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MuNieK

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Everything posted by MuNieK

  1. so how does it work? Can people still communicate with each other on other instances? edit: how do you know there are some instances? I see only 1 fleet as before, with 84 people on it atm.
  2. Let me explain this to you: all objects in the area are moving and roating while you move your character. By moving character you are moving camera, and from camera point of view everything is moving and rotating. CPU have to calculate all those moves and rotations before sending it to GPU to render. I mentioned optimising ship, cause there is always room for reducing some polygons noone ever sees (from back side of the ship for example - it could be flat untextured wall). Hope it sheds some light on it for you.
  3. Yes, there is plenty of ways to make it happen but i have learned one. Here is the 2nd video showing it better: http://www.youtube.com/watch?feature=iv&src_vid=5Vd-c829OhE&annotation_id=annotation_9546&v=XIeQchs3UFU
  4. but then it could be possible only if both player and alt is lvl 50.
  5. Its still fresh game and so far people dont have anything to spend money for and have plenty of money. - no good customers base for the farmers. The golden rule is simple: if there is need for something, there will be someone and a way to provide the goods and a way and people to pay for them. None WAR ON DRUGS and WAR ON GOLDSELLERS wont stop them. If some rich person want to buy credits - reducing unpleasant waste of time, the poor person gonna invest his time to provide the credits for real life money. Its simple as that. Developers should never fight it - they should just adapt so the in-game currency should not give e-peen anyhow. Then its all fine and everyone is happy.
  6. its all about extending playhours so you burn content slower... its ugly. You are naive you think walking to bodies and clicking them have somethign to do with immersion. Problem is that developers instead of focusing ultra great games, focus on artificially extending time to burn content by players... Hence slow speeders, cooldowns for quest abilities etc. Good developer will create big zone and give fast speeders - bad developer / dodger gonna create small zone and make you walk/drive slow.
  7. Ah so thats why Dark lord of the sith is looting some pawns for credits?
  8. 2. anti-gold-sellers feature 1. i agree... its getting boring to click to loot - its nto a fun feature... should be auto-loot (companion should just pick it up automatically while in range of remains and not in combat and put it into inventory)
  9. Any news about fixed alt-targeting and click-targeting? http://www.swtor.com/community/showthread.php?t=276977 Any news about fixed camera so it doesnt have this awkward movement smoothing and random spins? http://www.swtor.com/community/showthread.php?t=62987 http://www.swtor.com/community/showthread.php?t=281433 If it wont get fixed within this subscription cycle it will be a shame to loose another load of subscribers.
  10. MuNieK

