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ZUZiK

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  1. Made a ticket about this bug two days ago. But I guess it will be ignored just like all the other bugs I've reported. <3 BW
  2. Yeah, it's always been this way. They only changed buff icons, they used to be the same for acid blade and armor penetration buff.
  3. Don't worry mate. It cleanses, I've tested it on my operative. So I'm pretty sure it should work for scoundrels too
  4. If the roll triggers dodge, it does cleanse all removable negative effects. Which can be pretty useful considering the number of lethality/DF snipers/gunslingers on the PTS However it has 50% chance to be triggered and 15 sec internal CD.
  5. There were 2 issues with operative dps in pve: mobility and energy management. Both are resolved. Concealment and lethality dps are now pretty much on par with the other classes.
  6. If your basic attack misses, it's not a big deal. But you really don't want your Backblast / Backstab to miss. That's a huge DPS drop, because in this case you lose Flechette Round / Acid Blade as well. So for PvE - 110% accuracy.
  7. That's right, for pvp you don't need any more accuracy. But this skill is pretty useful for pve, because bosses will have a chance to resist our tech attacks as well, not only ranged ones. I think I saw somewhere on the forums that it's 8% chance. I tried hitting the level 55 operation dummy on the fleet, and had my tech attacks miss 3-5% of the time.
  8. I'm not sure where you got that 45 sec, I'm pretty sure it's 15 sec.
  9. I love the part when you say a marauder PUSHES you. Brilliant
  10. All players have 5% defence against melee and ranged attacks, NOT Tech ones.
  11. For those that don't get the point. The team was made for fun, not for competitive play. Aerie made this video for entertaining purposes (nice video btw mate). If you don't enjoy it, just move along
  12. What makes you think it doesn't?
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