Jump to content

Thayan

Members
  • Posts

    29
  • Joined

Reputation

10 Good

1 Follower

  1. You need a mammal in there. How about the Platypus? It has ankle spurs that can inject venom, and it's rather nasty
  2. From the data we collected in Beta, it seems that there is a bottleneck issue with processing info between the client and the server on machines with dual-core CPUs. Now I'm not tech savvy enough to explain it any further as to the specifics, but a large group of us in beta had shared enough data to isolate the issue to our specific problems: Dual-core CPUs had significant issues with FPS and ability delays. We gathered the info, had large posts detailing our findings, submitted bug reports, but never got an answer publicly about our issue. I was testing with friends who had quad-core or newer machines, and did not have the FPS issue. I eventually upgraded to an i7, and my FPS issued went away completely. Ability delay is still an issue for me on my new machine, just not as pronounced as my FPS has improved. Obviously low FPS is going to contribute to responsiveness. Additionally, it seems that ability delay/responsiveness has become worse for me since 1.1
  3. And you played the game using a dual-core CPU?
  4. Only if there was a way to link to the Beta posts that had this info long ago. We indeed identified this during that time, *specifically* the dual core issue. Many of us with older dual-core machines had horrible FPS and delay problems. We identified it, bugged it, and we were roundly ignored. To see this trumpeted here like a holy grail find is just...I'm at a loss for words.
  5. /bow I must type more, because 4 characters does not make a post
  6. Agreed. No where near dynamic enough. Regardless of what character I am playing, once I re-visit a planet, I can count on the same exact mobs standing on the exact same spawn points. By no means am I a programmer, but is it that hard to code random, dynamic spawns that were prevalent in SWG? It could help things feel fresh, vs old and stale. Too soon for that. Speaking of the environment, I find it overwhelming at times. If I try to take a shortcut, or navigate some tricky outcropping, I suddenly lose control of my senses. It is as if the world has grabbed me by the feet, forcing me to gaze upon its linear vista.
  7. I just want to stab my own eye out with a rusty fork... Some really good fix suggestions in the comments of the video.
  8. I've beta-tested most of the popular games since the original EQ. (I still have the Phase 4 Everquest Beta CD that was snail-mailed to us.) My main point I was trying to make is, that there is a large amount of pushback regarding negative posts here. Regardless if they are constructive or not. I just wanted to convey why some of us are so vocal. We are not happy in the direction of the game that we invested so much in - that's all.
  9. I think many of us here have earned the right to complain openly in these forums. We invested in this game financially, and also in time. When I beta-tested ( and post launch), I was sure to submit reports as often as I could; when a bug was found, or when I thought feedback was necessary. Additionally, many of us had hopes that this game would do well. As a result, we spent the extra money on Digital Deluxe and Collector Edition versions. While many aspects of the game are excellent, just as many exist that we are not happy with. We voice these concerns here on the forums, through e-mails, and through other social medium. These forums offer a collaborative environment in which we can share thoughts, and to make sure we are not alone in matters. To continually see threads closed due to them deemed "not constructive/productive (read: negative) adds insult to injury. Also, to see how Bioware and EA have acted (or not acted) when many of our concerns have been raised, it further constrains the issue at hand. Yes it gets heated, but you have to consider everything mentioned above. Money and time were spent, and we feel that we did not get a sound return on our investment. I'm happy that many of you are enjoying the game. I wish the rest of us, who really wanted to spend our time in SWTOR, shared your feelings. However, the actions of Bioware and EA have not given us the confidence that they listened, and that is where many of us find fault.
  10. Blizzard has a mole within BW, because there is no way that the sabotage wrecked on the game of late could not have self inflicted, right? /tinfoil hat off
×
×
  • Create New...