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vekkth

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Everything posted by vekkth

  1. wooow. My intuition scares me. I was 100 percent sure that EA management and attitude killed everything Bioware was once known for, and, dear God, I am not disappointed. RIP Bioware, you were once the Legend. But dark side is tempting, no one is safe.
  2. ironically, my main char is on Trayus too. I stopped playing the game for 2 months, got back with patch 1.2, played for 1 week and stopped. After some consideration me and my wife decided to reroll on a better populated server (Lord Calypho), Empire side. It was really not easy to do since we both got pretty attached to our characters (sup story driven mmo, it really makes you connected), i can tell since i played WoW for 6 years and did a major reroll 3 times, it was never that hard. But now, suddenly, we are playing every night and having a blast - PvP queue is instant, you can get a popup at 6am on Tuesday, there are a lot of people to chat and hang out with. The game is amazing, i am really having a blast. Now what puts me into stupor - why didnt Bioware just merge some low pop servers? it would make a game much more healthier, it will make community stronger and give the game more lasting appeal. And subs are the only thing they are getting income from now, really. The whole idea behind " oh we will not merge because its bad for PR" will actually kill the game much more faster then all the bad PR it can get. Oh, and, yeah, reroll. Right now if you are on Trayus or similar server, its the only option to enjoy the game. Reroll, or quit. Or struggle with Bioware stubborness.
  3. a lot of people who support SWTOR are keep mentioning how cool recent live event was, and how good patch is. Ironically, my story is absolutely different. i didnt even see the plague, because i cant feel myself motivated to explore it. look. we had a great friendly guild on a medium populated server. all was cool, for at least 2 months. then people start leaving - its no problem, really. but then our server basically became a ghost town. 30 people in prime time on the fleet - you know what i mean. so i unsubbed about a month and a half ago, me and my wife were last out of 20 members (mostly rl friends) who did that. i decided to give it another try with 1.2 comes out. it did. no ranked warzones, no proper pvp balance, no ilum, nothing new out of one WZ which i didnt find that much of innovating. 3 months ago, when a lot of people were naysaying on forums, i was the supporter. and i repeatedly told that we will see in 2 months where this is all going. now i can say that it is going down, sadly, and unfortunately. and the reason is simple - Big Money. they kill creativity, kill the soul of the game. instead of making a good game people in charge are forced to use "already known working mechanics" - the game now copies WoW pvp ranking model. impressive. it copies WoW in too many aspects, but it STILL doesnt have a DPS meter or a functional combat log - so people who enjoy PVE competition within a group cant find anything appealing in raiding. Sad, this is really sad. a great project that is destined to be a niche mmo, like many others on the market.
  4. i think not more then 700-800 k and dropping. my server lost almost half of the population since launch on ally side, and judging by familiar names (and legacy names) imp side is not better. It seems like most people level to 50, then after a month or 2 they unsub since the game is a) too small and b) bioware/ea wins my personal Worst Customer Service/Dev to players communication award. People feel they are playing a rather empty game with no real interest of developer in them personally. I unsubbed at late feburary, because of No Valor Gained issue. They never responded to my thread/QA post, but in fact they changed the behavior of this "safeguard". Which boggles me - was it so hard to let us know earlier that they are at least aware of the issue and are looking in to it. But funniest of it all, is that after last patch i barely logged in twice. and i had a lot of plan for it, getting my BM finished, getting closer to rank 70 - now i find myself with zero interest to play. I dont think 1.2 will change much, the idea behind the game - copypasted end game theme park conception utterly stops any innovation, basically the devs cant even change anything enough now to make game actually fun - its too stale, too static. You cant even go to enemies faction city and kill the leader hehe, nor does anything is affected by anything. And yes people who think the game still have over 1million subs - or will have after end of march 20 - are daydreamers.
  5. Ilum, 4 guardians 1 sentinel vs 4 Sorcs 1 shadow farmed them for hour and a half, got bored, left. Sorcs are second easiest 1vs1 class for me, after dps commando. Also right now armor debuffs stacks. 2 JK on one Sorc = 4k crits in no time. I do not even notice their bubble sometimes, gone in 1 hit.
  6. vekkth

    Stop it. Please

    oh and after 5 pages i finally saw a single proper and totally relevant comment. thank you kind sir.
  7. well honestly i find Mara/Sent the most dangerous 1vs1 class in the game. Their cooldowns, if used properly, leaves you no option to get them down before they do, no matter how hard you try or what strategy (and how well) you use. Their amazing escape mechanics paired with best survivability cooldown in the game (paired with PvP healing stim its basically a second life) AND one of the hardest burst in the game (i sometimes really do not understand how do they chew so fast through me) makes them very dangerous. On the other hand, they lack Guardians mobility, so in warzones where it matters a lot, like Huttball, they are not that useful. and like any melee they are not very useful on Ilum. But still i personally would be glad to see their damage a bit lowered, right now the spike they can produce is a bit hairy. Otherwise they are fun.
