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Posiden

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  1. WoW's modding community > TORs UI team. I think that has been well established for a while now.
  2. It wasn't as bad on my Combat Medic, but when I started playing my Sith Warrior alt I started to notice the real problem. Because ALL abilities turn grey when you trigger the GCD, when you play a class that uses a rage mechanic it is very difficult to tell if you have enough rage to use a given ability when the GCD is expired. Especially since most of the Sith Warrior abilities are a red or darker color, it makes it a challenge to see which abilities you will be able to use when the GCD has expired. The saddest part is that each attempt to "fix" it has only made it worse. I don't quite follow the logic of changing the entire GCD/Cooldown UI just for a few abilities (High Impact Bolt, Riposte, etc.). Why didn't you just develop a specific solution for those specific abilities as opposed to changing everything across the board?
  3. This is a case of trying to fix something and only making it worse. The new effect is almost disorienting at that if you are in WZ/Op your bar is constantly flashing every GCD. Its is too much and a definite overkill. When the GCD fires I'm not sure why every single ability on cooldown or not is the same grey color, it just makes it look like every single ability is on cooldown. And the same problem is present as it was before, as you get closer and closer to the expiration of a cooldown it becomes harder to tell if it is ready or not. The "flash" should only occur when abilities with cooldowns are ready, as opposed to the "flash" on every ability that is currently ready every GCD
  4. The cooldown on Kolto Bomb is short enough that you can spread the buff to more than 3 people at a time, drop one mob on melee/tank then when the cooldown is up drop another on ranged/healers. It works particularly well when you have the buff on the raid before a Sage casts Salvation, the initial heal and each tick all get an extra 5% healing. And its not just the 5% healing buff, its the 10% damage shield for every time you have Supercharged Cells up (again you can spread the shield to more than just 3 people since the cooldown is so short). Those two buffs together can be especially useful in "OMG HES GOING TO DIE" moments while you're spamming MP/AMP
  5. Completely disagree. The reason Kolto Residue is so good is it increases healing received from ALL heals (including heals from other players). Not to mention when you have supercharged cells up you can put the 5% damage reduction on 3 people per bomb in addition to healing recieved. I use Kolto Bomb very often, especially when there isn't any big damage, use it on the tank, melee dps, or ranged dps its good to use on anyone. You don't use Kolto Bomb in an attempt to aoe heal (it doesn't heal for nearly enough and only hits three targets) you use it for the buffs it provides to you and other healers.
  6. This one of the most annoying and unneeded changes from patch 1.1 I understand that some abilities that need certain conditions to be used need to be easier to see, however I see no reason why this needs to affect ANY ability that has a cooldown. This change makes it difficult to monitor abilities with long cooldowns, when there are < 10 seconds remaining on long cooldown abilities it is hard to tell the difference between an ability on cooldown and one that isn't (This) It is making it incredibly frustrating to play the game, I play a Combat Medic so I have a lot of cooldowns I am watching in PvP and PvE (Advanced Med Probe, Bacta Infusion, Kolto Bomb, etc.). Please revert this change or find a way to make this system work only for certain abilities that require it or make those abilities easier to use (High Impact Bolt, Riposte, etc.)
  7. It isn't flavor at all. Its cases where abilities that are supposed to be equal are better because of faster animations.
  8. Just too add more fire to the flames: Kolto Bomb vs. Kolto Missile The animation for Kolto Missile moves a lot faster, its a missile thats shot from the wrist. While with Kolto Bomb the Trooper has to move his arm all the way back back and then bring it all the way forward to throw it, the heal goes off when the grenade hits the gound. I watched a raid video of a healing Mercenary and was shocked at how much faster the animation was.
  9. Any planet that has a spaceport should have a GTN.
  10. Gonna have to disagree with this. If you're going to go 5/5 Potent Medicine (Increases Critical Bonus of all heals by 15%) why would you not prioritize crit/surge. Going for Alacricity and Power seems like a giant waste of 5 talent points. I agree in other MMOs crit is not that great of a healing stat, but that is because in most MMOs the crit multiplyer is a fixed value. In TOR we have surge we makes crit a viable option. Already the most efficient single target healers in the game, its even more so with stacked crit/surge. Crit>Surge>Power>Alacricity
  11. How does what you just say in any way relate to sharding?
  12. And you would think that BioWare would have designed the servers/coding to handle that type of scenario.
  13. I have a Level 35 Combat Medic and am vastly enjoying the game so far and hope to play it for a very long time, but there is something that is really bothering me as I'm leveling: The worlds feel big and empty because you never see other players. I'm not saying I've never seen another player in a game, its just the frequency to which i see Republic or Empire players is much lower than something I would expect while playing an MMO. I think that sharding can be beneficial, HOWEVER, a vast majority of quests in this game have a portion that is instanced. So the need putting instancing ontop of instancing seems very excessive to me. Usually you use planet sharding to prevent competition for quest mobs, overcrowdness, and lag but aren't some of those issues solved through personal instances? I'd love to hear a dev answer on this topic.
  14. 1 million players in one day seems like a good start to me. Just saying.
  15. Useful? Yes. Necessary? No. DPS meters are only useful on DPS check type fights. Any other fight it doesn't really matter. Sure you can have highest dps but you could not be CC'ing properly, DPS'ing the right targets, not getting hit by things you're not supposed to.
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