Jump to content

kuzoh

Members
  • Posts

    77
  • Joined

Reputation

10 Good
  1. Not if the pool of players in the queue is sufficiently small, which is the situation many servers are in now, and why people are calling for either server merges or cross server warzones. Many nights I've repeatedly queued into the same republic team of 8 players who absolutely demolish due to better gear and better coordination. I have no problem with premades, they just need to fix the core issue (which is single server pvp queue).
  2. Seriously, just start combining servers BW. You were obviously too over-optimistic at release.
  3. First point: removing the color crystal alignment requirements is a terrible idea. As much as the whiners whine about wanting access to everything, you need to draw the line and say "no". It's a matter of principle - green is an iconic jedi good-guy lightsaber color and red is an iconic bad-guy lightsaber color. Methods to differentiate your character from the next is a GOOD thing, and removing differentiation is a BAD thing. Second point: it's true, many people get really into the economics aspect of MMOs, buying and selling, crafting, etc. Before a major patch these players might look through the patch notes to see if they can spot places where the markets will change or demand of a particular item/material will increase, so they can stock up beforehand and sell later for profit (ie. new raid-starter crafting patterns released that requires X Y and Z materials). But blatantly telling us exactly what's going to be cheap this patch and what's going to go up in price next patch is NOT what these players are looking for. You're just telling us "go stock up on a few of these items before next patch so you can resell for profit later". That's boring. Fix the GTN interface, fix reverse engineering, and give the crafting professions some gear worth crafting for end-game, THEN you'll see the economy start to flourish.
  4. Yea! Make all classes exactly the same! Unique and characteristic class abilities are BADDDDD /sarcasm
  5. kuzoh

    Combat Log

    lol When I found out there is no combat log for SWTOR, I was definitely surprised. I mean, it's such a useful source of information for MMO's. No macros, no scripting capability (thus no add-ons)... essentially this means the community can do nothing to improve the game as they see fit. All of this responsibility is left to the devs to implement what it perceives the community wants. The evolution of raiding in WoW from classic to present was made possible solely due to the existence of add-ons that could track things like cooldowns and timed events. Compare a classic raid's encounter to a current tier encounter. The mechanics have become orders of magnitude more complex and interesting. I don't think SWTOR will be able to have anything at that level of complexity with the current UI (sans combat log, addons, macros, timers and cd trackers). A little off topic, but anyways...
  6. kuzoh

    16 and counting.

    The issue is that new 50's are now getting centurion gear from champion bags, whereas older 50's were getting champion gear from champion bags. Thus the gearing up process is much longer compared to the old system, with the players that had the time to gear up using the older system having a clear advantage over new players. They should have simply acknowledged that it's a broken system and fixed it properly for the next tier (assuming there is a next tier) so that everyone starts on the same ground.
  7. this. Warzone victories are meant to be decided by the team that executes their strategy the best. Not the sum of all individual contributions. Also, if there were draws, both sides would not get credit for a warzone victory. Right now, you essentially have a 50% chance of winning a stalemate warzone (all other factors being equal). With draws - 0% chance. Now both teams are frustrated!
  8. Now only if I had unlimited range for all of my abilities...
  9. Quick fix, when what they need is a complete overhaul of how loot acquisition works for pvp (hint: random loot drops is not the answer).
  10. Not really, then you'll have everyone going around 2-shotting everyone else. At that point it becomes a game revolving around who can open up on the opposition first. At first glance, the operative nerf appears to be about right. I'm sure they had performed some internal testing to determine how much of a damage reduction was required to bring their burst damage down to a reasonable level.
  11. See the stickied reverse engineering guide at the top of this forum, I think that will answer most of your questions.
  12. Yea, seriously, I didn't even play KOTOR but read up on some of the history with Revan and my thoughts were basically "really, us 4 random level 35-ish players can kill this guy that resisted the Emperor's corruption for 300 years?" I feel like he deserved at least an operation to close his story.
  13. I haven't seen any bugged nodes for a few weeks. It was pretty frequent right after launch.
  14. Seriously? That's so counter-intuitive given the current mission system... So you have to pay for buying the mission of the GTN, as well as the price for sending a companion on the mission. Not worth it unless these missions yield big rewards.
  15. It's the only useful crafting skill for pvp/pve players. My guess is that those people want all crafting skills to be useless (vs. buffing all other crew skills to be useful in some way).
×
×
  • Create New...