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trussasp

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  1. Hi OP: I think most games do that stuff, yes? (selling overpriced collector's editions, with a few things in them) Unless specific promises were made about updates, I don't believe you have a leg to stand on. But at least... going forward, you now know NOT to buy collector's editions for video games.
  2. My subscription expires today, I believe, so here're my top 5 reasons: (1) Nearly complete lack of open world PvP. To me, open world PvP is I'm out and about, see someone of the opposite faction, and one of us dies. On average, this happened about 10 times per day in WoW on a PvP server, and has happened 2x total in SWTOR, en route to level 50. They cannot redo the zones, etc., but this one thing is the most important reason to me why SWTOR is not all that fun. (2) Game feels dead, lifeless + (2a) Plays like a single-player game. When you're out and about, it's cool to see other players, whether they are same or opposite faction. In SWTOR, you don't really see anyone very much at all. Also, during the levelling experience, there's no real incentive to group up, or interact with others, plus, I have a companion who can fill in with roles I may need anyway. So, why should you group up or interact, anyway, you don't really NEED to. So, people don't. (3) Levelling curve/speed is way too fast. It took several months to max. out a character when I first started WoW, and it takes a matter of days (if you want) to max. out in SWTOR. With the lack of "endgame" (whatever you mean by that) content available in SWTOR, they really ought to have slowed down the levelling speed. (4) Space combat is on rails. Not that they could easily do this anyway, but changing space combat/travel so it was NOT on rails, and you could interact and fight with other players would attract a whole new group of people. (5) The dialogue on the instances. I know that, for many of you, this is possibly the BEST thing about the game. But playing The Esseles for the 8th time, and running it with someone who has never run it before and wants to see all of the dialogue is torturous. I have suggested this (in the black hole of Suggestion Box), BUT... they really ought to remove cutscenes from one server's instances for a month, and watch how much of a bump they would get in instance runs per player. Of course, now that they have maybe 6 servers TOTAL my suggestion is not as doable, I realize. Oh well. Anyway, if you are still having fun in SWTOR, I wish you the best...
  3. Hi OP: Yep, most of your points are spot on.
  4. Hi OP: Your suggestion makes perfect sense, and would help SWTOR a little. They designed this game away from open world PvP, which makes no sense to me. I would vote for basically ANYTHING that comes from WoW to be added to SWTOR. http://www.wowwiki.com/Gurubashi_Arena (what the OP is suggesting is very similar to the chest in Gurubashi arena, in Stranglethorn Vale in WoW)
  5. Hi OP: Yes, the game is in trouble. I doubt we will even hear any more subscriber numbers. SWTOR'll be F2P, relatively soon, my guess is before the end of 2012. I'll come back and check it out when it does go to that model. Hi, the rest of you: F2P can't or won't happen here, you say? Yes it can, and here's my eerily-similar example of another hugely-overhyped MMO with a very strong IP doing exactly the same thing, in 2011.... DCUO (DC Universe Online) I can't be the only person here who watched DCUO go down, in exactly the same way, can I? The chatter on the DCUO forums was amazingly similar, as well, heh heh.
  6. Hi OP: This is great work, thank you. If you can keep running these numbers, you'll see trends as the subscribers trend UP or DOWN in the coming months.
  7. Hi OP: (take this as you will...) Just hang in there, that queue time will likely decrease as time goes on...
  8. I am happy for you OP. Also, I eagerly await the flood of posts about similar situations from other people, and whether or not they got what they wanted or were denied. I am 100% serious.
  9. Unless torstatus or some other site gets new and updated population monitoring tools, not sure we'll accurately know what has happened to server populations since the merger, but something to maybe throw into the mix... The people who are now on The Bastion represent 14 servers from a week ago. FOURTEEN. And they're still not done merging, right? You think they over-created servers by a ratio of (at least) 13:1 at launch? That's not a bit scary?
  10. Removing cutscenes entirely from the instances would have noticeable upward bump in subs.
  11. Once it goes F2P, I'll come back and check it out. For the last day or so, I've played a bit, and it is cool to see so many more people on the fleet. But the thing that bothers me most is, even with more people around, the game overall is sorta boring. Oh well...
  12. Hi OP: While I respect your opinion and you are entitled to it, it sounds like you are at least touching upon role playing, yes? While that's well and good, and certainly CAN add to a game experience, I would respectfully say that the majority of MMO players (SWTOR is at least advertised as an MMO) do not want to partake in that, generally speaking. Nothing wrong with it, it's just, speaking for myself only, not what I'm looking for. And on that note, I've read plenty of posts from role players, indicating that this game is lacking a very many basic things which would make the game more immersive. Things that have been around for a very long time in much older games, (just a few examples...) weather cycles, more environmental noises, music, clickable objects, etc etc. And the design of the game is such that it basically eliminates organic open world PvP, which for me, and apparently many others, is a very large drawback. You never see players of the other faction. I'm not even touching on content, or endgame content, etc. (but this was huge for many of those who are already gone, so it is difficult to just leave that out) So, while the player himself can indeed role play, or flesh out events and things, such as have occurred on a few (generally RP) servers at this point... In a game that cost ~$300 million to make, should the onus REALLY be on the player himself? Shouldn't there at least be some things designed into said game to at the very least encourage this? Not to be mean, but no matter how much you love this game, clearly, it is lacking in many things, and in every aspect, MMO, role playing, story, end game content, open world PvP. Because, you can role play with a sock puppet, but it's 2012, and this game is way LESS immersive than games which were made 10 years ago, or more.
  13. Hi OP: I'm pretty sure you are correct. I've noted many of the crew skills in this game are relatively useless, compared to other MMOs. I mean, they're all time/gold sinks, but here most of 'em really don't add much value to your guy. From my perspective (which could of course be wrong), I don't know why'd you'd want any other crafting profession than Biochem on all of your guys, except for having Cybertech. (on just one, of course)
  14. Hi OP: So if a random number generator gives you too many bad results, you want it changed? OK, sounds fair to me. I vote to send this post straight to the devs. (but only for you, and don't tell anyone else, hehe)
  15. Hi OP: It was for me, but maybe I'm doing it wrong.... I made the double-bladed L400 lightsaber from Artifice. In that item, you can place 3 different things, Hilt, Mod?, and something else? I forget what the other two names are. Whatever those 3 things are, I made all 3 of the L400 craftable items, from the Artifice guy (Hilt), and maybe my Cybertech guy (the other 2 slots). Anyhoo... after combining all of them, I noticed that the resulting double-bladed lightsaber was a bit WORSE than the Recruit L50 double-bladed saber I bought for (I think?) 38,000 credits. Can anyone tell me what I did wrong, if anything? I''m asking seriously. Based on my results, the answer to the OP, is yes, it is useless.
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