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Posts posted by HoosierDuke
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With the decrease in outgoing healing, damage reduction and the increase of outgoing damage, how are you finding the pace of PvP in SWTOR right now? It feels too fast and zergy to me, personally, like if you get the drop on someone there's nothing they can do before death and vice versa.
Thoughts/opinions?
Its not for me ... if there is no adjustment (and I don't expect there to be one), I'll be moving on.
I enjoyed PvP prior to 1.2 to a great extent ... a few tweaks were needed, but overall it was pretty damn fun.
This stuff? Meh, I seriously got blown up in a single GCD by a Marauder tandem tonight. Stims, relics, whatever ... its a bit over the top for my taste, you can have it.
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Quite frankly, the reward was too big before for losing. I think this will force more people to make premade WZ groups rather than just randomly queue. I know I have been unable to win one all day on The Fatman Imperial side on my own.
If folks were not doing premades before 1.2, chances are good they won't bother after 1.2 ... they'll just move on to something that suits them better.
The developers here are clueless, the people that defend them, even more so.
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Twitch based mmo pvp ... sounds like ... hmmmmmmm
Screw this mess, you pros can have it.
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I'm so close to quitting.
You can't quit ... Bioware just gave you 30 days of free play time, so you can be farmed some more!
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All be staying, even if we are losing, even if i get 1 commendation, its more then what i would have gotten if i had left.
Welcome to the land of ZERO commendations ... yes it can happen, even to the "goods".
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The OP made me chuckle.
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exactly.
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Its a poorly thought out system if losing does not give at least 75% of what winning does... it only serves to create a gap between factions and ruin competitive pvp.
EXACTLY
And sadly, it reflects the same "thought" they have applied to almost EVERY PVP move they have made in this game.
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hope this isn't as bad as you guys make it out to be. Will see tonight.
Yes, yes it is ... if you solo Q, there is very little to be gained in a losing effort ... folks have figured this out quick ... WZ dropping is rampant.
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some jumped the gun and are mad... they only have themselves to blame.
They have every right to be angry with BW. If you fail to see that, it is your own ignorance.
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Should have waited for the patch to go live before hitting that button. Not BW's fault.
No, thats malicious and false advertising on BW's part ... it is COMPLETELY BW's fault.
NO WHERE during the entire PTS process had they hinted that ranked WZ might not make it into the patch. They announced the release of the patch, without mentioning this.
They knew exactly what they were doing, it is pretty pathetic.
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...they are having to re-invent the wheel...
In this day and age of mmo's if you are going to "reinvent the wheel", you damn well better craft a wheel that rolls.
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Wow. PVP here has been one FUBAR after another ... can't blame the PVP community in the least for abandoning this game.
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Cause this is just a poorly disguised and executed "nerf marauders" thread.
Lets be blunt then ...
NERF MARAUDERS!
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Thats wierd because one my server the republic can win almost every match in one night and then lose the next night.I know most players on my server have level 50 alts on both sides..
If you dont like losing don't pug...Nothing worse then joining a match and seeing the 11k health nubs all over your team.
What I wouldnt give for an 11k fresh 50 ... we sprout the 10K versions on my server!
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- You will be the king of the 10-49 bracket.
And how boring is that? Seriously
I couldn't be killed as a 49, I looked at folks and they just fell over ... I was bored out of my mind.
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Oh nevermind!
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About PvP the thing that none of these MMO's have included lately is /sticking your group leader .....yhis might sound trivial but its really huge imo......you have 8 people in your PvP group and there all wandering
aimlessly.
Even PuGs in DAoC would maintain tight formation approaching a fight then spread
on INC.......but also all 3 realms have a "speed class" (Bard,Minstrel, Skald) that usually drive their groups
while barking commands in Ventrilo. It makes for INTENSE action too say the least.
If we could just get a Developer into a DAoC 8man and or Bomb Group they would feel totally immersed in the PvP/RvR.....and I bet they would sit down and think how to build on this great PvP concept.
TLDR :Put the option too /stick your group leader in these games , and no /Follow just is not the same. Also add a main speed class too each faction AND a main CC class to each faction. In Swtor everyone has CC and its ROUGH!!!
Of course fix Ilum or start over with a totally new open world rvr/pvp zone....they do these 3 easy things and the PvP in SWTOR would be vastly improved
Revised TLDR ... I want DAOC with lightsaber's please!
Maybe you should also start a campaign to bring back the BUFFBOT! Makes the SUB numbers look great!
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It's totally possible for one team to win a warzone without doing ANY PvP for a sustained period (Think about it before responding with a quick troll) and that's a core design flaw- and a HUGE one at that.
Thats a stretch ... if the other team is trying.
Seriously, talk about a troll statement.
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Where is the Mythic PvP team that gave us great objectives and rewards like DAoC and Warhammer?
That made me chuckle....
The "Mythic Touch" is evident all over this game ... as a matter of fact, when I first played the beta, I told a friend the game reminded me of War (not WoW), especially in polish and feel .... and never keeping track of Mythic after I left WAR, was unaware that they had been bought by EA and had been incorporated into Bioware.
Once I found out about the acquisition, my statement made more sense than it was originally intended.
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I've seen that
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Ability lag like we had at release ... not to the same frequency, but noticeable enough ... pressing an ability, and watching the GCD and CD kick in 2-3 seconds later.
Since Tuesday's patch.
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should separate the healing classes from the non healing classes...lol that way they can fight in there own warzone...lol
There is only one thing that you can do ... ding a ding dang your dang a long ling long.
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This is the same problem that has cursed many other popular games: healers are too powerful.
I understand the need to balance to accomodate PVE but seriously when healers heal for 4k+ and we dps hardly ever do this --> WHY???
Good luck getting this puzzle resolved
Healing issues?
GW2 is that way >>
Of course, if one cant master the skills to take down a healer here, how in the world would one think they are going to survive there?
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I have "tanked" up to 3 people at one time as the weakest healer: Sawbones. This was a marauder, melee ops and jugg.
Stories of BAD should not influence balance ... that is all.
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AND you'll have to drop the trauma debuff, or you'll need >32.5K or so of health to get a 10% heal over 2.5k.
PVP has been ruined
in PvP
Posted
A USB device, with electrodes hooked to your man area, with some electrical love thrown your way every time you are killed. A x10 jolt when your team loses.
THAT would be some sweet motivation!