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ZealexFH

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Everything posted by ZealexFH

  1. Man, these threads are everywhere. BioWare really is hurting themselves by delaying this feature. It is obviously overwhelmingly desired and I do believe they should add it.
  2. Biochem is by far the most useful crew skill. Any class can use it for PvP and PvE purposes very successfully and gives them quite a nice edge. I do agree with Biochems nerf, however, I would like to see all crew skills have more of an impact on the game rather than nerf each one to uselessness.
  3. I like all of OP's suggestions basically because they are all easy to implement and they really would help the game. Some things I would like to see... - Bug fixes for raid content - Imperial Fleet Pass on a shorter cooldown - Spaceports done away with or drastically changed to lower travel time. - The way the camera behaves. For example, I like to be max zoomed out but when a wall forces me close to my character the camera does not automatically zoom out. Drives me crazy, especially as a tank who needs to see everything that's going on.
  4. Many of us have encountered those same bugs. I know plenty IRL people complaining of the same ones, including me. Hopefully BioWare addresses them relatively soon. I agree, traveling from planet to planet is quite the hassle due to unnecessary spaceports and load times. This really needs to change to reduce the amount of irrelevant content that I think BioWare intended as an immersion tool. However, it really fails as immersion and I would either like to see them changed or removed. The UI is pretty weak due to lack of customization and not being able to use mods. This is most likely due to flashpoint/operation balancing. They don't want players to have an edge in content due to their mods, which many top guilds did in past MMO's. Without the choice of mods, BioWare can have a better idea of how difficult an encounter will be for players and design as they please. I don't necessarily agree with no mods/macro's, I really enjoy having the ability to customize my UI to cater to my play style. But I'll just have to wait and see what the developers do, and hopefully rather sooner than later.
  5. I would never trust Gault enough to allow him as a companion on my ship. A very rich con-artist that escapes everyone, is finally caught by you, and agrees to stay loyal to you forever. That's just a weak and a bit unbelievable story. There should have been the option to kill him off for good, or perhaps a twist where he con's you like he did everyone else. Also, being thrown into the great hunt, meeting a former glorious bounty hunter, 15 minutes later he's dead, and you're supposed to feel emotionally devastated about it. I agree, I didn't care because I had no emotional attachment to the character; He simply was not developed enough in the story for me to care. Honestly, if the story slowed down in progression and took more time for character development, I would enjoy it much more.
  6. I also feel as the OP does; Population on my server seems very underwhelming (Wound in the Force), which is regularly "Full" on peak times. I feel the server is a ghost town outside of the Imperial Fleet. I realize a lot to do with this is all the instancing, mostly because of story, but I still would like to see a little more people around. However, I don't really know how much they can increase server capacity without sacrificing lag issues during peak times due to all the dedicated zones for players due to story. Hopefully BioWare addresses this issue because I feel it's a problem, but I'm not sure how many others find it a problem.
  7. An overstatement or not, he addresses an issue I would like to see taken care of. All of the shuttles to planets may have been BioWare's way to add immersion, however, all it really does is add an unneccessary time sink and additional load screens that kill immersion. BioWare may have put time in designing these shuttles to planets, so it may break some of their hearts to do away with them, but the shuttles need to go away or be reduced. And they definitely need to reduce Imperial Fleet Pass cool down, it's simply ridiculous right now.
  8. Herpaderp. I'm pretty good at video games, but I definitely have derp moments regularly. So I saw the surname fit quite well.
  9. They were entertaining movies and it's still Star Wars so I thoroughly enjoy them. However, for me, all three movies were filled with awkward moments, basically due to George Lucas' directing and poor editing, and the actor playing Anakin Skywalker was terrible, he simply can't act.
  10. I started playing WoW the day of release and I rolled a healer due to the outrageously low number of them. It paid off so well for me, I was always grouped when ever I wanted. I considered rolling a healer for ToR, too, however I really wanted to play a tank. Now I think I may be rerolling a healer once again. I really do not understand why so few players enjoy the healing roll, I had a blast as a healer on WoW and the biggest reason I did not roll a healer this time around was my brother rolled as one. For me, dps is the most boring roll, but it is clearly the most played.
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