    -30% to heals

    Wall of text crits me for over 9000... Use some formatting and paragraphs man... Its just hard to read like you posted it...
  11. Indeed. There should be no responsibility-free chat using in game. ANd there SHOULD be community being alive on servers and be community that matters. x-realm queues are doom of any community. Just yestarday i have had extremaly frustrating warzone and i almost begun reposnsibility-free chat frustration-venting where i have realised those are nto random people ill never meet again so i should rather reconsider venting my frustration on them Thats how it should always be.
  12. Exactly. It seems this phase was skipped by Bioware. It was created, accepted, and never optimised.
  13. Ok i wont argue about storage and rendering stress cause im by no means expert here, but how about calculating movement, rotation etc? Dont tell me that 2d object with alpha will devour more resources than some 3d model with 1000 polygons when it comes to movement and rotations - and thats what happens when you move camera and your character around, right? --------- Digression: Someone mentioned sarcastically removing everything from enviroment and even clouds from warzone. You know whats most funny? I bet if there would be such simple warzone and people would be able to choose on which to queue it would be most popular becouse vast majority of pvpers praise smooth fps over sightseeing while pvping. But of course its not reasonable way to go. Reasonable way to go is somewhere between sightseeing and empty enviroment to get great performance and still nice look.
  14. So first you say reducing amount of objects far in distance or replacing them with something simple is "no-go" cause of immersion, and then you advice me to turn off shaders? Havent tryied it yet, but i will just out of curiosity try to get to alderaan c.w. and see if it will grant me smooth 50-60fps in warzone which i doubt. - But still, its not a "fix" even if it would work as you say and as i doubt, becouse i didnt bought new high-end PC to play with lowest shader you know I paid expensive game to play with nice visuals on optimised enviroment. Anyway: The immersion you are talking about aplies differently for movies and differently for games, especially where pvp is involved. You can have immersive enviroment done in smart way by really great pros. Its not an art to just put a lot of objects to achieve immersion. Its an art to create immesive neviroment which will take least possible PC's resources so they can be used for other tasks and grant smooth gameplay on high-end PCs. If there s a ruin with a lot of polygons far away, it can be optimised by putting simple transparent 2d texture imitating 3d object. IF players never see rear of the ships, they should be optimised and all unnecesary polygons should be removed. If your game is dropping fps on high-end PC you may consider removing all objects that will have little to no impact on the immersion (hardly visible change) but will reduce stress they put on PC a lot. Thats the art of opitmising enviroment and you need really smart developers there - not just the ones with nice artistic talent - other way youw ill have harsh gameplay. And harsh gameplay wont help players get immersed into something... edit: did test: FPS maybe go like 3-8 higher - so it still perform poorly but then also look like some game from 1995
  15. Pardon me choose of wrong words perhaps. I ment that there is no need of throwing unneccesary technical information into discussion while they dont deny the fact i mentioned: more unneccesary objects = less performance.
  16. oh thanks god for the voice of reason! You see people? A smart person who tolerate any fps drops he receives in game / dont notice any fps drops and yet he takes his time to think about subject before writing.
  17. Still the point stands: more unneccesary objects the lower the FPS. Dont bash me with the technicall terminology. Im not into 3d, however im following logic: the model to be rendered must have polygons or whatever else as substitute - when you move - when camera moves, all those polygons/whatever must be calculated in CPU. The more unneccesary objects = the lower performance. No need of escalating discussions into technlogody news and advanced tech poems.
  18. Moderator removed my counterarguments - i wont rewrite them to proof how wrong you were - you already know where you made errors in your reasoning. Moderator seem to overlook your lying tho. I never said thing you imply i did.
  19. Im still leveling my character and been only few ties on WZs. I have noticed at the end of Warzone you get rewards like: exp, credits, valor, commendations. But i have also noticed two things i dont yet understund: 1. medals 2. the voted thing How does those 2 things work?
  20. You dont need technical courses in case where all you need is logic and bit of exprience... More objects = lower performance. More unnecesary objects = more unnecesary stress on hardware. Why are you advocating them? Bad performance may ruin great title.
  21. Call it however you want, the point still stands: If you will have 10 high-polygon objects (let it be some ruins) running around the camera point, they will be rendered at higher fps than if there would be 100 of them... So why arguing with the fact that reducing polygons count would adjust fps?
  22. Oh of course numbers dont do any harm... only that they influence the outcome. Especially if engine is bad and ruins performance while shading the polygons you should make sure you dont overdose polygons... Its logical and not seems like rocket science. Think like a Sith, dont try to fight jedi in the forest, burn down the forest with jedi inside. Dont try to fix the shading for years to help it get better performance with your polygon overdose - reduce the number of polygons. Noone is even looking on those things i marked... edit: and its very curious what you are saying, denying that the polygons have great impact on performance... Cause i have had recently my old PC having troubles with running BFBC2 smoothly no matter of the shader version. Now with new CPU it runs like butter - with same GPU.. even bf3 runs smooth like butter. So you're trying to tell me the CPU is doing shading work? - of course its polygon number reducing performance.
  23. Hehe are you using your pc to run games on 3 screens or maybe some proffesional rendering which utilise GPU cores or maybe you are streaming high resolution online? Otherwise you have just wasted a lot of money. gtx480 is more than enough to achieve 60fps in swtor at 1920x1200 unless it gets bottlenecked by CPU. And it happens on warzones - my i5 2500K got hammered down so much that my gtx480 need to wait for it to process before it renders frames - hence i get fps drop. What you describe as your PC config is called overkill.
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