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Takatin

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  1. http://s018.radikal.ru/i502/1201/5e/f4c9423286b6.jpg Now I understand. It's people like you who always cry and whine without a slightest idea what they are saying.
  2. SS is pretty damn tough. 30% damage reduction on ballisitic dampers + 20% on your field is 50% damage reduction for 3 strikes. Also - you have 2 knockbacks one of which roots enemies. Also you have leg shot which also roots. And ofcourse dirty kick and flashbang. Plus a pretty useless, but still a defence screen-can negate about 1.5-2k damage. Against white damage enemies diversion gives basically -50% accuracy for 9 seconds. This adding to your cover defence bonus gives you about 75% miss chance.
  3. This might be it, that's just why I used the phrasing "doesn't work as it is written". Giving the possibility that it may be the tooltip that is wrong, not the skill. Your explanation actually makes sense, but it would still be nice to hear from an official source on this matter.
  4. You most definitely can. Cover bar is a pain in the ***. I was actually one of the people in beta who advocated the removal of cover bar. And they gave us this option. I am very glad that they did it.
  5. I can't beleive there isn't one like me on every server. Captain Mal Reynolds is my Gunslinger's name.
  6. Camouflage - I don't know, but bright cover screens are an issue, yes. It is like a big neon billboard saying I'm here, kill me first!. The only thing that attracts more aggro from other players is a BH flying in the air with his Death from above.
  7. Seeing how they were fixing WZ ability delay in the last patches I came back to playing my GS. What I noticed is that Foxhole skill doesn't work as it is written it should. "Increase the energy regeneration rate by 1 per second while in cover" So from this we can make an assumption that energy regen in cover should go up from 2-3-5 at different energy levels to 3-4-6. But in fact if you look at your energy regen speed while in cover you will see different numbers. 2.4-3.6-6 to be precise. So basically for energy level above 60 it works fine, but for other two it gives less than it should. Couldn't find any threads on this issue, so decided to post it here-maybe someone will notice it.
  8. Ok, let me say my thing now. I had issues with original UI cooldowns, but I got used to it and had no problems. Then they implemented 1.1 - at first I was really glad, a bit later noticed some problems with skills that are nearly off cooldown, but nevertheless, I got used to it too and was perfectly fine. Now 1.1.2 and once again new cooldown UI. At first it was chaos, I couldn't see a thing, in a couple of minutes I got used to it and now quite like how it's done. But still it is obvious that it will be changed again. Now to get to my point: for the love of all that is holy, STOP CHANGING IT. Just pick one, any one of your UIs and stick with it. I don't mind a non-perfect UI, but please, please stop changing it every week making me(and other people) go through the process of adapting to something new. It really upsets me.
  9. Because changing camera distance in Preferences is too mainstream for ya?
  10. IA's acomplished doctor gives 30% of bonus heal crit, while Smuggler's Acomplished Sawbones gives only 15%.
  11. Riiight....sentinel. Try playing a sniper-then come back here.
  12. At 29 Scrapper with Bowdaar he folded like a paper crane. If you are a Scoundrell you tend to ignore like 80% of mobs, just running through them in stealth.
  13. Ok. I did something that seems to alleviate the problem a bit. I turned Windowed mode on. Not Fullscreen(windowed) but plain Windowed mode. For some reason the delay decreased. As this is a very unorthodox method and I'm not even sure why and if it is really the case, any feedback from you guys who will test this method is appreciated.
  14. I've got at least 2 seconds delay in Warzones. My fps there is around 30, my ping is 80-90. But skillcasting delays for 2 or sometimes 3 seconds. I consider dropping gunslinger because of it. It is unbearable. You basically can't go into cover during combat with this thing.
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