
  4. If they want to make ranked warzones better it's simple, increase the competitiveness by making ranked warzones matter for more than just comm farming. Implement cross server queues. Create a ladderboard players can look at. Alllow players to be observers in ranked warzone matches with a seperate chat channel for them, or maybe record matches for players to view later. Rating levels that drop over time, so we're required to keep competing if we want to keep our rating. Unlocks for certain rating levels, fluff things such as naming your team which puts a title in the list of all team members, emotes, pets, team color matching, etc. And these things would lock again if your rating level dropped. And at the same time add in measures to prevent exploiting the ranked queue. Long deserter buffs for leaving a queue. Debuff to reduce comm/rating gain when facing the same opponents within a set timeframe that stacks.
  5. Perfect balance, yes, that's impossible. Some halfway decent semblance of balance though? Nope, most other mmos achieve this relatively quickly. Here's some things they could do: Burst damage specs, lower the damage and cost of their abilities that increase burst, raise the damage and cost of their sustained damage abilities to compensate. Change resolve meter to increase more quickly, but be based on the time ACTUALLY spent cced, and not the maximal time that could be spent cced. No one should have to spend 50% of the game cced, but neither should they be able to spent 75% immune to cc. Smash, change it to a targeted ability with aoe splash and only the target gets the added effect of +100% damage. No centering gain until the wz has begun. Change grenades to have a more limited effect with their aoe splash. Remove cc immunity from all abilities and talent procs, keep root/snare immunities. The huttball prevents the use of any ability or talent which would increase the carrier's movement speed. And the use of any leap ability by the carrier, or the use of rescue on the carrier causes them to drop the ball. Change dots to have some effect on the target, aoe around the target, or on the cleanser when cleansed. Change all activation time abilities to have some effect when interrupted, whether that be an activation speed buff for subsequent casts, refunded cost, some kind of build up toward interrupt immunity, or whatever as long as it's something to compensate. Roll back the change to overload. Roll back the change to stun ability range for ranged classes. Roll back the change to force armor.
  6. You're probably right that they won't do it. But adding a solo only queue wouldn't have any impact on community or teamwork. As far as community goes, you could still make friends and queue in the group queue, which presumably the current queue regular wz queue would become or at least the ranked wz queue. And you could still work as a team even while solo queued. This would be a problem, only slightly for the solo queue but to a very large degree for the group queue, both because there would be a lack of groups queueing and because the way the current queue systems work the game would pretty much crap itself trying to form a wz whenever an odd sized group queued. Cross server queues would fix the former, and with a competently programmed queue the latter would also be fixed. This is only true if your server's faction population that queues is in the <20 neighborhood, in which case pvp is pretty much already dead on your server and faction balance is hosed regardless. Also premades don't do much for balancing team roles, even assuming all premades have 1 tank, 1 healer, and 2 dps (which the vast majority of premades don't) the odds are not in your favor that you won't be matched with 4 more dps anyway. A solo queue could also greatly simplify the implementation of role requirements for group matching. Cooperative play dominates uncooperative play in mmo pvp, this mmo and any other. And a premade that doesn't cooperate is effectively a pug. A solo queue actually would address this somewhat by greatly reducing the odds that you're going to end up in a team with someone you're in vent with, or have even played with consistently enough to have a "rhythm". This puts everyone on equal footing at least. You don't have to strive to be better when you can communicate, you just WILL be better than players who can't. It's not like playing these games is rocket surgery, anyone can learn a halfway decent rotation and spec, anyone can gear up. There's no steep learning curve to keep players who are interested in being competitive from actually competing. But there is also no grouping requirement, no mic requirement, nor in-game voice chat, ensuring that there will always be people who won't be competitive, even though they would like to be. In the end, premades are a crutch, they don't make the individual a better player, but they make the overall team stronger, and they simplify exploiting some of this game's greatest weaknesses to degrees that make it unplayable for anyone not doing the same thing, ie force armor, smash, predation, grenades, focus fire, etc. etc. That being said, I would rather they implement arenas with 1v1, 2v2, 3v3, and 4v4 options, required solo queue only, and role matching options for the team arenas. The current warzones only emphasize class balance issues.
  7. Why do people have to come up with such ludicrous reasoning? Oh it's not that the game is boring, it's that they're bored because it's a themepark! It's not that the game isn't as interesting as its competition, it's because of the subscription price. Guess what? Boring sandbox games tend to bore people too. Games that don't compare well to their competition can't keep people playing them, and making that game f2p only gets people to take a look at it, not to consistently spend money on it. You want your game to do well? Make a good game. Note that just copying the current king of the genre only works if you copy it at the quality it's at when YOU launch AND have some desired improvements to the genre.
  8. Something they did screwed up the server sync back in 1.3, and it's still around apparently. Attacks that cause roots and knockbacks seem to trigger it on characters that are moving. My latency meter will be a steady 25ms and it will still take a few seconds for the game to recover to the point where it won't stutter when I try to move afterwards.
