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Jairec

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Everything posted by Jairec

  1. For my part, the whole "leads to" philosophy is nonsense. This is called the slippery slope argument and it's a logical fallacy. That a person could be inspired to jealousy by love is not a significant reason to forbid love outright. I realize that does put me at odds with a great deal of jedi orthodoxy, but that's because the jedi orthodoxy is lawful stupid. I note that Luke took a wife and did away with the prohibition and, as I understood it, it's a point of contention during the Old Republic. I was almost sold by the argument of the young jedi lovers on Tython, to a degree, but I wasn't going to lie for them (not that I liked spying, either) and I consider their request that I do so (and attempt at bribery) to be indicative that theirs was an immature, jealous love that I suppose could indeed lead them down the path to the dark side. I would've liked the option to advocate they come forward honestly while defending their relationship. The jedi code espouses mastery of one's emotions (rather than the other way around) it does not really dictate emotionlesness, as each of the masters clearly displays emotions. So the call would be for a jedi undertaking a romantic relationship to do so rationally and with the awareness that there may be duties that take precedence over that relationship. Not so hard a concept for adults, I think. I would hazard to say that the assignation of dark side points for casual encounters yet not for companion romances is making the presumption that (in the case of a light side jedi, at least) the romance is undertaken with discipline and rationality, whereas a one night stand implies the character is giving over to the vicissitudes of passion. That is a bit presumptuous on the designers part, perhaps, but so too is the idea that there are radically, diametrically opposed forces and every action can only be categorically assigned to one or the other with no mitigating circumstances or shades of gray. Catch-22.
  2. They're not all bad. I feel like Project has a very gratifying smash to it and the posture you assume for TK Throw is pretty slick and elegant. Still, I feel like the ultimate result is that I feel more like an earthbender than a jedi. I look at my JK friends, constantly limned with blue kinetic "fire," and I feel pretty jealous. Pure TK > rocks.
  3. 1) a, 2) a, 3) a, 4) a. I'd love to see the ship have more customization and involvement in the game. I also think it needs to be a quick travel option available anywhere, possibly even with its own cooldown. It may not be the right thread to say it, but I hate the current hangar/spaceport configuration. It seems like a purposeful waste of our time. I think it could definitely use streamlining.
  4. For my part, I vote WoW Dungeon Finder with "same server only" and "same server priority" checkboxes. You can't force community. Those who *choose* community are more likely to be the only sort of player someone concerned about community would want to work with, anyway. Also, teleportation is great. I want to play, not walk.
  5. Music is a huge part of Star Wars. It's one of the only things I actually like about the movies. Bump for loop music. It's a must.
  6. It is great. It just needs bug fixes and the addition of basic features players have come to expect from MMORPGs ASAP. They've made a great start. I love the stories and the voice acting, I think it rings "true" to the look and feel of the Star Wars IP. Bugs and missing features notwithstanding, it's definitely my favorite MMO currently on the market. I just don't think the developers and designers should rest on their laurels for the foreseeable future, if ever. "Everyone has to run as fast as they can, just to stay where they are."
  7. I agree that the mod system could be corrected, mostly by following the suggestions others have made in thread. I'll even be somewhat patient about it: for me, personally, they have 3 months. I spent 6 years having my character look like trash and begging for a solution in WoW, I won't be putting up with the same situation again for long. I also retain my belief that an appearance tab would be superior to modding due to its simplicity and familiarity and that all the developers did by refusing the apptab and forcing the mod system upon us was make a headache for players and themselves alike. Occam's razor, after all. I don't find it that cool: it's gems and enchanting ham-fistedly tied to appearance for no conceivable reason. It makes customizing your appearance more annoying than in other MMOs. It could not be properly worked out for release. It was a bad decision. But, by all means, fix away. I can concede that the ship has sailed, I just demand the leaks be fixed as soon as humanly possible. So long as I can wear what I want (within reasonable class restrictions) without having to sacrifice any statistical advantage whatsoever, I'll be happy. Mod away.
