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Stranden

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Everything posted by Stranden

  1. Only rifle attack is considered to have 90% accuracy baseline. Rest is 100%, but white attacks also do a roll check against defense rating on bosses. To counter this you should have 8% accuracy to get 108% Lately I have seen some people saying they have missed on special attacks even with 109% accuracy. Myself included have missed on specials with 108% on certain fights, so i find that weird. Some bosses might be different maybe. But rifle attack, or the basic attack that does not cost is the only one considered to have 90% accuracy
  2. I thought they had a defense increase ability too? That will make your leg shot deflect off. And you might be unlucky as they deflected it based on their defense chance. All inquisitors/cons have 10% instead of 5% (like all others have). This hurts snipers most.
  3. This is what i do too, and what I would suggest. I'm worried about rated BGs though. We'll see I guess!
  4. This. Pretty much the same here. I do way more damage (due to dots and aoe) with hybrid lethality/engineer for 30% aoe crit. Those grenades combined with OS hurts. Marksman tears clothies apart though! Too bad about the 10% defense on the most played classes. I generally feel lethality works best due to it *********** up capping, and beeing annoying as hell.
  5. I have huge problems myself to be honest. As lethality, they can pop evasion (which removes all harmful effects) and neglect all my damage. They can also use a 5 sec CD to remove dots. I just feel that i need to run away. I usually pop my escape asap after the opener and pop cover and KB them away. You can use entrench too and at least try and do damage. Now you can try and get an ambush and probe in, but they will most likely just evade it... You can leg shot and try again, or try and dot them up (if lethality) and stun + cull. As marksman you could at least try and kite them a bit with leg shot, flash bang + get range, KB, and leg shot again.. I really can't see any sure ways to beat them. I never really beat a good Operative and assassin. ****** ones i just make them use evasion, dot up and kite around.
  6. With the amount of Inquisitors and Consulars in the game, i feel the need for 10% (100% base acc) sadly... I hate RNG, and they all have 10% defense chance instead of 5%. Tank gear being even higher of course.
  7. during the beta, i'm pretty sure the servers were alot heavier populated. Atleast each zone had huge ammounts of people in them before they got instanced. Dromund kaas was buzzing, but during launch now there were 1/5th of the same population. I hope they can increase the ammount of people that it can handle.
  8. Thats the thing though. Now you find so much info on the internet before you play the game, and exploring it isnt any fun because the information is so easily obtainable anyway (so everyone else have done it when you finally discover it). The old and good might never work again. Unless they make a huge game with an enormous playerbase on the same server which can keep things alive and kicking!
  9. Gonna bump this too. Guess one should send it in to the dev team as well.. Thanks for the research!
  10. It's more like it was fun because the time was right for it. WoW brought MMOs to the masses, and people felt that it was all new and wanted to explore it. They were happy doing Scholomance or LBRS for a small upgrade of blue armor. It was awesome. This recipe would not work anymore. People want their gear fast, and small upgrades just won't cut it. There is nothing to do on the planets, and if there are many people, it gets instanced. Add to that, the view distance is horrible. Caps out at 100 meters for players. In a way it's cool since I don't need to spend as much time on the game, but I also want my recreational time to be in a MMO. Too bad there is little to do in this game and no exploring to be done. The exploring part losing its value could be due to the internet giving information so easy that nothing feels magical anymore though.
  11. Don't forget your free 10% defense chance as a inquisitor! All other classes have 5% baseline, except inquisitors and consulars! Makes me have a 5-4% chance to miss all my white attacks unless i stack accuracy up to 10%. Sweet RNG! I guess its fair, since you have to do that too. NOPE! Force abilities! Gotta love seeing my root getting deflected even if i am "hit capped" against dps classes (except inquisitors). It would be fine against a tank spec, but NOT against a sorcerer with active defensive abilities.
  12. Lol @ Massive defensive cd. Ballistic shield is a bit useful, but its so static, and it is certainly not massive. I'd rather have something like marauders have. The shield is also on a 3 min cd. For snipers evasion should be a defensive cd, but almost no classes use white damage, so it kinda sucks.. Except for operatives it also removes all harmful effects... Which i think is a bit unfair
  13. Snipers / GS are good in my opinion. But i really dislike having almost pure white damage as a MM spec atleast. Leth is better, but still has white damage outside the DoTs. This makes the game have so much RNG for me. Especially against inquisitors who have a baseline 10% defense chance compared to 5% to all other classes who are not tank specced. Deflecting roots(leg shot) or ambush sucks really bad...
  14. Have seen some around, but I really can not recommend any of them. Can't say I'm impressed by the skill I've seen. Hopefully someone will make a decent movie.
  15. I've seen people say this all the time, but there might be a "bug" somewhere, or something that someone missed. I was at the Sorno fight in KP, and im sitting at 108,2 accuracy for specials, and yet my FT missed (rifle attacks too, but those have only 98% acc). So maybe some bosses have more defense, but I dunno. It sucks either way! Should have frapsed it to check it. It happened around 2-3 times that i noticed during the fight which was pretty hectic anyway.
  16. This. And wow, i thought you had to go for some deep talents to remove dots as an operative? Don't they use a cleanse ability to do that? Or can they use both? Anyway, operatives eat me for breakfast if they got some skill at all. Too much stuff to counter me
  17. I find our talent tree a bit lacking. I would like snipers to get the same as other classes on the crit talents for example. We have a 5 point talent that gives 30% surge on 3 abilities. Other classes either pay 2 or 3 points for the same, and some even have it counting to all their force attacks. Others have 5 points too, but then its 50% crit and not 30%. I would also like root to be fixed in cover Maybe give us more tech attacks or reduce the extra 5% dodge/block (defense chance) that ALL inquisitors have. They all have 10% defense chance passivly, while others have 5% (unless tank). This just adds a stupid RNG for them to dodge or block my attacks.
  18. It depends I'd say. A tank carrying the ball in Huttball? Or a heavy armor target that needs to go down you could pop it for all other classes. Combined with tracer debuff it can take a chunk off.
  19. I just find it weird that other classes pay downwards of 2 points for the same talent that Imperial Assassin is. Firebug for example. http://www.torhead.com/ability/x209ZN/firebug Or 3 points for all force attacks in rage spec? Or 3 points in madness for 30% Sorc lightning gives a 5 point talent though, but it is 50% more damage on crits on limited abilities, opposed to ours 30. Should make ours 50% too, or make it 3 point with some optional talents, but I guess thats for a future patch. Any thoughts on this? It just seems so weird to make ours the only one that is different.
  20. All non tank specs have 5% "dodge" or defense. Except inquisitors... ofcourse... They have 10%. So against inquisitors you have a 5% RNG for them to dodge your ****, unless you stack even more accuracy.. I dont know why they have more than anyone. For PvE 8% seems to be the best way to go.
  21. Hey, I'm thinking of beeing hit capped for PvP and I've heard all classes except tank specced ones have 5% defense chance. Is this correct? Would be nice to not get that RNG dodge in the way!
  22. Lol, Bloodworthy, EU. That game had a big gap between me and the others though, it usually is not like that.
  23. Did a 635k too in huttball, though it is a while ago, so people had a bit worse gear back then. http://i.imgur.com/DE3Zx.jpg And the other team had a 700k+ healer as well
  24. Yeah, I agree. Beeing where the action is, AoE and not dying (or beeing lucky with the doors opening) and of course not beeing focused.
  25. That is insane. 833k. My record is 635k on huttball, which might make it more worth it. http://i.imgur.com/DE3Zx.jpg I'm gonna get that 700k one time as well! Edit: Maybe more impressive is the 750k healing on the opposite team!
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