Jump to content

TrollBerzerker

Members
  • Posts

    110
  • Joined

Reputation

10 Good
  1. Thank you very much, I appreciate the answer. I'll be waiting anxiously to experience the story in my nifty new coat come the release of KOTFE then
  2. Simple question that I couldn't find the answer to anywhere online. Does Shadow of Revan have a unique Republic and a unique Imperial storyline? Like Makeb did. Or is it the same story/quest series with slightly different flavor based on which faction your character is from, like KOTFE appears to be? I'm guessing Revan is the final boss for both factions, I just didn't know if the events leading up to that fight are wildly different based on faction or not. I intend to play both sides eventually no matter what, but I'm waiting for the coat and gun subscription bonuses before playing it with my Smuggler (I think they look really cool and want to wear them), since my smuggler is my favorite character and I want to experience new Republic-side story content with her first. So I'd rather not have the story spoiled for me on another class before doing it with my favorite.
  3. The dark side of the force is pretty much legitimately evil. It's virtually impossible to practice it and remain a good person. I know it's possible in TOR to a degree, but the good sith warriors and inquisitors are very much not the norm when it comes to dark side users. They come dangerously close to being an impossibility within the starwars lore. That said, this is one of the earliest conflicts in the entirety of the Star Wars universe and it's unlikely that the jedi in the era of TOR would have reacted so violently. But let's be real, force users are *****. They're a bunch of special children with superpowers mucking things up for the rest of the galaxy.
  4. Republic Corellia. Not only does it make you feel like a real hero, you also get to kill quite a few NPCs you meet on the Imperial side who are quite evil. It's nice to see them get what they deserve.
  5. My favorite companion is from a class I haven't even played. M1-4X. He's like a droid paladin, that's so cool. From the classes I have played, I'd have to say Guss Tuno and Vette are both highly entertaining, though both of them have a quirk about their combat lines that makes me want to kill them. Guss: WHEEEEE! Vette: WOOHOOO! Aside from them, I also really like Qyzen Fess. I have a dislike towards warrior characters in fantasy and sci-fi, because they have a high tendency to throw around the word 'honor' as some kind of justification for their bloodthirsty and violent ways. Qyzen Fess is not like that. He understands that there's no honor unless the fight itself is just.
  6. Totally unrelated to TOR: What are you smoking? Two pictures found from google image search: WoW: http://www.slowdays.org/files/pictures/nickster/wow/arewedoneyet.jpg CoH: http://blog.al.com/techcetera/2009/04/cityherogamebit.jpg Not saying City of Heroes has bad graphics or looks bad or anything, but to say that its graphics were better than WoW's at any point is just wrong. The screenshot you linked was from Going Rogue, which is the newest expansion for that game. Going Rogue looks really good, but it's also very recent. WoW looks considerably better now than it did in 2004 as well.
  7. You're all wrong. The smuggler would let everyone else fight it out and then shoot the winner in the back of the head with a scattergun before they can patch their wounds. All the jedi powers and tactical planning and big guns in the world won't save you from a guy with a stealth field generator, a scattergun and no qualms about fighting dirty.
  8. Oh I agree there's merit in the decision of having companions who clash with the class stereotype, I just don't think they should be the very first one you get. Also I agree Mako is fine for the BH, I just think she'd be better for the Agent.
  9. She'd be way better at it than Kaliyo. Afterall...
  10. This is just an opinion thread and it's far too late for Bioware to do anything anyway. Just getting that out of the way now. I've played through the Bounty Hunter storyline to 50, and now I'm working on my first agent. I've heard many people complain about Kaliyo and how they hate her (including another thread active right now about her), but I don't think she's a bad character. Quite the contrary, I think she's a very well-written character... she just doesn't make any sense for the agent. I had similar feelings about Mako while I was leveling my bounty hunter. She seemed too good-natured to be in the Bounty Hunting business. She had the ability within her to kill, sure, she showed that on occasion during the story, but she never appeared truly hard enough to take on the kind of lifestyle the bounty hunter character was leading. If you were trying to play a darker sort of hunter who cared only for the bounties and getting paid no matter how shady the job was, she complained at you. Personally, from looking at these two characters and how they behave, I think they should have been switched around. Mako is a genius slicer and mechanic who also happens to be able to hold a blaster decently well. Would she have not made the perfect companion to the agent? A person like her would be invaluable to an Intelligence organization, and a fantastic person to pair with a character like the agent, who is more of a combat and deception specialist. At the end of the day, she seems to want to help people, much like the agent seems to (even the dark-sided agents seem to have the interests of the Empire's people in mind). Additionally, as we learn later... Kaliyo meanwhile is a gruff and violent woman who wants to get into fights and make as many credits as possible while doing it. She's rude, hates authority, and sees the Empire as a means towards credits, much like the Bounty Hunter him/herself. She seems like she would take to the bounty hunting business like a duck to water, where she clashes quite badly with the lifestyle of the agent. I think that if these two had been swapped, there'd be a lot less upset agents around, and I highly doubt that Kaliyo would clash with any bounty hunter player's mindset when roleplaying their character. Even the light-sided ones would probably understand why she's there with you. All you'd need to do is switch around the roles of some of the other companions for both characters. For example, I think Blizz would have made more sense as a healer companion than a tanking one.
