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irishdrunk

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  1. People in their 20's need to come to the realization that their opinions don't matter, because they know nothing of the real world, at all. Always such passionate replies from the Arby's shift manager..... Do you have any idea how many people on the top 10 lists are over 30. We are the ones that have been gaming our whole life..... Y'all sooooo ignorant of how the world works...
  2. 3 years ago, this thread would have been closed in 20 minutes because they don't allow petition threads. The fact it hasn't shows how little they check the forums, which further shows how little your feedback means.
  3. I wonder if the 2 dev's that work on this game spent Cartel Coins on body extras for the livestream so it looks like a game design studio, and not a 4th floor walkup with an iBuyPower PC and a Razer Naga...
  4. Maybe they just sell 8v8 titles for Cartel Coins and call it a day
  5. Smoke screen needs to become passive with Rocket out, or moved to Skillful tree. Add Heroic talent to increase range and make usable while stunned, rooted or airborne. right now, merc's have to take every defensive talent available, just to last 5 seconds longer with two people healing them. Sacrifice some burst damage if you must in order to facilitate survivability and skillful play.
  6. I hear 4 people develop this game now.
  7. Put the pipe down kid, how oblivious can you be to the world around you. No company ever confirms they are under attack, not Sony, Microsoft, Twitter, FB, anything. Just like you won't confirm or deny that you are, in fact, 14, and have no idea how anything works except the Wi-Fi Genie that lives in your router.
  8. I like how everyone on the first page besides the OP has no idea how anything works on the magical interweb land
  9. This is why most nice things were removed from MMO's 10 years ago actually
  10. Pushback resistance is irrelevant. Too many classes with all their damage in insta-casts/melee, and NO reward for getting good casts off or outplaying people.
  11. No, its not called that. I can be just as big as an elitist jerk as you come off with these statements, but for the sake of this game that I enjoy, the best thing is more information FROM Bioware on how bolster works. Otherwise, new players to the pvp scene may leave and choose not to participate, before they get to the point of starting a Google quest to improve themselves. Their opinions mean jack **** unfortunately, as I 'm fairly sure any post containing those keywords, is simply passed over by anybody important enough to make a change to this game. Buying a mod that is better, but apparently "too good" for bolster purposes isn't some noob mistake. My buddy is ranked in top 10 right now, and he 1) didn't know about stacking sabers until already max level 2) bought higher end mods with credits to help with bolster while he got gear originally While the info on it is easily obtainable, more info should be presented by Bioware initially, as the entire point is retaining players
  12. One of the things the pvp community LOVED about this game, was the developer's philosophy for PvP in BETA. They intended pvp gear to account for about 11% difference at maximum, so that pvp was more skill based on an even playing field. I don't know how many of you were around for that way back when before even the beta weekends started, but it was HIGHLY accepted. I quit back in 1.2, and recently came back. Back then, the gear system was all screwed up, War Hero was so far ahead of other worthless crap, the gear gap was huge. Now it's what? The equivelent of a Stim in mainstat/endurance? They are accomplishing, with the bolster system, what they originally designed for, and intended....a small gap for the hardcore to have a small advantage that isn't game breaking, and a level playing field. I see two problems here, one the developers should really address, and one that they can't 1) The way bolster works is complicated for a new player to understand. Those "in the know" that have experimented/googled/tested, can take full advantage of bolster at 55. New players might not, buying wrong mods, wrong pieces..whatever. They will be at the disadvantage. BioWare should develop in the VERY LEAST, some in game tooltips designed to help the newbs with bolster. There are probably many new players that could outplay some vets on an even playing field, and they should be given that. I've been in this game since like April 2011, and I had no idea I could wear level 5 greens into a warzone and have full expertise with almost 3k mainstat.!!! 2) I have a feeling most of you, especially those that post passionately, come from games like Warcraft, which is about as "Carrot on a Stick" as you can get. Grinding tier after tier over and over. Those are the ones that think bolster is stupid, and "noobs" should grind the gear out blah..blah.......blah PvE is where time should equal power. Not PvP. Not if you want to claim it's based on skill, regardless of where you personally think that skill cap should be. A small advantage for your dedication to the game is more than enough with Oberon, Personally I think it's LEAGUES better than pre-expansion. In conclusion, if I had to suggest anything, it would be to have 1st tier be a small step above bolster, and 2nd tier a small step above that, not peaking above the 11% intent, because the way it is, as far as I can see unless mainstat, there's not reason to buy conq other than to get to oberon. Gear shouldn't be a deciding factor in PvP, but on the otherhand, Conqueror's gear should be better than level 5 green gear.
  13. Considering just saying "rateds" makes me feel like I have downs, I'm gonna go with no
  14. My feelings towards why Merc's are so slouch in 4v4 is; in that environment, insta-cast wins hands down. Both Merc dps specs have to much tied into casting Tracer, channeling Unload/casting power shot. All the benefits from these casts, whether its heat sig, snares, or proccing rail shot, still come from hard casts. Basically, if you could put out even short term pressure while focused, it would help tremendously. As it sits now, the only viable way to play a merc in ranked 4v4 is to pop cd's and run and hope your teammate's can kill an overextending enemy or land a kill before your cd's are up. I like the idea of a mez that pops on damage like sorc, but that may be too op if added to everything we have. CD's are too long for how much and how soon they are always needed. Arsenal can't do **** for damage if kiting Need something that will make attackers pay for getting close, but not something that brings the class too far away from the "ranged turret" archetype. I like the idea of a proc, or addition to HO that allows Unload to channel while moving, or periodic interrupt immunity after gather stacks like Darkness Assassin. Basically, I shouldn't need the stars to align to eventually position myself where I can setup 4 globals of burst damage,
  15. 6 pages and I can't figure out a way to reply to you how I want without an infraction/ban. Entitlement issues and probably borderline NPD. You can't just go DUR DUR DUR FACT DUR DUR ME DUR DUR MOM SAID SPECIAL. Any valid point you made has become garbage, and you're just a screaming twenty-something now.
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