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Posts posted by tehmoose
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Proove it about WOW, go ahead.
Let me see your frap video showing WOW's lag being even close to swtor.
Go ahead. I'm waiting.
I was tempted to hack one together with all 3 games that I have accounts with... but then I realized that I'd have to give Rift and WoW some more money that I don't really have at the moment.
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This UI is simple, uncluttered, and elequontly (- sp) designed. I play a healer on one toon and a warrior on another. The UI has been great in both instances.
You do know you can configure your party (raid) frames and move them anywhere...right?
An elegant UI wouldn't overlap the minimap with the bottom right hotbar button.
An elegant UI wouldn't force close an inventory or other interface window when a companion comes back with stuff.
An elegant UI would allow me to place the elements where they make the most ergonomic sense for me.
And so on.
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there is no delay. PROOF or it never happened
Here's your proof.
Cast bar completes, move forward, ability is cancelled.
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Money Sink + Time Sink = Good formula for MMO
Sadly, travel speed in this game isn't all that its cracked up to be. Once you get your speeder, the planets just get that much larger, meaning travel time stays about the same overall.
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I'll have a quick video up of this issue shortly.
I illustrated it with the mount skill.
Cast, cast bar completes, move forward, skill is cancelled.
Cast, cast bar completes, animation begins, move forward, animation cancels.
Its reproducible at will.
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Can't tell if serious...
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This is the ability queuing system you are describing, its not a bug, its working as intended.
This is designed so you don't have to spam your keyboard every millisecond so you hit your ability the second it goes off gcd. You hit your ability within the threshold that you can set up in your settings and the ability is used the next time your off GCD.
Understand that SWTOR isn't an exact copy of WoW, its its own thing, and maybe there won't be a need for these pointless threads.
Except its not that.
The queue does not work properly in any event. The issue here is with the client saying that an ability has finished, and an ability being cancelled or not firing off because of movement, or hitting another button.
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You should have tried WoW's out of the box UI. Thank God it was moddable so eventually you could get an additional hotbar.
I agree though that SWTOR's UI could be improved.
Yeh, I didn't get into WoW until BC. The UI was one of the first things I changed about that game.
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I just dont see it that way. The simplicity of the UI is its greatest asset. Trust me, you dont need all those addons that WoW has you hooked on. This UI is clean and very functional.
Note: To the one that mentioned the chat box. The chat box can be moved.
Its so clean! Well, its certainly uncontaminated with cheese!
No scaling and no mobility of any of the elements (Besides the chat box that doesn't really *go* anywhere else) is so 2004.
Heck, I think even Vanilla WoW let you scale the UI to fit.
Simple /= Good.
Simple *can* be good, but this is simple and bad.
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Personally, I think it's the best UI I've ever seen in any game, especially as a PvP healer. Other UIs just take all the challenge out of the game with ez-mode mouse-over healing and raid frames that tell you what everyone's health bars are doing.
People need to stop demanding that the UI be easy to use or functional like other games and enjoy the more challenging play style that this UI promotes.
This made me LoL.
Well played sir. Well played.
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Not sure if serious...
The UI is fine. Compared to some other MMOs it's a godsend. Sure, it could be better, but I'm pretty sure Bioware will fix that up eventually.
Coming from Rift... this UI is atrocious. Absolutely, 100% atrocious.
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I don't want mods to tell me what to do next, I want to be able to customize where I want the chat-box for example. User-friendliness = a good thing.
To be fair... You *can* move the chat box.
But since you can't move anything else... It really won't fit real well anywhere else.
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I know all the mods are coming. Sad day it will be. But some people just cant play a game without all the "wow-mods" telling them every little thing they must do and when they must do it.
Im enjoying the uncluttered UI. It's fantastic and very refreshing.
I wish it would stay like this.
Wait... what?
Easily the worst out of the box UI in any MMO I've ever played. Its lack of mobility and resizing, in addition to its unresponsiveness should have BW on trial in the Hague for crimes of this magnitude.
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No. Reroll.
That's the answer you'll get for the first few months.
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I have yet to find an orange knight chest that wasn't a bloody robe with a hood. I think I have something like 5 of them by 25 or so.
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Except it does make sense. It just doesn't make sense to you. It's not that the GCD is only applited to instant-cast abilities, it's applied to every action you make. However, most animations are longer than 1.5 seconds so it only seems that way. It's really that simple. The GCD exists as a governor to control the flow of combat.
Which is absolutely fine. I don't have a problem with there being a GCD. I tend to feel that this one's about a half a second too long, but eh.
What I *do* have a problem with is "instant" skills and skills with a cast time longer than the GCD either get interrupted or clipped because the interface tells me they're done when they're really not.
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I have also had instant cast moves interrupted. Try to figure that one out.
I can't. My head just asploded.
I can't tell you the number of times I've clipped "Master Strike" because its not done doing what its doing.
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Uncheck show sith corruption. every time you zone.
That's what I do. Because being ugly is more annoying to me than going into the interface, and unchecking a checkbox that refuses to stay checked.
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L2Read. I didn't avoid any key issues; I have responded to this before. The fact of the matter is that there are still insta-cast abilities and short cast-time abilities that have little to no animation. Therefore a GCD is still required to govern these skills.
In that case, an "instant" cast ability should not take longer to execute than the 1.5sec GCD.
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The button press feels disconnected from when my character actually does something.
There's really no better explanation for it than the speeder mounting thing.
Press mount, cast finishes, and if you move before the *animation* finishes, the cast is cancelled.
So: press button --> half second cast --> animation starts --> half a second later, mount is summoned.
Most, if not all abilities do this. Look at trooper's Mortar Blast. 3 second channel, half of which is standing there doing nothing. The ani for the ability is about a second and a half long. It feels like I'm standing around idling a lot of the time.
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Was having very little problems with the game until today, but now loads and ones that literally stop me from playing the game.
And just thought, no longer can you say, well it is beta-_-
Well, no, now the excuse has shifted to "Its only been out 6 days! What do you expect!"
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...'s inability to displease me. Really. FANTASTIC GAME! I LOVE IT! OORAH!!!!!
You must be pretty easily amused then.
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The message you have entered is too short. Please lengthen your message to at least 5 characters.
It is pretty single playery.
With some CO-OP elements. Nothing really requires more than 2 people and their companions.
4 works better, but 2'll do in a pinch.
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My ship droid... on the republic side... If I could get my hands on him, I'd rip his voice module out and beat him with it.
Just shut the hell up and go get me those lockboxes.
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)
in General Discussion
Posted
You can't prove that WoW has the same problem... because it doesn't.
Once your cast bar is full, the spell is complete and the action happens.
Rift works the same way.
Cast --- Cast bar full --> Ability executes
Here its:
Cast --> Cast Bar full -> Animation begins --> then ability may or may not execute depending on if you've moved or not.