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Ferrydust

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Everything posted by Ferrydust

  1. Civil War has Empire Facing South. So left is East and Right is West. WE WANT A COMPASS ON OUR MINI MAP would be accurate. I asked several times in beta but I suppose they have more pressing issues.
  2. It DOES stop the bug for me and my group 100% of the time.
  3. Ok, then let me ask you this. Were you playing in a group or solo when the 6-1 didn't count? I am ALWAYS in a group.
  4. They are probably bringing up kill trading because it made instant battlemasters / war heroes and now those people wonder where their gear is when in reality, those of us that have gear have been grinding away at it way before the Ilum disaster.
  5. I didn't think you could have even gotten 32 bags since the token system was put into place.
  6. I don't believe you. Sorry. I have way too much time into this to accept that a 6-1 win didn't count.
  7. Yeah, let's punish people who are already cranky from crashing in a warzone or not being able to rez etc. and being booted.
  8. Ferrydust

    PVP's Imbalance

    The middle of the pack people are most likely the ones who are winning the game for people like you who think damage / medals is everything. They are the ones guarding the door where no one is at so that it doesn't get ninja'd. They are the ones grabbing the huttball and capping it. They are the ones guarding turrets in Civil War.
  9. I am saying that at some point the 'first person to join' would have left on my side during a 6-1 win. I have played zillions (er a lot) of huttball where we force 6-1's. It just isn't feasible to have a 100% chance for it to score as a win if there is a possibility that if the 'first person to join' leaves we don't get credit for the win. At some point in the zillions of 6-1 games I am sure the 'first person to join' has left/crashed/been booted etc. So when I say we have 100% chance for the game to count as 6-1 win I am saying there must be more than one thing working against that win count.
  10. Ferrydust

    PVP's Imbalance

    You aren't one of those people that think we will all play warzones for no rewards are you? Progression is there for a reason. Without it the game would be boring.
  11. That would be neither here nor there to the fact that winning 6-1 is 100% chance to get the win to count.
  12. Guarding people is good. For the healing medals you can remove your armor (drops your health) put your armor back on and use a stim. edit: throwing the huttball to an enemy player (who is almost dead preferably for safety) and killing them gives defense medals.
  13. I Love the warzones. I hate the afkers. I hate the cheaters. I hate the Ilum disaster that made Battlemasters / War Heroes in record time.... mostly from afk buffing people. (Now they complain that they have 'said' titles and have no gear. RICH lol)
  14. I don't think that is the sole cause of the problem because why then can you win huttball 6-1 and get credit every single time but 6-0 not?
  15. Ferrydust

    pvp is evasive.

    As a healer I feel healing is exactly where it should be in PVP.
  16. You claimed you were writing in chat. That is why you missed the door opening.
  17. In all warzones you should be running against the door and ready to go when the doors open. They are all time sensitive. Want to gauge how your team will do in a particular warzone? Look to see how many people are nowhere near ready to go (by the door) when it starts.
  18. It's mainly time based. The longer any warzone the more of everything you get. A long slow loss is worth more than a quick win.
  19. Ferrydust

    PVP's Imbalance

    Go ahead and tell us what you think is imbalanced so we can tear it apart.
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