  9. Uh, no, the smash spec gives smash an auto crit and +100% damage. But the main problem with sorc dps isn't the damage they can do, it's the fact that it's primarily either activation time abilities or dots, neither of which work well at all in pvp.
  10. This change, this INSANE change, needs to go. It was OP BEFORE it was changed to stun, now it's just plain stupid. Even if their goal was to make sorcerers more in demand, which it does in the sense that you need one exclusively for this one specced ability just to be competitive now, it also promotes horrible, lazy play with the synergy from the change to the resolve mechanic. Unlike before where you at least needed to have well coordinated teamwork to take full advantage of it. Among the many, many stupid changes I've noticed both before I left and since I came back, this one stands out. The only one that comes to mind that surpasses it would be the way in which they handled Ilum. Just plain idiocy, I can think of no other way to describe this. Mind boggling.
  11. This is pretty much my exact problem with their f2p restrictions also. As someone with a sub, f2p has only made the game worse for me. Even though there are more players, queues are no faster and crafting is no more profitable. but overall lag is more noticable and some quests are more difficult to complete. Congratulations on making the $15 I spent this month seem less worthwhile than the $15 I'd spent previous months. It's almost as if they want everyone to go f2p, finish up whatever story they've missed, and then abandon the game.
  12. Correct I meant mercs, not PTs, are bottom tier dps in pvp. But not because their damage is too low, because their dps specs simply don't function well in pvp. Mostly for the reason you mention, interrupts.
  13. It's pretty clear something is wrong.. The problem with maras/sents is their survivability and utility as dps. While certainly healing is a factor in survivability, lowering it only lessens the synergy between healing and MASSIVE defensive cds. And it does nothing to lessen the utility edge they have over every other dps in both pve and pvp. But it's not unexpected they would go this way, it's what they did to tankasins also, when it was mainly their high dps for a tank spec and not the extra survivability/utility they had over the dps specs that was the problem. Or how about the problem with PT BH? Too much burst. What's the solution? Make it more difficult to use a few key abilities for both PTs and Mercs, who are already on the bottom tier for pvp dps, but also give them MORE burst.....It seems like there is some kind of strange disconnect going on at EA/BW.
  14. Elitist to insist that players joining the ranked queue accept that they may end up fighting vastly better opponents? Yes, I'm a terrible, elitist monster. If you want to gear up, join the regular queue and expect fairly consistent wins with your premade, if you want to gear up faster suck it up and take your lumps in ranked. But if you really believe just gear is going to make the difference between getting destroyed and winning, unless you're talking recruit or worse gear, good luck with that. As far as no one pvping, if we're talking ranked it's pretty much already that way. And the people just farming comms only make it worse.
  15. They don't pull first stringers for sportsmanship, they pull them to eliminate the risk of injury and give the second stringers some practice. And the coach that does that and then loses the game as a result would likely be fired, that's how prized "fair" competition is in professional sports. So next time you see a team do that, don't think, "Aw, how nice of them!", think, "Those jerks are 100% sure they're going to win and are rubbing the other teams face in it by bringing in their second strigers for extra practice." Cause that's what's actually happening. While ranked wzs certainly aren't "professional" they're as close as it gets here, and it makes NO SENSE AT ALL to insist on "fairness" in ranked matches. A tiered system that only matches equally ranked players would be great, so would more competitors, so would fixing the pvp imbalances. You know what's not great? Players abusing the badly designed system to hijack it for the purpose of faster comm gain and "private" matches.
  16. This game is chock full of pvp imbalance. We all know this, at least all of us who have played more than just one or two classes/specs competitively. Clearly team build is going to have a huge impact on team strength, then toss in player skill/knowledge levels, gear, communication, and players who play together ALL the time vs players who rarely do. Obviously the best ranked teams are going to take advantage of all of the above. Is it fair? Of course not. But that's why it's ranked, it's meant to be the most dedicated pvpers competing. Not, "Hey, letz make a pug to getz more commz! Herpaderp!". If people don't like that, they have every right not to do ranked warzones. Trying to make it the other way around completely defeats the purpose of having a ranked queue in the first place. If you want pvp imbalance fixed, somehow get some dev attention paid to it, don't screw over rwzs for the players it was designed for.
  17. But don't you see? That's the problem, the gameplay in this game is weak when compared with other similar MMOs. It has nothing innovative, scant evolutionary improvements, and quite a few throwbacks to older MMOs. Character story is pretty much the one trick pony of this game, although I suppose you could also say the star wars universe but that's only true because they shut down the other star wars MMO before this one launched. Why anyone would play this game beyond either story or star wars is completely beyond me, other mmos simply do this style of mmo gameplay better. While I'm not at all interested in playing wow anymore, at least I still believe they did something moderately impressive. They took pretty much EVERYTHING good in eq, copied it at the level it was at when wow launched, or improved upon it, and streamlined some of the more popular elements. From there they consistently improved the game with more new elements and streamlining. Certainly it's a tired platform at this point, but it's still technically improving from what I can see from the sidelines. All that can be said for this game after one year is that they've added a few of the missing features at launch and added more content that still doesn't stack up well with what other MMOs had or are still getting. Urging them to keep doing what they're doing is just going to drive them further into the ditch, they need to change or just give up at this point. I suspect the higher ups in EA have already chosen the latter.