  8. No replay was given in weekly q/a blog, as i expected.
  9. This is a lie, WoW had a very linear leveling plan. Sometimes you could chose where to gain a couple of levels and what to miss, but you will eventually end up (at some point) in ungoro, winterspring, felwood, etc. You sometimes chose either to do whole feralas or not, but thats all of it. SWTOR is similar - you can skip a planet all together, or do only class quest, or level with PvP only. Btw wow didnt let you doing so back in the days. edit WoW on the other side had some funny and controversial zone design, speaking of Stranglethorn vale - putting people from both factions from as low as late 20 to lvl 50 (after Zul Gurub was out) with a major PvP object in the middle, was, i would say, an interesting idea, which spawned more blood grudges, hours of corpsecapming, guildmates calling, zerg on zerg fights, and all that beautiful shiz then a specially, much more later designed PvP zones in Silith and EPL combined. But, in the end, even Bliz themselves decided to separate it, because the tension was too high - i remember running to booty bay as my alliance char on foot was a nightmare, it alone took about an hour or so. I would imagine the amount of pure rage and hate on forums if anything in SWTOR was similar designed. People are never happy. that is true.
  10. I really with this should be carved into stone or something. We play game NORMALLY. And it affects us. ***? And worst of all - why not a single explanation from BW? Where is communication, we are asking a legitimate question - what is going on and why? Every mechanic in game is explained, people know what their stats are or what is the surge rating, how def works, we even know how Voidstar draw is calculated, but this feature that affects i believe thousands of players around the freaking world and we know exactly NOTHING about it. What is this? i have no idea. My sub time is running out, i am not a whiner, nor am i threatening anyone, but i will vote with my money and my time, thats all i have. As i see, nothing else BW care about recently - this thread is not helping.
  11. yes because this explains why the game has a badly worded, non explained mechanic that severely affects players. just pvp for the fun dude, ignore the fact you are being ignored by the devs. i am not crying, i am asking for a proper explanation. Is this too much for you? Wow.
  12. well for the most of the content yes you are correct, it was rather an easy task, compared to modern raid mechanics. But old Nax and some TBC raids were really hard. I just had a feeling you presented it like - ok EVERYTHING was easy. No, not everything, major part of. But right now, at least what i am hearing from my buddies who still raid, the content is way easy then ICC was, and ICC wasnt really hard (outside of LKHM, it was, very). I mean, WoW now is not in his prime, and its for some time already. WE can easily agree that Sunwell and Ulduar still stand out, one as the hardest and one as the most interesting/challenging. I am just annoyed when people bring "WoW has cool raiding" argument, hell no, it used to have, not any more.
  13. dude, lets say it, you never actually did anything else prenerf apart from that raggy kill? this is so obviously stupid what you say, or just not true. you can do "40 tries for a boss" only after it was nerfed to the ground. even normal modes, when just released, takes more then that if taken seriously. Hardmodes are much worse. I really want to know how many tries it took for you on Ouro or CTun himself. 40? ok
  14. 2 days? we stayed for 2 weeks online for 10-12 hours, sometimes just doing nothing waiting for a free spot in a group trying boss over and over again, when new content was out. People were taking vacations from their jobs just to be there. 2 days thats like, wow. HARDCORE!!!!
  15. this is a very good read, coming from a person who, i think, did that - raided wow 4-5 hours a day 3-4 days a week. Everyone should read the above text and think about it.
  16. you never played old wow, admit it. You are a bright example of, excuse me, worse WoW population type - a cataclysm child. even WOTLK kids were actually more bearable then you. WoW was hard in here: AQ40. old Nax, may be nothing still beats it, because of the fact you have to get 40 skilled people online with no latency problems (SUP I LAGGED AND WTFPWNT MY TEAM ON THADDIUS!) TBC dungeon heroics. prenerf they were hillarious, some of them so challenging to a freshly geared team we still laugh about it sometimes. Wasnt as hard for a nax geared people tho. TBC Sunwell. never been there myself, since i stopped raiding for that period, but from those who cleared it, probably hardest and surely most tedious instant ever, especially prenerf. WOTLK Ulduar hardmodes. Hillarious stuff, very challenging and interesting, but a bit tedious, some of them. Firefighter 25 might be still considered on of the hardest hardmodes ever. WOTLK ICC was fun, not as exhausting as Sunwell, not as hard as Ulduar, still a lot of fun and interesting mechanics. Everything else was either easy, or medicore. Karazhan, for example, was really great because of the story built in to it, but so effing tiresome because of its size and amount of trash - very similar to BWL, but BWL has some amazing bosses, for its time the design of the fights were fresh. But still, saying old raiding was easy is just laughable. 4 horsemen original, dude, you never been there. Do not speak.
  17. yep, nothing had changed. same absolutely random behavior - you can get it after 30 kills, after 50 kills, or after just joining an Ilum fight with 2-3 kills. Then, after you die, it might let you 2-3 kills, or 5-4 kills, or 20-30 kills (taken from different people in the same OPS) or, the funniest part was today - my wife got the No Valor Gained, she was too lazy to die, and in 3 minutes - BAM - she is getting valor back and after that she proceeded getting it until we were done with gaming session. I was getting it every 3-4 kills, not as dire as sometimes (when it is literally 1-2 kills) and some other people were not getting it at all. NO REACTION FROM DEVS, literally, no response, some dude he got response to his ticket and by his words a person who wrote this ticked did not know anything about it, and tried to theorycraft as much as we do. i have almost no hope they will answer in regular Q/A, i posted the question there, and i do not think patch 1.5 will change this also. i have about 20 days left on sub so lets see, but i have really low hopes for getting a proper answer.
