I have a very high end system, pegged at 60fps with vsync on with a ping always under 80.
Example 1:
Sith Sorc:
Cast Lighting strike and follow that up with Force Lighting.
The global cool down for LS is finished but the animation for FL starts with the channel already half way done. The FL then goes back on CD thus halving the damage the FL should have done.
Example 2:
Trooper:
Cast Grav round followed up by a Full auto.
The global CD is done but the animation is not, the Full auto goes off halfway done already. The damage for FA is halved because of this. On top of that that's best case, I have have the FA channel all the way and do 0 damage more often then not.
I can repeat this issues over and over again and have heard others in my guild with the same issues.
Please fix this combat system, its getting old already.