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lordniah

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  1. I love some of the Warzones in this game and I like how some of the classes play, but its obvious that GW2 is going to completely gut what remains of the pvp community. You get an even playing field in GW2 and you get more pvp gear customization. Why more customization? Because, you get to freely select from among different pvp gear sets which have more customization than what you find in this game. You can also win different looking gear "skins", so you also have variety in appearance. Why Bioware didn't setup Warzones like this is completely beyond me. I guess it doesn't matter any more, though. I'll be playing GW2 this weekend.
  2. Why specifically are shadows/sins better stealthers? I'd really appreciate it if someone did a detailed comparison of the two (maybe there is already such a comparison?).
  3. I agree that they need to add more warzones like Huttball, but maybe with some different mechanics. I think one really cool but hard warzone would involve doing some platforming to score the win. Could be insanely hard with all the knockbacks, though, so maybe they could add some "knockback immunity" powerups.
  4. You need to buy the battlemaster piece first before you can get the warhero piece. If you compare the cost of a piece to its expertise, you see that getting a bunch of smaller, cheaper pieces will give you the most expertise, and expertise is the most important thing to max when you are a fresh 50. edit: Also, the ratio to convert ranked back to warzone is actually 1:1 .
  5. You do this because it will allow you to buy most of your battlemaster gear as a fresh 50. I would rather do this than save those ranked comms for when I can eventually get warhero, becuase if you suffer a gear disadvantage you are going to be dying so much that it is unlikely you ever will get to warhero. Example: my fresh 50 started with close to 1,000 expertise because he saved warzone and ranked comms, then converted the ranked comms to warzone comms so he could buy 2ximplants, 1xreleic, 1x earpiece, bracers, and belt. He then filled in the remaining pieces with recruit gear. If I had planned a little better and got to 2,000 warzone and 3,500 ranked, I could have bought even more battlemaster gear.
  6. Each team's logo is plastered above its endzone. Do not run towards the endzone with your own team's logo.
  7. I also like to use the names of gods and goddess for characters. I have an IA named Inana after the Summerian goddess of love and war, a marauder named Thunner after the anglo-saxon god of Thunder (otherwise known as Thor in Old Norse), and a BH named Tammuz -- mostly because it sounds good. Problem with this method is that other players think the same way. I was actually surprised I was able to get some of the names I did.
  8. Sniper is not very mobile in any specc. If they are out of cover then they are a free kill. If they are in cover, then they are very hard to kill.
  9. Sniper/Gunslinger is fun and uses almost as many abilities as a marauder (I have a 50 for both), but they also spend much of their time sitting in cover. Either you will be left alone and then it will be EZ-mode getting top dps or people will focus you and you will die quickly. I think they work best on a good team that protects them and keeps the enemies focus off of them. Right now I've started a powertech and I find that while it is a lot easier to play than either my gunslinger or marauder, it is good at kiting. You also have the option of going melee or tank spec. I'm still low level, though, so I can't really say how good it will be at higher levels.
  10. Both require a large number of key binds. Sith Warriors generaly have the hardest resource management in the game and IAs have the second. Warriors need to be extremely mobile and stick to their targets, while Snipers can sit back in a single position and gun things down. They both can do good dps, though it is harder for non-smash marauders to top dps in pvp because they do not have good aoe attacks. On the other hand, if they are left unchecked, they can ruthlessly kill one target after another. The sniper also lacks good aoe untill they get their orbital strike and they also are good at gunning down one target after another. BTW, I have a 50 Gunslinger from when the game launched and a 49 marauder that I started recently.
  11. There is one simple fix that could help this problem: the final scoreboard should be sorted by objective points, not medals. That would ensure that all the lazy voters would vote for the guy who likely helped win the match. Some people will argue that you should vote for the healer first because they only get a few medals; I argue otherwise, because you get even fewer medals if you focus exclusively on objectives.
  12. Best: Tantooine, Taris (Empire only), and Voss Worst: Balsalvis, Correllia
  13. Biggest problem with marauder is the fact that there are a lot of people playing sages/sorcerers, including many inexperienced people. marauder is the natural foil to this class, so you can bet they will be qqing, especially the ones that fail to use the many awesome tools they get like that 20s knockback. I also think there are a few envious mercenaries, and honestly their class is pretty weak at the moment; on the other hand, tracer missile spam was just insanly easy to do and needed to be nerfed. I do agree, though, that marauder will see some nerfs, including: 1. Putting undying rage and force camo on longer timers. 2. Reworking Annihilation tree a bit, including a possible nerf to healing on bleeds (I haven't actually played this tree yet, so I can't really say) 3. Making ravage interruptible again, but maybe giving a talent in one of the trees to make it uninterruptible after a force leap or something like that. On the other hand, the suggestions to put force leap on a longer timer are just ludicrous. That would effectively make sith warriors/jedi knight usless. As it is, we can be knocked back on the leap.
  14. In voidstar you could pretty much just type "they are at the other door" and everyone would understand.
  15. It would be cool if voice chat was built into the game so that even pugs or randoms could use it. Every time you form a raid group or get put in a warzone que, you get access to a private channel.
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