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Oneth

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  1. Yeah, reading the Q&A made me lose my last hope to ever play my beloved deception sin in high level PvP On a good note though, I may be able to get in the Planetside 2 Beta The first one was great until the stupid cavern xpac. Granted, it's Sony, but Heck, it's not like BW seems to give a crap about us either.
  2. Wow ..... Feels like I got punched in the gut reading the dev's answer. He's basically saying, "Darkness good, Madness good, Deception ****** in Pvp and that's how we designed it." My main WAS deception spec Sin and I was pretty damned good with it. I didn't expect to jump in the middle of the fray and survive long, much less win. I ran around the edges, harassed healers, and was very helpful to the team. Now I bring our team down if I run my sin so I had to retire him for now. The problem with Deception as I see it is that it takes too long to build up to its burst potential. Static charges are SLOOOOOOOOOOWWW to build up and they die too fast before they get off a good hit and can run and hide as designed. Now, pre 1.3 this was easily worked around with adrenals and relics which allowed us to either front load our burst early (esp in 0/30/11 death spec I ran as the voltaic slash is basically worthless). Now that burst from external sources has been removed, some small changes could be made imo to make them back to the glass cannon they were before. Voltaic Slash - give 15% chance to crit discharge (can stack twice for 30%) rather than bonus to crit damage on shock. Maul - move it further up in the tree and have it auto crit instead of armor pen (keeps it out of tankasins hands). Static Charges - need to build up faster if talented like Arsenal's heat signature can. or just 2 charges needed. I don't like to play Tankasin but that's THE best for PvP now with auto crit on shock so often they stack power augments. Some are hitting in ranked now for 4k shocks with a 2k chain shock when it procs an dit builds up super fast. I said I can't beat the OP FoTM so rolled pyro powertech and feel so dirty for doing so. I just want my deception sin back that was tough to play but useful
  3. Deception was my preferred spec, and generally what I play, but it took a HUGE hit with loss of relics and adrenals in PvP. I have faith it will be adjusted ever so slightly upwards, but it will be at least a month or two before BW even admits they went too far with all the PvP changes. Time to gear out the Merc healer now I suppose.
  4. That won't make me unsub, but if they don't find and fix the issue causing many of us to crash to desktop after 1.2.1 soon, like in the next week then I will unsub. No need to pay for a game I can't play. I don't understand why they don't do a rollback, more than once WoW did this in it's early days when they screwed the pooch on an update that made the game unplayable for so many.
  5. Won 2 out of 3 matches today, still sitting at 0/3 for day and 5/9 for the week. Seriously, how hard is it to put an if then statement in the program that IF you see the victory screen, THEN you get credit on your missions ... Hell, even I can code that much and I'm not a programmer.
  6. With all the droppers, or unlucky draws against a premade. I'm lucky enough if I can win 3 wz's in a day. When I actually am able to be on teh winning team it's soooooo frustrating when we don't get credit for the win. I love the fights on Ilum (Ven Zallow) when they happen but the wz situation is not worth it.
  7. The random reward system is the strongest hook for conditioning, but the percentage is too low and with the added hours needed to complete the daily on Ilum, I see why many of the posters here are done. I'm here for pvp but after 3 pieces of gear out of 18 bags (one of which was a relic that after the patch was switched to columni relic) I'm done with level 50 pvp as well for the time being. I'll switch over to an alt and slowly level up and hope the game changes before I hit 50 again or I'll be another leaving the game. SOOOOOO much potential here, just small tweaks would make the game awesome.
  8. Regarding Ilum, it was broken before and at least now there is a reason to go there. The problem is if none of the other side comes to the center, your side spends hours riding around trying to ninja bags from each other. I've done the daily the last three days and will not sure I will again. The need for 30 armaments or kills is way too much with as few of the opposing side comes to fight, or so few armaments on strange respawn timers. Why not have the armaments spawn at center, northern, and southern with needing 20 or so. Just a tweak to make the change with good intentions actually fun.
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