  8. I totally understand a person innocently misunderstanding the system, and I would hope other players would attempt education before excoriation. The MMO crowd, generally speaking, tends to be a somewhat insular group (situationally ironic, given that these are "social" games), and there are a lot of unwritten rules of etiquette for a new player to learn.
  9. People before AI. We all "need" to upgrade our companions, so rolling need for companions undermines the need/greed system. We all "need" money, so rolling need on things to sell undermines the need/greed system. In my experience, most players consider a need roll to be on an item that is a statistical upgrade for you personally, that you intend to equip immediately. Alts, off spec, companions, selling for credits... Those are all greed rolls.
  10. Seriously. If something can be fixed with duct tape, you don't throw together a half measure made of paper clips, chewing gum, and rubber bands, instead. Appearance tab/transmogrify/wardrobe works. Mod gear is fail. The blog where they outright say they couldn't figure it out for 50 and just locked mods confirms it. I'm sorry your little scheme doesn't work out in practice, Bioware, but expecting players to tolerate your failure is unlikely to work out well. And no, wearing boots, gloves, and pants I don't like with a hidden helm and hoping a robe covers it doesn't cut it. My character should look how I want it to look, anything less is completely, utterly, laughably unacceptable for an MMORPG in 2012.
  11. In that case, I've been pleasantly misinformed, but I still think all gear should be orange. I also still think an appearance tab (even if called modification and completed as a credit sink at modification tables) would be preferable as it's simpler. The added complexity in TOR, so far as I see it, serves no purpose other than to add hassle to players, punishing them for wanting to customize. I also feel that, no matter how slight, forcing customizers to forgo set bonuses is completely lame. Again: nothing but a punishment for not wearing their ugly endgame gear. In my past experience set bonuses were quite coveted and the oils fundamentally alter tactics/rotations/skill priorities. So you'll forgive me if I don't view them as a pittance.
  12. The mod system just shoves stats into a user interface, too. It's just that you apparently consider "moddng" a magic word that creates immersion. If this game had an appearance tab, called modification, junctioned at a modification table, it would be just as immersive. Moreso given the specific locus for the activity. Similarly, as clearly demonstrated by other games, you can have an appearance tab while ensuring light armor is light and a double saber is a double saber. False dilemma. Your refusal to accept that there can be various implementations and permutations of an appearance tab, even in the face of examples in other games, suggests that you're more interested in railing against straw men than having an actual discussion. Of course, if the modification system didn't suck and fail out @ 50, it would be a serviceable replacement for an appearance tab. Making all gear orange would be a start. Ensuring that all top-tier best in slot statistical functions, including set bonuses, are available via mods would be another.
  13. Since modifying an item occurs in the user interface, usable anywhere, the only functional difference between mods and appearance tab is that mods are a clunky, user unfriendly hassle they've yet to work out properly, whereas appearance tabs are simple, elegant and offered in myriad MMOs. If calling it a mod somehow preserves immersion, I don't see how junctioning the appearance tab at a modification table would be any less immersive.
  14. I have to say that, in comparison to the simplicity of appearance tabs and transmogrification, the mod system still seems like an attempt to penalize players for valuing appearance. They post this self congratulatory, handwriting blog about how it was so tough keeping up with the mods and making the right types... the mods were never necessary in the first place. Clunky. Clunky. Clunky. If I brought an item for appearance and an item for stats and combined them at a mod station, what would be the difference except to cut out a huge waste of time? If its thematically appropriate for me to rip mods and recustomize gear anywhere and anytime, how is it different from an apptab except to make things meaninglessly arduous? I'll accept the mod system, provided that it allows exact equivalences to current, top-end gear (including set bonuses) anything less is just failure heaped upon failure, all apparently to soothe some developer's ego. There was (and is) a much simpler solution available.
  15. Since the blog on modding still dodges he issue of set bonuses, it seems a player who wishes to customize will still be statistically penalized for doing so. A two year old could point this out and it isn't remotely acceptable for 2012. Stop trying to force players to wear your ugly gear. We have minds of our own, deal with it.
