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TheFishes

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Posts posted by TheFishes

  1. Problem is it wont be two zergs, it will be one because you can't balance faction ratio's.

     

    Warhammer did it, but they did it too late...

     

    Bioware needs to immediately assess the faction differential on each server, and after the first few weeks, offer the low pop side increased xp incentives to join that server... This should take care of the population disparity pretty quickly if they hop on it right away...

  2. "click"

    Add another supporter in me...

     

    And I know I'm not the minority when I say there's nothing more fun than letting 2 giant zergs battle it out while you take a small 8-12 person group and wreck the back lines...

     

    Sneaking around, using your enviornment...

     

    Multi-dps stealth pop on a single unsuspecting healer...

     

    Fighting til the bitter end when you realize that all that's left in front of you is your own faction!

     

    SOOOOOOOO GOOD!!!

  3. I know that a solid majority of people have never had an experience with the following example, but it needs to be made because it makes perfect sense...

     

    Healing in SWTOR is NOT at ALL healing in WoW... And along the same lines, neither is tanking...

     

    Healing in SWTOR IS healing in Warhammer: Age of Reckoning...

     

    Just from the following comparison: Sith Inquisitor / Goblin Shaman

     

    - You have 2 basic cast heals that seem to heal for a less than desireable amt of dmg... One smaller and faster, one bigger and longer...

     

    - You have a instant small heal + HoT that modifies your casted heals...

     

    - You have 1 AoE group heal (in this game, GTAoE, in W:AR PBAoE)

     

    - You have a PBAoE knockback

     

    - You have an instant cast stun

     

    - You have a cast time CC

     

    - You have a instant cast shield

     

    - You have (and this is the most important part) Tanks that have PvP viable guard and taunt mechanics to debuff the oncoming dps' damage.........

     

    Anyone playing a tank coming over from WoW DOES NOT HAVE THE TANKING PVP EXPERIENCE NECESSARY TO BE EFFECTIVE IN THIS GAME!!!

     

    There is a learning curve, and it will take a while, but coming from both WoW and W:AR, I must say, the WoW comparisons are completely out of line. No one who has only played pvp in that MMO has dealt with a system like this. Not saying you're all incompetent, but I'm saying that you need to adjust your thinking.

     

    I personally made sure the best fluid guard / prime target taunting tank I've ever played with made a Powertech on my PvP server, in my guild, and at 50 he knows it's his job to be attached to my hip! Here's a fun fact, tanks, you get to be lazy, cause if you're next to a healer, the opposing force WILL COME TO YOU!!!

     

    I do believe that heals could use a percentage buff, but no more than 5-10% just to keep up a little more with the combo output dps that's currently in game. But NOTHING ELSE NEEDS TO BE DONE!!!

     

    Dear SWTOR healers - Get a tank, have him guard you, and debuff the highest melee dps threat that comes near you, make use of your stuns and knockbacks, and LoS ranged dps. YOU WILL WIN! HARD! AT LIFE! AND AT LIVING!!!

     

    I see the same setup as was in W:AR, where if you're playing intelligently, and using the tools you have at your disposal, you will appear to the other team as unkillable...

     

    Don't stand and spam... Run and gun!

     

    Emperor Punjab

    Terentatek

    Formerly of Ostermark

     

    PS - If there's anyone who read this the whole way through that actually played W:AR, please explain how I'm not full of Shiz... Thx!

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