  18. no, those who are bashing the game are just trying to cope the feeling of a disappointment they have. If you have a child, or worked with those, you know when in frustration they might try to attack the reason of their frustration, just to let it go. Animals, like high primates, do the same thing. Since they do not know what to do to "fix" their toy, they try to destroy it - just to get rid of the frustration. Its a well known mechanism. On the other side, those who want the game to become better, work on providing relevant and well written feedback to devs, hoping to be heard in time. I, for example, tried this when i encountered a "bug" that really hindered me in enjoying the game - the famous No Valor Gained on Ilum. I wrote a thread, wrote a q/a post, wrote numerous support tickets, since i was presented with zero attention i just canceled my sub - if anything changes in 20 days i still have on it, then - great, i will continue to play. If not - i will just leave. But i will never come and bash the game on the forums - well, i am a bit older then 4 y.o., and i think i am not a monkey either, tho a bit hairy atm. Cheers
  19. what really amazes me (and i mean, really, seriously does) is how people keep telling that WoW has interesting end game. This might come only from those who are fresh to WoW, played it may be for 2-3 years max. Everyone who was playing this game since vanilla, even those who criticize SWTOR for being dull at the end game (and in fact it is a bit dull at that), they srsly puke every time someone jokingly say OK LETS GO BACK TO WOW! Guys WoW was creative when mechanics like Twin Emperors were presented, or 4 horsemen, or some amazing fights in TBC, or Ulduar (which is probably still the best and hardest on hard modes), or some fights in ICC, praise you Professor. But now, in cata - really, i've bought the expansion, played it for 2 months, and was absolutely burned out - mechanics are literally the same, there is nothing to do for a player who did Firefighter on HM back in the days. So yes you can pretend that SWTOR end game sucks, it does, but WoW is like the deadliest, selfcopying, reused horse in this and several other universes. Really, if you criticize SWTOR for bad end game, at least do not bring up WoW as an example of a proper one. Or admit you are a younger player.
  20. charge specced vanguards are laughing at your face.
  21. a) just as i've said, you've yet to have a decently geared character b) this is impossible, technically and statistically. your 90 percent is at best above 50, no matter premade or solo - since there is no full premades (unless you can be assed to queue in 2 teams in quit if you dont get in to the same warzone, which is tedious at best), sometimes you queue with 4 idiots and lose no matter how hard you try. c) no it is not, if the gear cap is big enough, at best its tedious, again. and very boring, because it takes a lot of time. it is possible to beat a full bm in full champ if you know what to do and he does not, thats true. well, this is getting a bit boring, you keep repeating the same stuff over and over. good luck with your full champ characters and 90 percent wins, see you
  22. so he did beat you in duels after all of this? i came here for this!!!!!!111
  23. I am not world class proven, but i have some of those entitlements that might amuse you, trust me Anyway, your last line really devalues what ever you say. Owning a BM geared player in cent gear is not very easy, at best its tedious - if the BM player is utter bad, and i mean UTTER BAD. you will spend literally minutes to just chew through his hit points/mitigations. The ferocity you neglect this with probably tells me that a) you do not have a decent gear on any of your toons yet b) you never were into really competitive PvP before, but actually want to be a part of it. I would say you are doing it wrong, your attitude wont help you much, but w/e Again, stay cool
  24. btw i have to admit there is some wisdom in this. My wife (who prior to SWTOR NEVER pvped outside of random BGs in WoW) somehow started to PvP with me often lately. She went from being green geared (still useful as a healer/teamplayer) to a nearly full champ in a matter of 2 weeks, packing 15k hp and plenty of exp. Another dude, a healer too, started with 11k hp last week, i actually got into some flamewar with his friends since they bring him into WZ. He is now 15k (in 1 week!), and doing around 200k healing on Voidstar, being a really good resource to have on team. Gearing in SWTOR is easy, PvP gearing is piss easy with new system, you can have a decent setup in mere 2 weeks. 2 weeks, dudes! I grinded my rank 11 in WoW for 2 months, and THAT was a grind
  25. first of, you started with a personal attack. this is hillarious by itself but lets continue. a fully bm geared player can take 2 players who are below 13k health each no matter how divinely their skill status is if he knows what he do, has stims, grenades and all other proper things a proper player utilizes (and those we rarely see on fresh 50s). 2 fully bm geared players can take 4, or even more of those fresh 50s, taken one of those is a healer. Another funny thing is you start criticize my valor rank, i gave it not because i pretend i play good (i know i do, and i know i do it better then you, judging by your mutterings ), but to let others know that i personally experienced that difference in gear - i was once fresh, but rather well geared JG, now packing much better equipment. Otherwise, dude, it was really funny reading your comment, seems like you do really think you are one of those 2 percent Stay cool little fellow, stay cool
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