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angelscar

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Everything posted by angelscar

  1. Cant complete ilum daily due to bug. Warzone wins not counting due to bug. Losing warzones to too many enemies or not enough friendlies on team. Losing warzones to exploits. BUT HEY KEEP NERFING **** GUYS ITS REALLY HELPING MAKE EVERYTHING MORE FUN **** you.
  2. It's why commando/merc are better organized healers than sorc/sage. Their passive damage reduction continues to works all the time- cc doesn't stop it. I also think this would be more noticeable if most of the early battlemasters on my server were actually logging in still
  3. His point is that there's a difference between viable and overpowered. Currently, things like guard and taunt stack with no cap on damage avoidance. See the previous example of hitting a guarded tank for 98. Offensive buff stacking was nerfed, it's time to nerf defensive buff stacking too.
  4. I'm right there with you. I play an operative and when they announced the nerfs, I was absolutely flabbergasted. And here they're nerfing biochem again and assassins. What? Post 1.1.1, me and 5 of my closest buddies were trying to kill a guarded PT in huttball. I hit him for 98 with Lacerate. He proceeded to crawl across the map and cap while being focused by 4-5 people at a time. It's a *********** joke, and the only thing that makes it a little bit bearable is like what you said- the majority of people will never see it, not even all premades do it. But it's there and it's ****ed.
  5. No, the healer wins because he's drawn you out to be owned by one of his other team memebrs.
  6. Your job as a concealment operative, solo, in huttball, is to assist your team in controlling the midfield. Lurk, kill respawns, kill solo grabbers, kill catwalk campers. If your entire team is on their side of the map, you're doing it right. If you are on the defensive, don't kill the enemy carrier- your team will be focused on him. Kill all of his support. Go to the back of the pack and work your way forward. Every person who turns to deal with you suddenly isn't assisting their carrier. If you're the sole defender in position to defend a cap, hold stealth and faceplant the carrier in the fire hazard. You're a flanker class, so flank
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