  16. Gee, I don't know... maybe restrict customization by armor type, exactly like WoW and Rift do? Where does this fallacy that aesthetic gear customization is some wild free for all with no rules come from? The mod system doesn't even work that way, now. You still need to have the gear, you still need to be able to wear the armor, you still need to be able to use the weapon. Recognition isn't a factor, it's already been covered. Similarly, I'm pretty sure that I can recognize the dude leaping about with a lightsaber is a warrior/knight, the dude shooting lightning is an inquisitor, the guy throwing rocks is a consular, and the chucks firing rockets and taking cover are hunter/trooper/agent/smuggler, respectively. Do you honestly believe people are so woefully feebleminded that they can't grasp that? Gear is not necessary for recognition, that's why every other MMORPG has an appearance tab or equivalent. The key point here is that, as is, TOR is woefully uncompetitive in the customization arena. I am not going to keep paying for the WoW of four years ago with a Star Wars skin. Devs digging in their heels on trying to force us to wear endgame armor is ridiculous and only going to coat them players. One size does not fit all. They need to get with the times.
  17. I'm not going to keep paying a subscription if I can't look how I want. Fix it.
  18. Bug fixes are priority #1 Remove the bustle effect from jedi robes LFG system Dual/tri/penta spec Guild banks, logs Searchable auction house Customizable ui on par with dominos/bartender Target of target Skill target forwarding (heals on mob target mob's target, attack on ally targets Ally's target) Exemplaring (downgrade to friend's level so you can group and not destroy their xp) Ships as rest zone, remove useless extra zoning and cutscenes Custom companions Mods competitive to endgame drops, including set bonuses Same gender romance options More flirt options for females
  19. This. I love TOR just bunches and would never return to WoW. Still, I wish TOR could join us in the present.
  20. So far as I understand it, this serves the constraints of the Star Wars IP. The dark side physically corrupts, the light side does nothing. Personally, if light side made my eyes glow, I'd just turn it off. It's not supposed to be a game mechanic to reveal alignments, it's a "flavor."
  21. I sometimes like to run in and try to steal the killing blow with Double Strike for style's sake (though project is equally satisfying), but in essence, sages don't use sabers, already. I do otherwise like to think of it as a "last resort," we are scholars and diplomats, after all. It drives me crazy that casting Force Armor causes me to draw the saber when out of combat. Personally, I'd love if we could wield them sort of iajatsu-style, sheathing the saber after each strike or deflection. As remarked upon by others, though, sabers are iconic, even within the IP. Note Satele's comment early in the story (paraphrasing from memory): "padawan no longer, he carries a lightsaber." Jedi = lightsaber. I think we would be the less for its absence. In the context of the Old Republic, jedi are plentiful and prominent, as such, so too are their lightsabers. It's not that they're trying to cram extra sabers on the screen, it's that without a saber you aren't a jedi.
  22. I have not finished the consular storyline. I haven't even finished chapter 1, but, so far, I love it. I thought the Font of Rajivari chain was really cool. Coruscant is a little "sorry Mario, but the princess is in another castle," but years of rpgs have trained me to expect that. Taris didn't have a lot going on, but there were some opportunities to give you a crowning moment of awesome. I love that it involves research and riddles, as opposed to just "jedi smash!" I love being a supremely gifted force healer/heralded savior. I love that you start doing cool things with your telekinesis. I love that you're always offered opportunities to reason with people and offer them redemption. Different strokes for different folks, maybe I'll come to hate it, eventually. Right now, though, I think it's awesome. Of course, if people are going for dark jedi or anti-council jedi, I don't think the story makes any sense whatsoever. If you don't enjoy being Pollyanna Goody Two-shoes, it's probably best to make an inquisitor.
  23. I do sort of miss wide open spaces, but the voice acting, epic storyline, and (so far) complete lack of poop quests is, IMO, a fair trade. I could never go back to WoW, for me, TOR is definitely a better deal.
  24. Anyone familiar with the "dancing" weapon property in D&D? Since we're supposed to be TK specialists, I think a DoT where we send our saber out to fight on its own would be both unique and fitting. I can also picture a wide range PBAoE where we levitate the saber in a sweeping arc around ourselves. This is presuming we're denied a saber throw due to "homogenization."
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