Ok, ignoring the fact that this engine is a bag of crap and illum fights drop most people below 10fps....
What is the role of melee classes in Illum? Currently Illum turns into a zerg vs zerg outside either factions base depending who has the numbers.
During this as a melee, i'm reduced to sitting at the back/middle, hoping an enemy player gets pulled into our zerg for me to race to try and get a hit on him.
My current play as a marauder tends to be... force charge>force scream>force camo>try make it to the back of my zerg alive...
Working as intended??