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Methosan

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Everything posted by Methosan

  1. Methosan

    Shadow PVP Gear

    don't swap any mods out of your BM gear. if you do, it won't convert to the new gear come patch 1.2 just get the bm gear that you can and wait for 1.2
  2. wow. too funny. there was a vid a while back with hotkey 1 as tracer with no other hotkeys. This one is more fun, since all hotkeys are tracer!
  3. I recently changed my targeting key from target next enemy to target center screen. I have to say, I like this function a lot better, but it needs improvement/change. The current functionality targets anything at/near the center of the screen. This includes enemies, dead targets, and friendlies. I would like to see a new option or some changes to the design. I would love to see "Target Enemy Center Screen" That way it wouldn't target friendlies or dead bodies.
  4. I find it funny that my trooper with body type 4 was able to get all of the datacrons and yet several datacrons have issues with the body type 3. lawls
  5. mix of mellee and ranged abilities. most of the good stuff is mellee, while we still have full auto and the sticky grenade from ranged. tank style you have 2 ways to stay on people, jet charge or harpoon pull. There is no knockback, so expect to stay in the face of people in pvp.
  6. honestly, you need to evaluate it at 50 before making those remarks. you really don't use hammer shot much to heal in PvP at 50. You don't have enough tools at lower levels. you have 2 casted heals, 1 instant heal (long cd tho), a short cd bomb (aoe) heal, and the shield that can go on 1 person. the fast heal makes the longer heal cost less ammo. the instant heal is free. you can use the bomb while moving. Use your hammer shot to hit enemies along with sticky grenade and your instant cast buff (2min cd) to use another ability. It is not super difficult, but it does take some getting used to. Don't underestimate hammer shot on enemies.
  7. I would say Merc/Commando specced in middle tree. 50 dps commando: sticky grenade high impact bolt grav round incendiary round full auto mortar volley those are the main keybinds. There are plenty others, including heals, etc, but the above is the basics. Just remember, with any class, there are abilities that you won't use if you choose certain specs and some you won't use for pvp. You don't have to keybind everything just because you have it as a skill.
  8. leveled to 50 within 7-10 days after game was released on 12/20/11. I still have 'stay frosty' in my log. I opened a ticket a couple of days after I noticed it not completing/disapearing.
  9. Possibly, THE best PvP operative I've ever seen. also... not me, but posting a friends stream. All fear the Baconator http://www.twitch.tv/riggerowl
  10. Huttball, shield, then run thru fire. instant 2.5k heal medal....
  11. Well said. However, if we can eject her... what about ejecting that dam droid? (or removing his vocal unit)
  12. I've gone back and forth over the builds. I've read a lot of info about each style, but I think you just hit the nail on the head. 1 build is better (double shock) for PVE and 1 build is better (shorter cd for speed) for PVP.
  13. You should remove the keybinding section from this guild. Doing so accomplishes 2 things: 1. It makes the guide shorter. 2. It removes unnecessary information from the guide. Keybindings and details belong in their own guide. Saber strike does not 'build force'. It is simply an ability used when you don't have enough force to allow you to regen force during that period. If you want to hard regen force, use blackout. A couple of other pieces of information would be great. 1. how much resolve does spike build? 2. how much resolve does low slash build? 3. how much resolve does the stun build? I suggest opening with force slow. I have even seen enemies use a trinket to break force slow (serious *** lol). Save your spike so you can vanish then spike as needed (not used as opener depending on resolve bar filling). I would also critique your build a little. 2/31/8 for the double shock (with buff from VS is really good). I have seen debate on arpen vs double VS. Honestly, it is probably a was and personal preference. Static charge, full 2 points. having force slow when needed is big! lose 2 points from either avoidance or obfuscation. That build you give up 9% arpen (doesn't affect all abilities FYI) and a shorter cd on force speed (again, personal preference). So, in conclusion: 1. remove keybinds 2. suggest alternate opener (force slow) 3. list 2 builds and benefits of each 4. change info on saber strike
  14. link to builds? considering a hybrid build as I don't think shatter is worth it (IMO).
  15. not all the time, maybe 50/50, depends on the question. I didn't bow to him when he rose to the dark council. He didn't like it but let it slide.. ***? serious? I would have force choked myself!
  16. Methosan