  18. Wow, what the heck is this? The entire point of a ranked war zones is to compete against the best of the best... Saying meh, we're going to lose anyway so lets leave this queue and start another with our guildies isn't competing. It's giving up, and those people have no right to even be allowed into ranked games in my opinion. They need to add an hour+ long deserter buff to people who leave a triggered rwz queue. If you can't take losing, don't compete. Go back to the regular queue and dominate fail pugs all day so you can try and feel better about losing.
  19. In the case of this game, I don't believe more raids will do much to add more players. They would have to find a way to up the quality of them quite a bit, more than I suspect they have. Because even though I've heard good things about the increased challenge of the newer ops and fps, I haven't heard anything about the "epic" feel of them, which is what really kept people stuck to wow for so long. In my opinion the factors for a good "main" raid, one that people will get together weekly for and spend 2-4+ hours bashing their head against a wall until they beat it are challenge, mechanics variety, and theme. And personally I believe the raids in this game still fail on mechanics and theme. Neither the mechanics nor the themes of the raids in this game are interesting compared to what you find in other similar games, originally neither was the challenge. I have to say I think they should have given up on raids early on, if you can't do them right, there's not much point in doing them at all. They would have been much better served focusing on finding ways to keep character story going through end game. After all that is what differentiates this game from wow in a good way, beyond the setting.
  20. Well I'm assuming you can understand the frustration of those who are suffering an issue and someone else shows up in the thread telling them that there isn't one. To be honest, there really isn't even any reason to post saying "I'm not experiencing problem X" in a "Problem X" thread in the first place unless you HAD the problem but fixed it. As far as there not being a memory leak, there is. If you really would like proof, turn on your task manager before you start the game, then log in and immediately check the memory usage from a static location, such as your ship. Then change zones, preferably a heavily populated zone or one where other players are using their character abilities, such as an fp, wz, or fleet. Spend a little time there and then go back to your ship and check memory usage again. I guarantee you will see an increase. Large pieces of software such as this are pretty much never so well optimized that they won't have a leak at all. The main factors are the settings that cause the most leak, how large the leak is, the amount of physical memory the user has, and their tolerance for slowdown. One person's "omg memory leak!", is another person's "You have a crappy computer", is another person's "Play with setting X off", and is another person's "I don't notice 10fps drops". I haven't noticed any serious memory leak since launch, though the one in at launch got annoying after long play sessions unless I restarted the client regularly. Nor have I noticed any change since coming back to this game, though I have not tried 1.5 at all yet.
  21. I tend to agree, Corellia is pretty bad. But I wouldn't blame this game's world designers as much as the game's map artist(s?), the mission finder's designer, and the game engine itself, at least I'm guessing that's what caused the ridiculous amount of sameness across the different game worlds.
  22. You only get mats via missions, so presumably that is what they meant. And it's not a bad way to make money, though ti's not good either. If you actually want to make significant money with slicing, queue up tech part missions while running around certain areas of Voss farming nodes.
  23. Which is the point as games that go from p2p to f2p become worse at fixing outstanding issues and nickel and dime you for every bit of new content they add. Why? Because p2p games that switch to f2p have already failed to capture a large enough market share to keep their producers happy and are being put onto life support in order to survive long enough to recoup more of their development costs/complete IP contractual obligations.
  24. You do realize that the two combat breaking abilities are on a 3 minute cd, they cause a 100% healing debuff (or are supposed to anyway), AND they don't give a speed boost + damage reduction effect? Force camouflage is far and away more useful in pvp than either cloak screen or force cloak. As for the OP, anyone who has actually played a mara/sent as well as other dps classes knows they are overpowered in pvp and even pve in some respects, if they don't they would have to be delusional.
  25. There is literally no way they could have done that in a single gcd. From what you describe it was a minimum of 2 gcd, and likely your perceptions were incorrect. Thermal detonator can't set up rail shot, so that would leave them with nothing that could do that kind of instant damage. Even with 2 TDs, followed by 2 FAs, that's likely not 16k damage and would have been painfully obvious what just happened. Now 2 RSs after 2 IMs and 2 TDs that could do it pretty easily, but then we're talking 3 gcd, and pretty much any 2 competent dps can pull that off. So either a) you're wrong about what happened, or b) they used some kind of hack and it has nothing to do with pyrotechs being overpowered or not. Also, just a little advice, you're a gunslinger, use your extra range, that would have guaranteed at least a single shot.
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