Jump to content

Ravenminded

Members
  • Posts

    8
  • Joined

Everything posted by Ravenminded

  1. I have to honestly disagree. As far as Rage generation goes I think there is a low perhaps before 20 but then different abilities helps pick it up. Just using Saber Throw and then Force Charge pretty much gives me enough of a boost before a fight that I have plenty of Rage left over for the next pull. The the OP is suggesting is really more just a lack of needing to plan your ability chains so you can just spam out your abilities. The thought needed for gameplay isn't terribly deep to begin with, if you can just start using more abilities without any thought I'd be a walk in a park then. You already have Enrage to use before you start fights and you'll find that it probably its ready by the middle of your fight.
  2. Rage. It seems that Vengeance needs some looking at as everyone I've seen complained about Jugs is Vengeance specced. Immortal is good too, things may go a bit slower unless you have your companion out though.
  3. I see a lot of Vengeance Jugs seem to have problems. I've been Rage and had quite a good time of it. I do think the DPS is a bit lower than the Primary DPS classes for sure but its just a guess on the other Tank/DPS classes I think at the moment. Still I think it's safe to say that with this many people complaining that Jugs could use some hard looking at (which they said is gonna be the first class to get it). I just hope they don't change too much as I enjoy the feel of the class game play personally.
  4. Really, queues on launch day? Never would have guessed. I've had early access so I'm taking a break on launch day instead of stressing out over queues. Things will soon return to normal when everyone isn't trying to shove into the system at the same time.
  5. You also have an AoE slow you can use before using Ravage so that they cannot get away before you finish the channel.
  6. I'm not sure but you might wanna check if your doing the mission that has several stages. I haven't tried it myself but you may not heal between those stages. If this is not the case then file a bug report.
  7. I like the space missions. They are just mini-games though, something fun to do to break up the regular questing and I think the graphics for them are really well done. They said space combat is one of the things they are already working on improving. Because its on rails I could easily seem them adding multiplayer missions with each person getting a different track, some together others apart, to complete different objectives. As far as PvP I don't see it working unless they take it off rails but I could be wrong. If your having trouble, getting blown up a lot, you might want to make sure you are doing the right space battles. They don't tell you were to go once you get a mission so you have to hunt down the right one on your galaxy map, made that mistake the first time. If some people don't like them well... nothing to be done about it. You can just ignore the space combat missions altogether and wait and see if they create something you like later on down the line.
  8. Lekku being over the shoulder when wearing a hood seems the best, and most often seen in other material, idea to me. Probably something they'd say is to difficult or low propriety (and with some of the bugs we have I can agree). I'd hope that turning off helmet though would give you back your headband.
×
×
  • Create New...