    Quinn

    would very much love for the mako healing AI instead of Quinn. I can be dieing and Quinn, with 1% dmg to him will use his big heals on himself instead of healing me. I have turned off his special attacks, so that he just auto attacks. but it doesn't help a lot. I hate it when I charge in and he tosses a heal because I was hit 1 time, and all the mobs go to him. sometimes I just let him die (lol). I've heard people turning him to passive, then turning him off passive when they need a heal, but I haven't tried it yet.
  17. Sith side comparison (IMO): -Story Quality - warrior story is one of the best in the game, in my opinion inquistor is ok, but the Jedi companion/apprentice is utter fail -Utility warrior/guardian - guard, leaps, pushes sage/inquisitor - aoe knockback/root (spec), speed, bubbles, heals -Fun Factor (i know its a redundant factor, but bear with me) huttball - warrior ultimately is up the user. every class can be fun (depends on your playstyle) -PvP Viability probably a wash. both have their ups and downs (others posted above) I mainly posted to show how much I liked the warrior story line.
  18. Jugg/Guardian, as stated, has a large burst aoe. however, the setup for the 100% buff comes later in the game/levels. but you can get 30% increase fairly early on. That being said, the BH/Trooper probably has the most diverse aoe. They have 3 different aoe, 2 targeted areas, and 1 conical in front of the trooper. I would go trooper/BH. BH gets healer companion as first companion, making it probably the quickest to level (at least early on). PvP? Jugg/Guardian wins for big aoe hits.
  19. http://www.swtor.com/patchnotes
  20. No YOU DONT GET IT ! you posted that you are casting 2 dots 'before the rotation' which means that you are putting in 2 extra GCDs into your comparison. I am simply stating, use the same number GCDs and then compare the damage out put total, ignoring a single specific strike comparison. Look at the total damage.
  21. Urology.... You keep using that word. I do not think it means what you think it means.
  22. Then you just don't get it and this is a troll post now. You CANNOT compare your cycle with more GCDs to a cycle with less GCDs and expect to be taken serious. Yes, use the dots, it is part of your core play style. But you have to include it as part of the rotation. Saying X does more damage than Y, because X has 2 more GCDs is stupid. As I stated above, compare the damage using the same amount of global cooldowns, then you can make your point.
  23. You can't compare 1 rotation to a bigger rotation. if you do, then YES the bigger rotation does more dmg. Compare the damage in globals, then post your results. Infiltration: GCD1 - CS GCD2 - CS GCD3 - Project GCD4 - FB or CS Balance: (please fill it in) GCD1 - Dot 1 (based on your above comment) GCD2 - Dot 2 (based on your above comment) GCD3 - Project GCD4 - DS is that what I am seeing from your description? Since you are counting the dots "before the rotation beings" then you have to add those into the rotation. Also, you can't include the 'stun' then more dmg, as both specs can stun. Also, infiltration will have an extra stun (breaks on dmg). So, please put in the numbers in the above rotations, adding GCD where necessary but making both rotations the same amount of GCD's. After doing so, then let's compare the dmg and burst capability.
  24. I have a 43 Jugg and a 35 shadow. Not sure on the dps. I like the mobility (charge) of the Jugg. But I like the stealth and vanish from the assassin. both have defenses about the same, not counting vanish. Jugg has some dots as well as force push and the friendly leap (late in leveling). Assassin is more direct dmg. evens: defensive ability Pros for Jugg: charge force push (26) friendly leap (intercept) heavy armor cons: execute very late (46) saber throw mid (36) Pros for Assassin: force sprint vanish stealth aoe knockback (very early < 10) execute earlier than Jugg (32) cons: light armor feels squishy Jugg damage is back loaded, meaning you have to build rage before you can use your harder hitting abilities. While the Assassin is more front loaded, using force to fuel your attack moves. leveling seems about the same to me. I am sure there are more. Feel free to chip in.
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