  11. You might remember me from my role in the hit movie Star Wars Episode II: Attack of the Clones. I only had one scene, but I like to think I made an "explosive" impact! Bioware certainly thought so. I'll tell you, I couldn't be more thrilled when they called me up and asked me to reprise my role in their new game, Star Wars: The Old Republic. They stuck me with this nice fellow called the Mercenary, who always seems like he's trying really hard to be Boba Fett, even though he's clearly based off of my partner from the movies, Jango Fett! Isn't that silly? They even got a part for my cousin, Grav Round! He got paired up with this other guy called the Commando, but nobody talks about them for some reason. Maybe because he's not as flashy as me. But introductions aside, I'm here to talk to all of you about some nasty things I've been hearing people say about my good buddy, the Mercenary. It breaks my heart to hear some of the things you've been saying to him, both in the game and on these very forums. Things like 'Tracer Noob' and 'Tracer Spammer' and all sorts of other bad things. Let's just talk for a moment, so I can maybe help you understand why the Mercenary seems to love using me so much. You see, I help a lot of his other skills. I'll just go over a quick list of them... Tracer Missile: Well, of course I had to be on the list. I mean, I hit pretty darn hard, and I don't have a cool down, and my cast time is pretty quick! Plus, whenever I score a critical strike, I make the Mercenary vent 8 heat! Also, after three of me, I apply five stacks of a neat debuff called Heat Signature that lowers your armor and lets the Mercenary do other things to you. Like... Heatseeker Missiles: This is at the top of the Arsenal tree, and with five stacks of that Heat Signature debuff, it deals a nice 25% extra damage! Pretty good that it does, too, since it doesn't hit all that hard without it. Rail Shot: This ability can be used on you once you have at least one stack of Heat Signature on you. But I also improve this ability, because after the Mercenary shoots five of me, I make this do 30% more damage! Unload: Yup! I make this better too. Aside from my neat Heat Signature debuff making it hit harder, any time the Mercenary shoots one of me, I might give him a little parting gift and make this ability hit 25% harder! Not only that, but if my buddy happened to use this a few seconds before, I'll reset the cool down for him immediately! Aren't I helpful? Power Barrier: But that's not all I do for my Mercenary pal. Every time he shoots me, I make him take less damage from his enemies. After five of me, he'll take 10% less damage from everything! As you can see, there's basically no reason the Mercenary shouldn't use me a lot. Sadly, however, there are some Mercenaries who love me a little to much... I mean, I know I'm pretty cool, but I feel bad for his other abilities. They just never get any attention at all, even after all I do to improve them. I want you to do me a favor and beat these Mercenaries up, they're bad people. Am I overpowered? I don't know. Maybe, maybe not! I'm sure Bioware will figure that out eventually. I can't wait to see if I get any attention from the patch notes! In the meantime, next time you see a Mercenary using me, don't get upset. He's just doing what Bioware wants him to do - and that's use me! All the time! Actually, I have a better idea. Why don't you wave at him? I'll ask him to let me come hug you.
  12. Powertech. Wading into the middle of combat is the last thing you want to do as a Mercenary, regardless of spec. The less attention on you, the better. It's like playing a walking artillery platform, you rain death and destruction from afar and generally don't want to be getting hit back. Same thing if you go healer, only you have entirely different reasons for hanging back and not wanting to be hit. The Powertech, however, loves to get right into his enemy's face, and then burn it off with his flamethrower.
  13. Even if you're playing an evil bounty hunter, Mako shouldn't be too hard to get affection for. Ultimately, Mako is a bit naive. She wants to be a tough bounty hunter who adventures across the galaxy, blasting bad guys and amassing fame and fortune. She hasn't quite realized that the bounty hunter's job is to kill people for money. She's also a little on the crazy side. Mako likes it when you assert your dominance without being a dick, when you tell the Imperials to go screw themselves, when you show mercy to people who aren't truly evil, and when you focus on getting credits and getting paid. She doesn't like it when you are pointlessly cruel or destructive. The DS BH will be racking up affection hits for that reason, but you should get plenty more since you'll still do other things she likes, as only one of those things is on her 'dislike' list. Just be prepared to take huge affection hits if you do REALLY pointlessly cruel or evil things. Also, Bwuh?
  14. It does. You're level 25. You don't have Shoot First, Flechette Round or K.O. yet. That's where things start getting awesome. Until then, you're a somewhat fragile melee combatant. Not terrible, but your true potential hasn't yet been unlocked. The class is a late bloomer. Stick with it. The Mercenary and Sniper get their best tools early on and only expand on them from there, the Scoundrel gets their's much later on. If you want to really focus on PVP, you might be better off speccing Sawbones until you get Shoot First. That way you can at least feel confident you're contributing through heals, something that is rare in low level warzones.
  15. I don't recall many times where I let bad people go. In fact I seem to recall a few moments where I wanted to let my target go because they obviously weren't a bad person. The problem with trying to play Light-Side Empire is that the faction wasn't built with good characters in mind. If you want to be a good and pure character, you're going to be disappointed, because the non-class quests will have you doing bad things. Sometimes even the class quests. HUGE SPOILERS FOR ACT 1 TO FOLLOW: I view the LS-bounty hunter akin to the Sniper from Team Fortress 2, only more serious and less crazy. I kill people for a living, that is inherently evil. But I can still be polite, efficient, and see to it that my target is killed cleanly and fairly, while taking him alive when possible. Overall, I don't see the Empire as being 'true' Light-Side and Dark-Side. The Republic had a much better system for this, as they had clearly good and clearly evil decisions, and there was never really a shaky moment where I questioned 'Would my character do this?' Empire LS/DS is more like the Paragon/Renegade system from Mass Effect. No matter what, I'm working for a clearly evil Empire, and if I'm truly playing a good character I should defect as soon as I see them doing some of the crazy stuff they do. But instead I choose to work for them, so it boils down to... I can either work for them and not be a dick and see to it that as little damage as possible is caused on my missions, or I can be a psychopath who murders and destroys for fun.
×
×
  • Create New...