Would anyone else like the idea of being able to trade an item you received in a raid to another player for like 2 hours before it becomes permanently bound to you?
My guild has had issues with Master loot not dropping data cubes and other loot, so we have been using need before greed. The only problem is when 2 pieces of loot are on your screen and you are trying to figure out who needs them, unaware that there's another piece you could use not on your screen for rolls.
Aside from fixing the master loot, I believe this would be a fix that would help in raids and dungeons in case someone mis-clicks need or thinks its good for them and isn't (because they may be new). I have a feeling it would also reduce the amount of tickets about in game loot issues, that I'm sure devs or whoever deals with them would appreciate.
Not a new idea, it has been used before but I don't see why it can't be used again.
TLDR: Make drops in raids trade-able between the raid members for like 2 hours after they have been picked up.