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Skin_Job

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  1. Greeting from Dark Reaper, I play a Twi'lek Gunslinger and there's a big issue that I have been trying to ignore since beta, Lekku management. Before 1.2 lekku would just clip through what ever we were wearing. After 1.2 a lot of head pieces were just permanatly disabled which made me pretty sad. It makes me feel as if the Twi'leks weren't taken seriously by the dev team during game devlopment or that maybe they just didn't have the time to make special head gear for them. It's been a few months now and I'm starting to get annoyed that I can't we're my classes signature piece, the cowboy hat. I know there are a lot of twi'lek force users that are having hood/robe issues as well. I was wondering if maybe you guys could change where your lekku sit depending on what you're wearing. If you had a hood you could wrap them around the neck or have them sit in front of your chest (this would also work with cowboy hats). The main thing that bugs me is the way my lekku clip through the top of my hat. Adding in check boxes to alter where and how your lekku sit and if you want your lekku to clip or not would be an awesome addition to the character screen.
  2. I submitted a ticket about this but I'm not really sure where to go with my suggestion so I figured I'd just post it here and in the Tropper Class Forum. Copy/Paste from My Submitted Ticket. After looking into the commando healing tree I noticed that after a lot of the changes the tree didn't get moved around much and that the newly changed skills still have the same point cost as before. Looking at the new changes most of these skills feel/seem lackluster for their point cost. I've outlined some of the skills that I think need to be tweaked/overhauled the most. Kolto Residue: 2 points; for a 3% bonus to healing for a short amount of time. This seems kind of lacking and doesn't seem to be worth the points. I'd suggest maybe adding a small HoT instead of the 3% heal increase or maybe spend 2 points to make kolto bomb hit an additional 4 targets instead (no HoT or % increase). Kolto Bomb: (this is just a quality of life improvement) I would really like if you changed this ability so that it targets a single person and affects everyone around them within a certain radius. Having to aim the reticule in combat can be a giant pain in the butt. Field Triage: 3 points; to reduce a your next Medical Probe by 1 ammo. This seems like one of the biggest point sinks in the tree and you absolutely need to spec into this to be a competitive healer. I have a few suggestions for this 1.Reduce the point cost to 1 point for a 100% chance to reduce the next Medical Probe by 1 ammo. 2.Change it so that it has a 33.3%/66.6%/100% chance to add a HoT or apply a damage reduction buff to the target of your next Medical Probe. 3.Make it so that your next Medical Probe has a chance to cast instantly or give it an additional chance to crit. Field Training: 3 points; for 3% crit chance. I would skip this if i didn't have anything else to dump points into. I understand wanting to nerf passive stat gains but it hardly seems justified to spend 3 points for 3% crit when you can get 9% Aim for the same amount of points. I'd suggest either reducing it to 1 point or removing it completely and replacing it with something new.
  3. Anyone who quits after being nerfed is over exaggerating and it's ridiculous. I have a commando healer and a PvP Hybird Powertech that are both being nerfed pretty bad. Am I going to quit? **** no, you just roll with the punches and wait for more balance changes. PLUS PTS patch notes have been changed before. This is the same kind of nerd rage that made me stop playing LoL. TL;DR QQ less, toughen up, L2play, and if you like WoW so much why don't you go back and stop filling the forums with useless threads?
  4. Is anything going to be done to address faction imbalance? This issue isn't too important on PvE servers but when I'm trying to level on Dark Reaper (PvP) I often end up being camped by a full party of imperials and then when I look at the republic population there will be less than 5 people on the planet.
  5. all of the reps on my servers are playing alts right now. Coruscant has more players on it then our fleet does.
  6. I like how you skipped the most populated servers. I know for a fact that Dark Reaper is terribly imbalanced.
  7. I don't understand how this is a "ludicrous" idea when companies do this all of the time.
  8. Pretty sad that there's no kind of compensation mentioned in the post. Riot Games invited me to do a 90 minute round table discussion and they're paying me $100. I honestly doubt people (nonlocals) are going to go all the way to Texas out of the kindness of their hearts.
  9. Dailys are usually put in place for people in raiding/ops guilds. They cover the expense of armor repairs and stim consumption. If you think dailys are for casuals you are terribly wrong. Flash points are for casuals, war zones are for casuals, complaining on the forums about a game you've logged less than 8 days played on is for casuals.
  10. ahhhh sweet, sweet, revenge...
  11. yeah you say we're (Rep) QQing now just wait in a few weeks until we all stop going to ilum and you have to get Valor the hard way (losing in warzones).
  12. The fact that any Imp is Q.Qing is ridiculous.
  13. steer clear of hardmode essless. You'll never down the last boss with a pug.
  14. You have less than a second to react and get out of the circle before he 1 shots you. Bioware either needs to increase the cast time or put the actual size of the target radius.
  15. I like to do it while crafting and sending my comps out on long missions.
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